Showing posts with label Egg of Coot. Show all posts
Showing posts with label Egg of Coot. Show all posts

Saturday, May 1, 2021

The Legacy of Lum The Mad & Leuk-O In Greyhawk & The Wilderlands of High Fantasy




There are ton of thoughts roaring through my head today after speaking with DM Steve & DM Ricky. One of those was looking over notes from 2019 concerning our Godbound/Cha'alt game campaign. Some of this goes all of the way back to our 2019 Victorious rpg campaign. That morphed into Godzilla 1889 & then bled into Amazing Adventures. The real question was, in the Wilderlands of High Fantasy was there a Lum The Mad & his collaborator then betrayer  Leuk-O?! 


































So why would I be putting these two into my version of the Wilderlands? Well two reasons actually one is the fact that within Greyhawk there's the land of black ice which was the City of the Gods & later Blackmoor.  This is now the kingdom of Greyhawk's version of the  Egg of Coot and a land of eternal ice. The Bleching Vortex has been one of those creeping little cliff hanger adventure hooks that still lingers in Greyhawk. But does it lead to the Wilderlands of High Fantasy?! I think so with  
the Secret of Passage card artifact the passage between Greyhawk & the Wilderlands is still available. The connections here are part of the quisi science fictional/science fantasy campaign weirdness of early original Dungeons & Dragons that just won't let go. This goes back to the early Kuntz & Gygax family games of early TSR fame. 



Lum The Mad is still out in  the plane of Limbo in the middle of the swirling eddies according to our campaign notes due to his connection to the machine. This was explored in Vortex of Madness from 2000 by Jennifer Clarke-Wilkes, Harold Johnson, & Chris Pramas. And yes it was for second edition Advanced Dungeons & Dragons. But the fact is that if there is a wilderlands version of these two tyrantical  madmen then its possible their still out there someplace in Limbo waiting. In the Wilderlands of High Fantasy its possible that they destroyed a huge swath of land with their occult tech artifacts. And my thought is that the demon lands might be exactly where these two squared off. 
And this has got us thinking about adding this into the back end of running an AS&SH game using the Higherlands of High Fantasy. But it might be time that our group looks into Castles & Crusades?! But if the Earth Shaker mech is uncovered what then?! 
So if the Earth Shaker mecha is found & this further uncovers more secrets of the 'Legacy of Giants & Amazons'. Then does this put both the Wilderlands & Hyperborea on track for the hypothetic events of Havard's DA10 God War  By David J Ritchie & Dave Arneson?! 





These occult technologies should have a very dangerous & infernal feel to them. This is another lesson from the Lamentations of the Flame Princess rpg & early Dungeons & Dragons. Any artifact or occult technologies should be absolutely dangerous as well as beneficial to PC's. 


Monday, April 12, 2021

'You've Got Mystara in My Wilderlands' - Weird Tales Judges Guild Wilderlands of High Fantasy- The Havard Blackmoor Option

 All of the following started early this morning with me tooling around the Piazza & talking with fellow DM's about Jeff Grub releasing a sourcebook for Mystara. 



So its been a very busy day here & through it I was able to met with a bunch of my co dungeon masters. And then DM Ricky started in on me about Mystara & using Astonishing Swordsmen & Sorcerers of Hyperborea rpg to run the Wilderlands of High Fantasy. Over the weekend I talked about using various OSR  resources to help shore up aspects of the Wilderlands. But DM Ricky feels that Mystara is getting short changed. Well that all changed when we plugged into Google Wilderlands of High Fantasy in Mystara & came across Blackmoor Regional Maps the work of my friend Havard. And this means that the City of the Gods 



This means quite literally that DA3 City of the Gods By David J Ritchie & Dave Arneson could potentially take place on a version of ancient Mystara with City State of The Invincible Overlord around the corner. This has some very disturbing connotations unto itself. Why?! 


































