Showing posts with label Deep Ones. Show all posts
Showing posts with label Deep Ones. Show all posts

Thursday, June 18, 2020

Deeper Lovcraftian Insights Into U2 Danger At Dunwater by Dave J. Browne, & Don Turnbull.

For a long time now I've been decoupled on the goings on of the OSR & returning to my original plans for campaigns of the past. Cannibalizing & rearranging campaign notes which brings me to U2 Danger At Dunwater by Dave J. Browne, &  Don Turnbull. 



Once upon a time I did an alternative adventure set up where the player's PC's had not stopped the events of U2 & the lizard men ransacked the town of Saltmarsh.. The PC's traveled to an alternative Earth where the Deep Ones had taken over. My notes indicate that this Saltmarsh was far closer to HP Lovecraft's 'The Shadow over Innsmouth' then I'd have liked. Because I fell back into the Lovecraft description of the Deep Ones in the 'The Shadow Over Innsmouth'; my mind; 
"I think their predominant color was a greyish-green, though they had white bellies. They were mostly shiny and slippery, but the ridges of their backs were scaly. Their forms vaguely suggested the anthropoid, while their heads were the heads of fish, with prodigious bulging eyes that never closed. At the sides of their necks were palpitating gills, and their long paws were webbed. They hopped irregularly, sometimes on two legs and sometimes on four. I was somehow glad that they had no more than four limbs. Their croaking, baying voices, clearly used for articulate speech, held all the dark shades of expression which their staring faces lacked ... They were the blasphemous fish-frogs of the nameless design—living and horrible." 

This alternative 'U2 Danger At Dunwater'  is really more of a beach head to a brand new undersea empire of the Deep Ones because I used the Deep Ones as stand ins for the S
ahuagin . Why?! Because the Sahuagin  feel & are to me copyrighted & trade marked Deep One stand ins. Besides which get far more information about the Deep Ones plans ala 'The Shadow Over Innsmouth'; 'One night I had a frightful dream in which I met my grandmother under the sea. She lived in a phosphorescent palace of many terraces, with gardens of strange leprous corals and grotesque brachiate efflorescences, and welcomed me with a warmth that may have been sardonic. She had changed—as those who take to the water change—and told me she had never died. Instead, she had gone to a spot her dead son had learned about, and had leaped to a realm whose wonders—destined for him as well—he had spurned with a smoking pistol. This was to be my realm, too—I could not escape it. I would never die, but would live with those who had lived since before man ever walked the earth.
I met also that which had been her grandmother. For eighty thousand years Pth'thya-l'yi had lived in Y'ha-nthlei, and thither she had gone back after Obed Marsh was dead. Y'ha-nthlei was not destroyed when the upper-earth men shot death into the sea. It was hurt, but not destroyed. The Deep Ones could never be destroyed, even though the palaeogean magic of the forgotten Old Ones might sometimes check them. For the present they would rest; but some day, if they remembered, they would rise again for the tribute Great Cthulhu craved. It would be a city greater than Innsmouth next time. They had planned to spread, and had brought up that which would help them, but now they must wait once more. For bringing the upper-earth men's death I must do a penance, but that would not be heavy. This was the dream in which I saw a shoggoth for the first time, and the sight set me awake in a frenzy of screaming. That morning the mirror definitely told me I had acquired the Innsmouth look.
So far I have not shot myself as my uncle Douglas did. I bought an automatic and almost took the step, but certain dreams deterred me. The tense extremes of horror are lessening, and I feel queerly drawn toward the unknown sea-deeps instead of fearing them. I hear and do strange things in sleep, and awake with a kind of exaltation instead of terror. I do not believe I need to wait for the full change as most have waited. If I did, my father would probably shut me up in a sanitarium as my poor little cousin is shut up. Stupendous and unheard-of splendors await me below, and I shall seek them soon. Iä-R'lyeh! Cthulhu fhtagn! Iä! Iä! No, I shall not shoot myself—I cannot be made to shoot myself!
I shall plan my cousin's escape from that Canton mad-house, and together we shall go to marvel-shadowed Innsmouth. We shall swim out to that brooding reef in the sea and dive down through black abysses to Cyclopean and many-columned Y'ha-nthlei, and in that lair of the Deep Ones we shall dwell amidst wonder and glory for ever."

Yeah I've been Lovecraft walking back Saltmarsh ever since I experienced it back in 'U2 Danger At Dunwater'. This is because of the Cthulhu mythos entry in Kuntz & Ward's Deities & Demigods.


Picture via Wayne's books 
 The Deep Ones are immortal which means that these things can compete with any lich, vampire lord, etc. They are completely soul less as well & that means utterly alien. Basically the Deep Ones are an occult cosmic fish virus among the planes. Because U2 Danger At Dunwater requires diplomacy & a steady hand the PC's got the chance to see an Earth where things had gone wrong. So very wrong and they made an enemy that may still be following them. 

