Showing posts with label GP Adventures LLC. Show all posts
Showing posts with label GP Adventures LLC. Show all posts

Friday, December 4, 2015

Adapting & Running The Free OSR Adventure Resource GP Adventures LLC -The Stone Alignments of Kor Nak - Tankar's Landing Hex 15/12 For AD&D 1st Edition or The Astonishing Swordsmen & Sorcerers of Hyperborea Rpg

So I'm fulfilling an emailed in request from a friend about GP Adventures LLC -The Stone Alignments of Kor Nak - Tankar's Landing Hex 15/12 which over a year ago I ran for six players. This is a pretty nice little piece of adventure setting restate to run a party of adventurers through especially on their way to a larger dungeon location. Perhaps near Restenford from L1 in some out of the way little location or near Hommlet. Personally, I'm leaning far more towards Hommlet because of its placement and pseudo dark European feel of the adventure location.
GRAB IT RIGHT HERE



Alright so before I get ahead of myself here's the blurb from Dungeon Hobby shop's  website.
Hex 15/12 of Tenkar’s Landing, the crowdsourced fantasy setting initiated and sponsored by Tenkar’s Tavern. Complete PDF format, including maps and key. Discover the secret of the Alignments of Kor Nak, defeat many foes, and piece together a secret that will perhaps bring peace to the Carnelian Queen of old. This short module is compatible with 0e, 1e, and most variants of the World’s Premier Role-Playing Game. Light on stats and mechanical details, this hex is usable in a variety of settings and games, including your own.
E. Gygax & P.Poire have put together a hex for Tenkar's Landing. Called The Stone Alignments of Kor Nak, this 6 mile hex comes with two maps and an 18 page companion PDF. The adventure seeds are suitable for OSR characters of 4th level and above. The Astonishing Swordsmen and Sorcerers of Hyperborea is perfect to set up the Stone Alignments of Kor Nak out around 
on the coast by Brigands Bay. Its got everything you might need for a low level party to cut their teeth on plus a good deal of science fantasy set dressing lurking right in the background.

The Benoist Poire points out -
"I could post some notes about possible AS&SH adaptations, but I'm not even sure those are even necessary: Switch Tenkar's Landing for the east coast of Hyperborea, and the ancient Ayceni just emerged on the continent from there, cast out from Old Earth or whatever alternate setting (our own Eurth, perhaps) you'd be using in your AS&SH game. Exchange humanoids like ape-orcs for fully blooded ape men, for instance, and you're pretty much there. It's even got a bit of science-fantasy on the side with the Iron Pyramid, the Cobalt Caves and why not, the Lone Tower as well."

As far as our HSD AS&SH campaign is concerned, just include a portal from the Marmoreal Tomb into the deepest level of the Alignments of Kor Nak, back-and-forth, so the PCs can return, and you are set. Of course, any portal of such sort in Hyperborea would include some sort of chance of failure, mishap, or misdirection, but that's the gist of it right there. Boom. Enjoy the Dark Youngs of Shub-Niggurath, players."
Basically this adventure can serve as a mid point for your adventurers to cut their teeth before journeying on to a larger adventure location such as the Temple of Elemental Evil. Your players will get more experience points another mid point to tie in everything that they might need and plenty of Lovecraftian action.


As a free adventure location, this brings quite a bit to the table for an evening's entertainment and could with some adjustments be used for a location in a game such as Dark Albion especially around the lairs of the Frogmen near France. For Lamentations of the Flame Princess I would default to the coast of Spain especially around the mythical location of "Imboca", a Spanish adaption of "Innsmouth". About ninety percent of the monsters are easily adapted from Advanced Dungeons and Dragons or built into the AS&SH Referee's Manual making this one great mid point resource to throw at player's for a few sessions of play or an evening's entertainment.

Monday, February 9, 2015

Free OSR Module From GP Adventures LLC -The Stone Alignments of Kor Nak - Tankar's Landing Hex 15/12 For Your Old School Campaigns



Want a free module from GP Adventures? Here's one we did for Tenkar's Landing: http://t.co/BbUreg4V6I 
So I stumbled upon this today from the good folks over at GP Adventures LLC. This is a nifty little eighteen page adventure turns all of the usual underworld and wildness assumptions on their collective ears. This is a very interesting little piece of adventuring and its a rather interesting challenge.
According to the GP adventures website:
Get access to GP's completed draft for Hex 15/12 of Tenkar's Landing, the crowd sourced fantasy game setting sponsored by Tenkar's Tavern, along with the high resolution maps.
This adventure is a nice piece of old school design ethos with some rather clever bits of slight of hand design that make this adventure a challenge for a party of 4th level or better characters. I'd say stick with fourth and above. There is some serious and dangerous opposition in this one. I've been quietly following this particular little adventure's development for the past couple of months and its nice to see how this one turned out.
There's more support on this adventure at the GP Adventure's website right over
HERE

The writing is well done, the ideas interesting, fresh, and the module gets down to business fast. This is quick hex with some might well done twists and turns to it.
The maps are very well done and you could spend quite a bit of time exploring it with a nice amount of custom work perfectly suited for your own old school DMing style with plenty of room to grow this one into a nice campaign cluster hex with room for expansion.
The maps are well done in an old school style and I love the home made style touches with this adventure. This one is nice for download and extended play. There's a nice fresh vibe about this adventure and plenty of play to be had with this one.
This module has down right interesting twists and turns to it. There are details and adventure hooks through out and a feeling of greater challenges lurking around the corners for the PC's. The details here are well thought out and hooks nicely done in a non rail road sort of way.
One thing I love about this module is the fact that the writers/designers have left the treasure hoards up to the DM giving just that e
Do I think that this free adventure is worth the download? Yes in a word I do with plenty of expansion into a fully realized game night's entertainment with room for growth. This is a free piece of old school adventure awesomeness with a good but lethal slant. The writers care about the material, know their world and know the players and DM who are going to run this one. 
Grab it now and get working on customizing this old school adventure into your retroclone system or original D&D style games today. A very worthy free down to add to your arsenal.