This means that the gods themselves if they die in a  Ragnarök  event then they get replaced by the immortals of Mystara in the far future. And it also puts Steven of the Rock's DA2 Temple of the Frog By David J Ritchie & Dave Arneson  within the sphere of influence of Hyperborea. Hyperborea in the past of our games has had a Temple of The Frog. But the temple of the frog  had a far more reaching cult then on Blackmoor. 


The Froggies on Hyperborea were quite literally very well entrenched with their cult. They were one of the leading religions because of the mix of their occult technologies & the favor of Tsathoggua. Saint Steven of the Rock  was manipulating everything behind the scenes through the head of the cult. But is it actually Tsathoggua whose providing the priests their power?! And is there far more to the temples then it seems on Hyperborea? 





























This puts the events of the Sea Wolf's Daughter AS&SH adventure into a whole new light?! The entire end point dungeon suddenly takes on a whole new meaning . 







































So if the Earth Shaker mecha is found & this further uncovers more secrets of the 
'Legacy of Giants & Amazons'. Then does this put both the Wilderlands & Hyperborea on track for the hypothetic events of Havard's DA10 God War  By David J Ritchie & Dave Arneson?! 




And where does this leave The Egg of Coot?! Could the Egg be a relic from a earlier Law vs Chaos  war or time period?!


Could the Egg itself be a minor Chaos lord from another universe similar to the two divine beings that we saw in Lamentations of the Flame Princess's  
Qelong by Kennith Hite. The implications here are pretty damn staggering in a way?! Where does this leave the legacy of Roghan the Fearless and Zelligar the Unknown?! 
This campaign setting would be ancient Blackmoor & possibly not even Mystara in our view at this point. But there's far more to consider here before going forward with this idea especially if the nexus gates of World of the Lost are on the campaign docket. 


And could St. Stephen The Rock keep his hands out of other times & places that the Nexus Gate ways of such a campaign offer??! Going back to game sessions in 2018?! Umm no he did not at all. 
But that's a blog post for another time. You can find Harvard Blackmoor's blog here. 

Friday, September 11, 2020

One of my favorite OD&D villains - The Egg of Coot For Your Old School Campaign

 

Today on the blog a quick update & expansion from a blog entry that appeared in 2016. Now on with the show. 

The Egg of Coot is describe as;"Some scholars believe that it is one of the remaining servitors of the Outer Beings. In the Age of Blackmoor, these servitors are referred to as Elder Demons, and once dominated the entire continent. The Egg appears as a huge globe of mossy grey flesh and eyeballs and mouths randomly scattered across the slimy surface. The Egg is buried deep under ground and almost never moves. There are however tunnels leading to it which are used by its Keepers to contact and preserve the Egg. Its Spawn is of similar appearance. The Spawn of Coot has a relationship to the Egg as between Trees of Life and their Mother Trees. "




There are evils of the worlds of D&D and then there's the iconic, egotistical, weird, & downright nasty Egg of Coot. This thing has been around since the dawn of the original  Blackmoor campaign & its minions have cost me more then one PC over the years. My buddy Larry created adventures based on the mock up covers of Havard featured in this article.

Forget Strahd von Zarovich or any of the other iconic TSR era vile villains; The Egg of Coot is bio mechanical villain &  relic from Blackmoor's ancient era. The thing has been around since Dave Arneson's Blackmoor campaign from the early days of OD&D. My own interactions with the evil of the Egg came about when my friend Larry came across Harvard Blackmoor's 2009 Egg of Croot blog entry.
 Larry grabbed some of the concepts that Havard put out & we began to face down some of the ill breeded horrors that came from the weirdness of the egg.This was  after the appearance of one of the Empire's scout ships as a part of a dungeon that our party of adventurers were exploring.