Monday, July 15, 2019

Going Down Deep - Astonishing Swordsmen & Sorcerers of Hyperborea Campaign Workshop & White Dwarf Issue Seventy Commentary



"Until about three years ago, the peculiar town of Port Greely was renowned as a prolific exporter of crustaceans. Then the Greely lobstermen severed all ties with outside partners. Subsequent attempts at renegotiation were shunned.

More recently, a small group of Fishmongers’ Guild representatives from the City-State of Khromarium has gone missing in Port Greely, and answers have been less than forthcoming. At present, the Guild seeks answers. It wants to know what became of its representatives, and it wishes to re-establish its lucrative partnership with the Port Greely lobstermen. Your party have been contracted to help resolve The Mystery at Port Greely."


So last night I got a call from DM Cole whose a gentlemen I met a book swap some years ago & he runs an Astonishing Swordsmen & Sorcerers of Hyperborea/AD&D mash up game. He has for some years now. He's been putting his group through their paces with The Mystery At Port Greely & the recent 5th edition Saltmarsh hardback. Once all of the Deep One menace has been solved then what? 
Baring in mind that all of this took place over a year's time & that he's dealing with 8 or so players in a small  New York state town. I began to wrack my brains as to how to continue the campaign until Cole told me something very interesting he'd recently picked up a crate of the old run of White Dwarf magazines. 'Do you have issue 70 in there by any chance?' I waited with baited breath. 'Yes.. why?'   'We've just solved your campaign issue.'  Here's how we continue'.  



White Dwarf issue Seventy has three things going for it besides coming out in '77 it features a particularly nasty adventure titled 'In Too Deep'. Now this is a perfect side quest for making the Salt Marsh & Port Geely campaign cycle continue! Besides the Williams cover artwork that could be used as the 'big bad villain' of the campaign. This issue features the following ;"
The Role-Playing Games Monthly. In this issue: Reunion - A Golden Heroes Caper. Plus: In Too Deep - Aquatic AD&D Adventure. Cover by Williams. Cover price $3.00."
All of this blends very nicely with the recent  fifth edition Sinister Secret of Saltmarsh book that came out some months ago. 


But let's talk about The Mystery of Port Greely here for a moment & what it actually means to the campaign. The Deep Ones are making a very orchestrated move on Hyperborea & its no secret that using this adventure is going put the horrors of Deep Ones center stage. The church of Dagon is going to be bring a power play to all of the shores of Hyperborea. I hope that DM Cole's group of players is going to be up to what he's got planned?!


The Sword & Sorcery action is going to be flying high & hard in this campaign path. Most of the PC's are middle levels now so they should be able to weather some of the coming Deep One storm. I believe that we're gonna see much more dangerous versions of these Lovecraft favorites trotted out. There have already been a few deaths here & there; 
Lovecraft provides a description of the Deep Ones in The Shadow Over Innsmouth:
I think their predominant color was a greyish-green, though they had white bellies. They were mostly shiny and slippery, but the ridges of their backs were scaly. Their forms vaguely suggested the anthropoid, while their heads were the heads of fish, with prodigious bulging eyes that never closed. At the sides of their necks were palpitating gills, and their long paws were webbed. They hopped irregularly, sometimes on two legs and sometimes on four. I was somehow glad that they had no more than four limbs. Their croaking, baying voices, clearly used for articulate speech, held all the dark shades of expression which their staring faces lacked ... They were the blasphemous fish-frogs of the nameless design—living and horrible.

 Knowing DM Cole like I do, there are several things that I can see happening here; 
  1. He's gonna lean even more heavily on the The Mystery of Port Greely which means that his players are likely to see a heavy Lovecraft influence throughout the campaign. 
  2. The Clark Ashton Smith Poseidonis  cycle is going to get a lot of table top air time. So given that his players better bone up on spells & their 'A' game. 
  3. Cole's got the option of fusing this campaign with D1-2 Descent Into The Depths of the Earth By Gary Gygax. That launches the campaign into a very different direction 
  4. There might be a few Deep One Hybrid turn coats among the party of adventurers already this was something we spoke about last night. 
  5. There's complications with the royals of the capital city of Hyperborea already and some of the guilds this could play out with assassinations especially of the adventurers. 
  6. Family members of some of the adventurers might be infected with Deep One taint already. 
  7. Some of the treasures that the adventurers have taken might be cursed and dark magick might already be at work among the party. 
  8. There might be Altantis's royal  influence among the background ranks of the campaign 
  9. Some of the PC's home towns along the sea coasts of Hyperborea might already have gone up in flames. 
  10. I believe that given DM Cole's plans many of the Deep One activity might be a prelude to more dire Great Old One action in his campaign. 

Wednesday, February 22, 2017

Commentary On The Hyperborean Legacy Of Atlantis On The 'Old Mars' Campaign Setting


"Know, oh prince, that between the years when the oceans drank Atlantis and the gleaming cities, and the years of the rise of the Sons of Aryas, there was an Age undreamed of, when shining kingdoms lay spread across the world like blue mantles beneath the stars"
Robert Howard's Conan
Upon Hyperborea there are remnants & ruins of Old Earth's Atlantis but these are pale reflections of the glory and power of ancient empire. Scattered across space & time are the echoes of this once mighty nation. Now only the Deep Ones remain to claim the glory & power of this once great legacy or do they?



Throughout Hyperborea there are pockets & fully integrated populations of Deep Ones. They walk among mankind unnoticed and unchallenged. But there are rumors of older races of fish like men and aquatic peoples with gills who do not have the taint of the Deep Ones running through their veins nor hear the song of
Tulu. Atlantis faced destruction & its colonies on 'Old Venus' & 'Old Mars' were their only hope of survival. Clark Aston Smith wrote about this in the Poseidonis cycle of stories. Poseidonis is the last remaining island of doomed Atlantis and there are hints in those stories that perhaps the Atlanteans adapted themselves to their watery environment.
  1. "The Muse of Atlantis" (prose poem)
  2. "The Last Incantation"
  3. "The Death of Malygris"
  4. "Tolometh" (poem)
  5. "The Double Shadow"
  6. "A Voyage to Sfanomoë"
  7. "A Vintage from Atlantis"
  8. "Atlantis: a poem" (poem)
Throughout Lovecraft's Mythos stories there are hints about the Cthulhu cult & its world spanning organization that goes all the way back to the days of Atlantis perhaps even before. The Deep One's influence was felt all the way back to before the fall of Atlantis destroyed the mighty empire totally. The technologically advanced empire had pockets of mystery cults operating within various temples & woven into fabric of the worship of Dagon & Mother Hydra The Great Old Ones. Throughout the Atlantean empire there were renegade temples, mystery cults, proto-cults operating within the shadows of the technological achievements of the once mighty empire then turned decedent. Echoes of these can be seen within the Church of Starry Wisdom  & many of its later pre-mutations 
The thread of the Clthuhu cult continues well into the twentieth century & beyond if we except that Hyprborea is the far future of Earth. Dagon, Mother Hydra & the Great Old Ones continue their corruption well beyond the foundations laid down in Lovecraft's writing;
"men—at least, a certain sort of men; though the creatures were shown disporting like fishes in the waters of some marine grotto, or paying homage at some monolithic shrine which appeared to be under the waves as well... [T]hey were damnably human in general outline despite webbed hands and feet, shockingly wide and flabby lips, glassy, bulging eyes, and other features less pleasant to recall. Curiously enough, they seemed to have been chiseled badly out of proportion with their scenic background; for one of the creatures was shown in the act of killing a whale represented as but little larger than himself"
Dagon"  by H. P. Lovecraft,  July 1910

But what about the Atlanteans themselves there were pockets of other Old Ones & Outer Gods worshiped throughout the empire and there is evidence that lots these entities preserved their little corners of Atlantis on the sea bottom.

"It is well that the reader accept nothing which follows as objective truth, for since the events transcend natural law, they are necessarily the subjective and unreal creations of my overtaxed mind. When I attained the conning tower I found the sea in general far less luminous than I had expected. There was no animal or vegetable phosphorescence about, and the city that sloped down to the river was invisible in blackness. What I did see was not spectacular, not grotesque or terrifying, yet it removed my last vestige of trust in my consciousness.
For the door and windows of the undersea temple hewn from the rocky hill were vividly aglow with a flickering radiance, as from a mighty altar-flame far within."
The Temple HP Lovecraft 1920



Lovecraft wasn't the only writer who chronicled the survival of
Atlanteans, in 1929 Sir Arthur Conan Doyle wrote The Marcot Deep but you might know it by its Nineteen Seven Eight title Warlords of Atlantis.



In The Marcot Deep we have all of the classic elements of Warlords of Atlantis & more;
"The novel begins with preparations for the dive, off the coast of Africa. Prof. Maracot claims to have located the deepest trench in the Atlantic and is vehement that he shall go down in the specially prepared submersible actually a bathysphere along with Headley and Scanlan. On reaching the edge of the trench, a description of the undersea world is presented. The team comes face to face with a giant crustacean who cuts off their line and hurls them down into the trench. Down in the trench, the team is rescued by the Atlanteans who are the last survivors of the land that was Atlantis.
Although the description of Atlantis may not sound quite futuristic and may seem fantastic, the fact that the novel was written in 1929 should be taken into account. One device in particular is often made use of. This is a thought projector which visualizes the thoughts of a person for others to see. This helps the team and the Atlanteans to communicate.
Descriptions of work habits, culture and various sea creatures are provided. The Atlanteans forage for their food from the sea bed and their slaves, Greeks who are the descendants of the original slaves of the kingdom of Atlantis work in undersea mines. This is made possible thanks to an exceptionally strong and light transparent material which is fashioned into helmets to enable people to work underwater.
The team eventually uses the levity of these spheres to escape to the surface. Headley elopes with the daughter of Manda, leader of the Atlanteans.
In the later part of the novel, Headley describes the encounter with the Lord of the Dark Face, a supernatural being who led the Atlanteans to their doom and was the cause of untold miseries to humanity ever since. This being is likened to the Phoenician god Baal who was demonized by later religions and cultures.