What really got Larry stirring was when I brought over my copy of Astonishing Sorcerers and Swordsmen of Hyperborea (which is now counting down three or less hours for the second edition). The egg's minions began to appear popping up across the planes in Larry's, Steven's campaigns, and Peter's campaign all of them looking for pockets of caches of lost Beagle & Warden interstellar technology. The Egg was a completely evil entity that mocked the players at every turn with off color graffiti & all kinds of evil humor. The Egg is a hate of old times that has come down from the very beginning of D&D continues its evil to this day. The thing that it is insidious is the fact that in each & every Blackmoor city, settlement, and village is an agent of the Egg of Coot exists


Havard actually has a breakdown of the Blackmoor technology; he's done a really good job of dealing with some of the OD&D Beagle technology on his own website.
The sci fi technology ties back into the Temple of the Frog & it's so iconic for me.
"The Egg is the definition of Evil. It is highly intelligent and communicates with its fanatical followers through Telepathy. " You don't want to encounter its evil if it can be dangerous & very devious in its machinations."

The Egg's evil is completely behind the Temple of the Frog & has ties now to some of the events of today's Dark Albion game (a blog entry for another time). The game I played today has a deep connection to Return to the Temple of the Frog for third edition AD&D.   
The science fantasy aspect of the Egg of Croot is one of the iconic back bones of the Blackmoor setting. These seem to follow in the wake of the appearance of the Egg of Coot. There are several science fantasy devices that I came across today.



There is a really nice OD&D resource that Havard designed that's available through the Vaults of Pandius website. This has all of the background that a dungeon master needs to introduce the Egg of Coot into their own games. There are also several articles that have more technological artifacts from Bloormoor. These include 
The Technological Battlefield by James Ruhland from the Mystara Mailing List posted 25 December 1999.Additional tech weapons by Alex Benson, from the Mystara Mailing List posted 6 December 1999.
  & Sample tech weapons by Rob, from the Mystara Mailing List posted 3 December 1999.  As well as the Alien Devices from Blackmoor by Dave L. Arneson and David J. Ritchie, from DA3 City of the Gods.
Finally there's the light sabre rules that S.Lentz made; Light Sabre by S. Lentz, from the Mystara Mailing List posted 7 September 1999.



Note because the Egg of Coot is a higher dimensional being it has access to a wide variety of campaign settings including OSR & old school ones such as Greyhawk, Godbound/Cha'alt Earth, & even Cha'alt itself. Is the  Egg more powerful then the gods or Mystara's immortals?! No but it is a very definitive Lovecraftian menace across a wide variety of spectrum. 

 

The Egg has been imprisoned for eons & is using whatever means it can to expand its reach across the planes. This is one of the reasons that the other night when speaking with players for Castles & Crusades there was speculation about the fact that they were worried that the egg might show up again?! 


Thursday, June 11, 2020

One of my favorite OD&D villains - The Egg of Coot For Your Old School Campaign




The Egg of Coot is describe as;"Some scholars believe that it is one of the remaining servitors of the Outer Beings. In the Age of Blackmoor, these servitors are referred to as Elder Demons, and once dominated the entire continent. The Egg appears as a huge globe of mossy grey flesh and eyeballs and mouths randomly scattered across the slimy surface. The Egg is buried deep under ground and almost never moves. There are however tunnels leading to it which are used by its Keepers to contact and preserve the Egg. Its Spawn is of similar appearance. The Spawn of Coot has a relationship to the Egg as between Trees of Life and their Mother Trees. "



There are evils of the worlds of D&D and then there's the iconic, egotistical, weird, & downright nasty Egg of Coot. This thing has been around since the dawn of the original  Blackmoor campaign & its minions have cost me more then one PC over the years. My buddy Larry created adventures based on the mock up covers of Havard featured in this article.

Forget Strahd von Zarovich or any of the other iconic TSR era vile villains; The Egg of Coot is bio mechanical villain &  relic from Blackmoor's ancient era. The thing has been around since Dave Arneson's Blackmoor campaign from the early days of OD&D. My own interactions with the evil of the Egg came about when my friend Larry came across Harvard Blackmoor's 2009 Egg of Croot blog entry.
 Larry grabbed some of the concepts that Havard put out & we began to face down some of the ill breeded horrors that came from the weirdness of the egg.This was  after the appearance of one of the Empire's scout ships as a part of a dungeon that our party of adventurers were exploring.

What really got Larry stirring was when I brought over my copy of Astonishing Sorcerers and Swordsmen of Hyperborea (which is now counting down three or less hours for the second edition). The egg's minions began to appear popping up across the planes in Larry's, Steven's campaigns, and Peter's campaign all of them looking for pockets of caches of lost Beagle & Warden interstellar technology. The Egg was a completely evil entity that mocked the players at every turn with off color graffiti & all kinds of evil humor. The Egg is a hate of old times that has come down from the very beginning of D&D continues its evil to this day. The thing that it is insidious is the fact that in each & every Blackmoor city, settlement, and village is an agent of the Egg of Coot exists



Havard actually has a breakdown of the Blackmoor technology; he's done a really good job of dealing with some of the OD&D Beagle technology on his own website.
The sci fi technology ties back into the Temple of the Frog & it's so iconic for me.
"The Egg is the definition of Evil. It is highly intelligent and communicates with its fanatical followers through Telepathy. " You don't want to encounter its evil if it can be dangerous & very devious in its machinations."

The Egg's evil is completely behind the Temple of the Frog & has ties now to some of the events of today's Dark Albion game (a blog entry for another time). The game I played today has a deep connection to 
Return to the Temple of the Frog for third edition AD&D.   
The science fantasy aspect of the Egg of Croot is one of the iconic back bones of the Blackmoor setting. These seem to follow in the wake of the appearance of the Egg of Coot. There are several science fantasy devices that I came across today.



There is a really nice OD&D resource that Havard designed that's available through the Vaults of Pandius website. This has all of the background that a dungeon master needs to introduce the Egg of Coot into their own games. There are also several articles that have more technological artifacts from Bloormoor. These include 
The Technological Battlefield by James Ruhland from the Mystara Mailing List posted 25 December 1999.Additional tech weapons by Alex Benson, from the Mystara Mailing List posted 6 December 1999.
  & Sample tech weapons by Rob, from the Mystara Mailing List posted 3 December 1999.  As well as the Alien Devices from Blackmoor by Dave L. Arneson and David J. Ritchie, from DA3 City of the Gods.
Finally there's the light sabre rules that S.Lentz made; Light Sabre by S. Lentz, from the Mystara Mailing List posted 7 September 1999.


The Egg of Croot is. And that's the whole problem isn't it. The thing continues to plague Mystara & my campaigns at various time across the eons. I believe its time that the Egg made an appearance coming up! 

Thursday, March 5, 2020

OSR Campaign Ho Down & Clark Ashton Smith Campaign Commentary

 Cha'alt/Godbound rpg campaign that I've got going on centered around California, Nevada, & Arizona on a doomed Seventies or early Eighties  style Earth. The Cha'alt wave comes along through space & hits the Earth. It awakens the Lovecraftian forces that have been biding the eons away in places like the kingdom of K’nyan & the Hyperboreans who have been asleep deep within the Earth.
Things have not been going well as parts of Cha'alt including the Black Pyramid & the wastelands have been merging across the Earth. For some of the back bone gaming system & setting I've been using Astonishing Swordsmen & Sorcerers of Hyperborea.



This game campaign basically takes place during the Hyperborean beginning events from Astonishing Swordsmen & Sorcerers of Hyperborea. The PC's were summoned to this Earth as 'heroes' from a standard Dungeons & Dragons old school fantasy realm. They've been made into Godbound by the gods because they've been losing. The Hyperboreans come out in full military force from within the Hollow Earth. Across the world mega dungeons have appeared such as Dwimmermount because of the wave.

 

The Hyperboreans are very dangerous & their military relics are pretty well outlined in Astonishing Swordsmen & Sorcerers of Hyperborea. But its really the Black Pyramid  & its weird ass in workings that have been churning out some of the most dangerous cults in the game. But the real factor for the humans has been the appearance of other entities from Dungeons & Dragon's Blackmoor modules like the Egg of Coot.  The appearance of the Egg has really been keeping my players  completely off balance. 