The being is defeated by Prof. Maracot who becomes possessed by the spirit of Warda, the man who managed to convince a handful of Atlanteans to prepare for the worst and thus built an Ark which saved them from the cataclysm which destroyed their land."
You Can Download The Maracot Deep By Sir Arthur Conan Doyle Here


We know that some of the Atlanteans escaped their doomed world and fled into the solar system some even settled on 'Old Mars'. They brought with them some of  their guardian animals, prehistoric monsters, & other life forms.  This was chronicled in Aelita, or The Decline of Mars is a 1923 science fiction novel by Russian author Aleksey Tolstoy. It was later filmed as a classic silent film in 1924. It is one of the first science fiction films from Russia but what does it have to do with Atlantis? There's a fantastic article by Den Valdron that places our  Russian Princess on Burroughs Mars. Originally Aelita's Martian colony is a survival of Atlantis.





We know that the Atlanteans & the Deep Ones were competing for the same natural resources, materials, & land areas  this made competition & infiltration inevitable.  This collision course would once again rear itself when on 'Old Earth' when in  3994 a group of Deep One tainted river pirates under the control of Captain Kordon, Queen of the River Pirates attempted to steal the treasure of the Moks the fire lances of the ancients. This happened near Norfolk Virginia in the Treasure of the Moks episode of Thundarr The Barbarian. Later near Mount Rushmore, South Dakota Thundarr & co. would tackle a group of  Atlanteans Amazons who had used Great Race time travel technology to cast their minds ahead in time. Their queen had her rule taken over by Stryia, a Deep One tainted evil witch. These forces appeared in the
Attack of the Amazon Women of Thundarr The excellent The World of Thundarr The Barbarian Sourcebook -- Final Version For Mutant Future contains a great version of Stryia and her underwater Amazons.
Both C.L. Moore & Leigh Brackett would use similar artifacts to connect their work with both Edgar Rice Burroughs & Robert Howard's King Kull of Atlantis. When in The Mirrors of Tuzun Thune King Kull's consciousness is almost drawn away into an alternative world someplace in the time stream.

"Then came a day when Kull seemed to catch glimpses of strange lands; there flitted across his consciousness dim thoughts and recognitions. Day by day he had seemed to lose touch with the world; all things had seemed each succeeding day more ghostly and unreal; only the man in the mirror seemed like reality. Now Kull seemed to be close to the doors of some mightier worlds; giant vistas gleamed fleetingly; the fogs of unreality thinned; “form is shadow, substance is illusion; they are but shadows” sounded as if from some far country of his consciousness. He remembered the wizard’s words and it seemed to him that now he almost understood — form and substance, could not he change himself at will, if he knew the master key that opened this door? What worlds within what worlds awaited the bold explorer?
The man in the mirror seemed smiling at him closer, closer — a fog enwrapped all and the reflection dimmed suddenly — Kull knew a sensation of fading, of change, of merging...
“Kull!” the yell split the silence into a million vibratory fragments!
Mountains crashed and worlds tottered as Kull, hurled back by the frantic shout, made a superhuman effort, how or why he did not know.
A crash, and Kull stood in the room of Tuzun Thune before a shattered mirror, mazed and half blind with bewilderment. There before him lay the body of Tuzun Thune, whose time had come at last, and above him stood Brule the Spear-slayer, sword dripping red and eyes wide with a kind of horror."

Does this mean that in fact the Barsoomians of 'Old Mars' are actually
Atlanteans? Could the Deep Ones of Venus from ERB's Escape on Venus & numerous other 'Old Venus' science fantasy stories hint at a symbolic relationship between the humans & near humanoid races of the old solar system? I think so.


Leigh Brackett & C.L. Moore map out the relationship between the god like alien races that have their roots in HP Lovecraft & the Lovecraft circle's Mythos based mythology. Otis Albert Kline's Venus follows the same type of vein & there are Atlantean roots & ruins within his Planet Of Peril series.



The legacy of Atlantis can be seen throughout the Old Solar System & the influence of Atlantis echoes through out tradition of weird fiction and old school science fantasy gaming.

More To Come

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