For this leg of the campaign I've been going back to the original Clark Ashton Smith source material especially his  Hyperborea cycle:

Here's the thing that I've found with these tales there is always an inevitability with the CAS's tales. There are seasons to the epochs of mankind & the 'Great Old Ones' are there to see the cosmic destruction done. This happens again & again. But how does this match up with Cha'alt?
 Cha'alt's played for science fantasy gonzo. I've been using the Cha'alt source book as both serious & totally as a cosmic joke. In other words I've been using it like an issue of Seventies Heavy Metal magazines that I grew up with.


I don't use Cha'alt as a fifth edition D&D anything. I've pulled & totally mutilated with Venger's blessing I might add the source book for my own game campaigns. But there's campaign elements that I've pulled from way back in my own tool box of campaign madness. In AS&SH most of the technological occult treasures were made by Atlanteans. This brings me back to some of my campaign notes regarding X1: "The Isle of Dread" (1981), by David "Zeb" Cook and Tom Moldvay. There was a planar conflict in my campaign between the Atlanteans & the monstrous, mind-bending creatures known as kopru.



Within the last five years or so the X1's Isle of Dread appeared off of the coast of California.The  Atlanteans have made contact with the party & things are heating up around the waters of California. The call of the Black Pyramid continues to echo across the cosmos. Things are going to get to the level of self sacrifice coming up! 

Tuesday, May 14, 2019

Dungeon Crawl Classics #79: Frozen In Time by Michael Curtis & Dave Arneson's Blackmoor Connection

"Eons-old secrets slumber beneath the forbidden Ghost Ice. Since the time of the Elders, the local tribes have shunned the crawling glacier, knowing it as taboo land that slays all who tread its frigid expanse. Now, the Ghost Ice has shattered, revealing hints at deeper mysteries entombed within its icy grasp. Strange machines and wonderful horrors stir beneath the ice…"

So I've been doing a lot of thinking about  
Dungeon Crawl Classics #79: Frozen In Time by Michael Curtis & how it might be used with Blackmoor. Think about it a time thief has been using this place as a base on some backwater planar world.  So let's change Dungeon Crawl Classics #79: Frozen In Time up a bit shall we? 


We've got a complex that's been moved across time over to Blackmoor from a post apocalyptic world. Yeah I know. I'm totally messing with the historical timeline of the module but we'll get to that. So the PC's surviving the machinations of the complex & its various trips, traps, & tricks make it to level one PC starting in DCC but what then?! In Blackmoor what was the original purpose of the time thief? Whom was he  working for? Are there clues left behind in the oral traditions of the PC's tribe on Blackmoor? Yeah actually I may already have some answers to this mystery. 
The Egg of Coot has all of the machismo to employ such a nefarious hireling. The Egg of Coot is bio mechanical villain &  relic from Blackmoor's ancient era. The thing has been around since Dave Arneson's Blackmoor campaign from the early days of OD&D. My own interactions with the evil of the Egg came about when my friend Larry came across Harvard Blackmoor's 2009 Egg of Croot blog entry. There was a lot of misery involved. But what if the complex featured in Dungeon Crawl Classics #79: Frozen In Time by  Michael Curtis  was a back up plan from events from the Great Rain of Fire. Yeah, I'm taking a lot here from Havard's Blackmoor material. Some have called Dungeon Crawl Classics #79: Frozen In Time by  Michael Curtis   the weakest adventure in the DCC line of products & that's fine with me. It means I've got much more  way to monkey with it. So the PC's complete the dungeon & the complex activates! 
This is a mock up cover of an adventure that doesn't exist. Havard did a great job
 & its a favorite Larry Elmore piece of artwork of mine.

The PC's survive & all is right with the space time continuum. Umm no everything is really in a bad state! The completion of Dungeon Crawl Classics #79: Frozen In Time by  Michael Curtis  means that the Egg of Coot is now aware of the PC's & that its gambit has paid off! 
All across the planes Prime scattered to the four winds are other complexes almost but not quite like the one featured in Dungeon Crawl Classics #79: Frozen In Time by 
 Michael Curtis. This will allow the Egg & its forces access to the local space time continuum making them ripe for the conquering! Remember that Barony of  Blackmoor location mentioned  within Greyhawk box set?  Well that's one of the Egg's backwater military staging areas!


But don't worry we're just getting started with this one folks! 

Thursday, February 21, 2019

One of my favorite OD&D villains - The Egg of Coot For Your Old School Campaigns

The Egg of Coot is describe as;"Some scholars believe that it is one of the remaining servitors of the Outer Beings. In the Age of Blackmoor, these servitors are referred to as Elder Demons, and once dominated the entire continent. The Egg appears as a huge globe of mossy grey flesh and eyeballs and mouths randomly scattered across the slimy surface. The Egg is buried deep under ground and almost never moves. There are however tunnels leading to it which are used by its Keepers to contact and preserve the Egg. Its Spawn is of similar appearance. The Spawn of Coot has a relationship to the Egg as between Trees of Life and their Mother Trees. "



There are evils of the worlds of D&D and then there's the iconic, egotistical, weird, & downright nasty Egg of Coot. This thing has been around since the dawn of the original  Blackmoor campaign & its minions have cost me more then one PC over the years. My buddy Larry created adventures based on the mock up covers of Havard featured in this article.

Forget Strahd von Zarovich or any of the other iconic TSR era vile villains; The Egg of Coot is bio mechanical villain &  relic from Blackmoor's ancient era. The thing has been around since Dave Arneson's Blackmoor campaign from the early days of OD&D. My own interactions with the evil of the Egg came about when my friend Larry came across Harvard Blackmoor's 2009 Egg of Croot blog entry.
 Larry grabbed some of the concepts that Havard put out & we began to face down some of the ill breeded horrors that came from the weirdness of the egg.This was  after the appearance of one of the Empire's scout ships as a part of a dungeon that our party of adventurers were exploring.

What really got Larry stirring was when I brought over my copy of Astonishing Sorcerers and Swordsmen of Hyperborea (which is now counting down three or less hours for the second edition). The egg's minions began to appear popping up across the planes in Larry's, Steven's campaigns, and Peter's campaign all of them looking for pockets of caches of lost Beagle & Warden interstellar technology. The Egg was a completely evil entity that mocked the players at every turn with off color graffiti & all kinds of evil humor. The Egg is a hate of old times that has come down from the very beginning of D&D continues its evil to this day. The thing that it is insidious is the fact that in each & every Blackmoor city, settlement, and village is an agent of the Egg of Coot exists


Havard actually has a breakdown of the Blackmoor technology; he's done a really good job of dealing with some of the OD&D Beagle technology on his own website.
The sci fi technology ties back into the Temple of the Frog & it's so iconic for me.
"The Egg is the definition of Evil. It is highly intelligent and communicates with its fanatical followers through Telepathy. " You don't want to encounter its evil if it can be dangerous & very devious in its machinations."

The Egg's evil is completely behind the Temple of the Frog & has ties now to some of the events of today's Dark Albion game (a blog entry for another time). The game I played today has a deep connection to Return to the Temple of the Frog for third edition AD&D.   
The science fantasy aspect of the Egg of Croot is one of the iconic back bones of the Blackmoor setting. These seem to follow in the wake of the appearance of the Egg of Coot. There are several science fantasy devices that I came across today. 



There is a really nice OD&D resource that Havard designed that's available through the Vaults of Pandius website. This has all of the background that a dungeon master needs to introduce the Egg of Coot into their own games. There are also several articles that have more technological artifacts from Bloormoor. These include 
The Technological Battlefield by James Ruhland from the Mystara Mailing List posted 25 December 1999.Additional tech weapons by Alex Benson, from the Mystara Mailing List posted 6 December 1999.
  & Sample tech weapons by Rob, from the Mystara Mailing List posted 3 December 1999.  As well as the Alien Devices from Blackmoor by Dave L. Arneson and David J. Ritchie, from DA3 City of the Gods.
Finally there's the light sabre rules that S.Lentz made; Light Sabre by S. Lentz, from the Mystara Mailing List posted 7 September 1999.

Thursday, November 29, 2018

The OSR Campaign Apocalyse - The Battle Lines of Ragnarok

When I wrote about Algernon Henry Blackwood's blog entry yesterday I wrote about his reality of fiction merely being the beach head into our world. In the far future the opening chess moves for the battle of humanity's place in the multiverse & its very soul's very existence. Ragnarok is not merely one event but a multitude of mini events leading up to the final confrontations;
The völva describes the state of humanity:
Brœðr muno beriaz
ok at bǫnom verða[z]
muno systrungar
sifiom spilla.
Hart er í heimi,
hórdómr mikill
—skeggÇ«ld, skálmÇ«ld
—skildir ro klofnir—
vindÇ«ld, vargÇ«ld—
áðr verǫld steypiz.
Mun engi maðr
ǫðrom þyrma.

Brothers will fight
and kill each other,
sisters' children
will defile kinship.
It is harsh in the world,
whoredom rife
—an axe age, a sword age
—shields are riven—
a wind age, a wolf age—
before the world goes headlong.
No man will have
mercy on another.

—Old Norse[14] —English translation[14]
This brings me to William Hope Hodgson's House On The Borderlands, Hodgson was a contemporary of Algernon Henry Blackwood. The novel The House On The Borderland transcends mostly anything that H.P Lovecraft put out. And the cosmic themes of the novel are very close to the weird tales material that Arthur Machen wrote. 
We are merely tenants on this Earth & there have been multitudes of races before us many of which weren't human & these were very alien beings. These are the themes of these giants of the literature of the weird tale whose boundaries cross the definitions of science fiction, fantasy, horror, & cosmic horror spun.The House On The Borderland  weaves these themes into " a hallucinatory account of a recluse's stay at a remote house, and his experiences of supernatural creatures and otherworldly dimensions."
Sunrise in the Woods By George Inness

The Ragnarok comes in the last great days of the Earth when the heroes & gods of Earth are murdered & killed across countless cultures. Among countless worlds this happens  in the far future of Earth thousands or millions of years in our future. The recluse sees the victors of these events in The House on The Borderland;


 
"And then, as I peered, curiously, a new terror came to me; for away up among the dim peaks to my right, I had descried a vast shape of blackness, giantlike. It grew upon my sight. It had an enormous equine head, with gigantic ears, and seemed to peer steadfastly down into the arena. There was that about the pose that gave me the impression of an eternal watchfulness—of having warded that dismal place, through unknown eternities. Slowly, the monster became plainer to me; and then, suddenly, my gaze sprang from it to something further off and higher among the crags. For a long minute, I gazed, fearfully. I was strangely conscious of something not altogether unfamiliar—as though something stirred in the back of my mind. The thing was black, and had four grotesque arms. The features showed indistinctly, 'round the neck, I made out several light-colored objects. Slowly, the details came to me, and I realized, coldly, that they were skulls. Further down the body was another circling belt, showing less dark against the black trunk. Then, even as I puzzled to know what the thing was, a memory slid into my mind, and straightway, I knew that I was looking at a monstrous representation of Kali, the Hindu goddess of death.
Other remembrances of my old student days drifted into my thoughts. My glance fell back upon the huge beast-headed Thing. Simultaneously, I recognized it for the ancient Egyptian god Set, or Seth, the Destroyer of Souls. With the knowledge, there came a great sweep of questioning—'Two of the—!' I stopped, and endeavored to think. Things beyond my imagination peered into my frightened mind. I saw, obscurely. 'The old gods of mythology!' I tried to comprehend to what it was all pointing. My gaze dwelt, flickeringly, between the two. 'If—'
An idea came swiftly, and I turned, and glanced rapidly upward, searching the gloomy crags, away to my left. Something loomed out under a great peak, a shape of greyness. I wondered I had not seen it earlier, and then remembered I had not yet viewed that portion. I saw it more plainly now. It was, as I have said, grey. It had a tremendous head; but no eyes. That part of its face was blank.
Now, I saw that there were other things up among the mountains. Further off, reclining on a lofty ledge, I made out a livid mass, irregular and ghoulish. It seemed without form, save for an unclean, half-animal face, that looked out, vilely, from somewhere about its middle. And then I saw others—there were hundreds of them. They seemed to grow out of the shadows. Several I recognized almost immediately as mythological deities; others were strange to me, utterly strange, beyond the power of a human mind to conceive.
On each side, I looked, and saw more, continually. The mountains were full of strange things—Beast-gods, and Horrors so atrocious and bestial that possibility and decency deny any further attempt to describe them. And I—I was filled with a terrible sense of overwhelming horror and fear and repugnance; yet, spite of these, I wondered exceedingly. Was there then, after all, something in the old heathen worship, something more than the mere deifying of men, animals, and elements? The thought gripped me—was there?
Later, a question repeated itself. What were they, those Beast-gods, and the others? At first, they had appeared to me just sculptured Monsters placed indiscriminately among the inaccessible peaks and precipices of the surrounding mountains. Now, as I scrutinized them with greater intentness, my mind began to reach out to fresh conclusions. There was something about them, an indescribable sort of silent vitality that suggested, to my broadening consciousness, a state of life-in-death—a something that was by no means life, as we understand it; but rather an inhuman form of existence, that well might be likened to a deathless trance—a condition in which it was possible to imagine their continuing, eternally. 'Immortal!' the word rose in my thoughts unbidden; and, straightway, I grew to wondering whether this might be the immortality of the gods."
Its not merely these powers of chaos & evil that wait patiently for the cracks in the universe & the stars to come right. But its their followers that work from within the confines of our own home universes. For example the Egg of Coot whose followers work for one of the multiplicity of pieces of the higher dimensional planar aspects of the entity. An entity that wants nothing more then to tear apart the dimensional structure & replace it with its own flawed order.

Even in worlds such as Bruce Heard's Calidar there are always those who act to unwittingly to allow powers from beyond the Outer Darkness into the realities of humanity. Take for example the Guild of Demonologists. These people have truck with demons from beyond the pale;

"craft is tolerated in Caldwen because of local culture and faith in deities with demonic ancestry. This stance is rooted in the knowledge that the darkest of evils can be redeemed. Demonology does not limit itself to such values, however: it is also about knowledge and power."



Symbol & Seal of The Guild Of Demonologists
copyrighted & trademarked to Bruce Heard.

Knowledge & power are the two watch words that have allowed others such as the Hyperboreans to ascend to power on Earth in the eons  after the events of Ragnarok. Long before the coming of the empires of Clark Ashton Smith's Zothique , Hyperborea was wretched into space.
How could these powers come back into the world & gain such a following among mankind? Through the power of men's dreams & those worlds where they touched. The only thing that prevented the complete extinction of mankind were heroes! Heroes & gods whose sacrifice at every turn secured the continued legacy of humanity.


The Hyperboreans were only a part of the events & after a span of thousands of years did their ancient gods return to Earth stirring even more destruction. The Earth's subjugation under their yoke was dark & very dire.


Hyperborea Players' Manual front cover pencils by Val Semeiks

Heroes & newer gods sacrificed themselves for the fate of humanity as the immortals watched from Mystara & beyond into Greyhawk. Time & space meant nothing to the gods whose lives were snuffed out like candles in the wind of the apocalypse. Only a few heroes & adventurers were left after the cycles completed themselves. They would train another group of heroes as dark powers watched from the shadows.



The victors would sit smug in the knowledge that they would have the upper hand for a while. The ever changing landscape of the planes insured that balance was forever out of reach. Across time & space the next stage was setting itself up. Heroes of course were not confined merely to the dreams of men but across many battle fields.Troubling nightmares plagued the undead dreams of an ageless villain roiling in the depths of a dungeon ancient beyond reckoning.