Showing posts with label Black Box Books. Show all posts
Showing posts with label Black Box Books. Show all posts

Friday, July 8, 2016

Review & Commentary On Black Box Books Tome Eight: Handlist of Horrors From Ivanhoe Unbound For Your Old School Campaigns

I'm always on the look out for another way of using monsters & adding in a bit more mayhem to my games. The truth is that you have to add in the touch of the unexpected into games because of very experienced & jaded old school players. They've seen it all and played it all. The fact is one way of adding a bit of the weird and unexpected are the monsters. I use a mix of standard and the unusual for creating old school style adventures.


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   Black Box Books -- Tome Eight: Handlist of Horrors From  Ivanhoe Unbound is another creative and highly evocative tools of the DMing trade. A handy list of weirdness that can add any number of tiny seeds for creature creation, with suggested hit dice levels and a method for calculating all the other statistics from that hit dice level.
Monsters & stats are keyed here for adventure creation with a flare for the unusual & for ninety five sense you do get your money's worth. Example of creatures range from the esoteric such as the DECKLER (10): Undead creature rarely formed when someone dies via a spell. Obsessively devours spell scrolls to the demonic such as the EPHIALODAEMON (7): 6’ tall mantis with head of human infant. Voice like a castrato.
This is one of those non standard monsters books that works when you as the dungeon master want a non run of the mill monster but don't want to spend the rest of the day detailing the still born horror of a monster. There is a mixed bag of creatures & monsters making this a perfect combination of horrors that will keep players on their toes and guessing what's around the next bend of the dungeon or wilderness survival crawl.

This is a case of the monster could be used to build the adventure around them. This makes the hooks & bait for the adventure an on going process that the DM's needs to dip into  Handlist of Horrors. But is this book a welcome set of tools or simply a waste of money? Well this is a resource with tons of potential to keep even the most jaded player on their toes. Things such as the VISCERA MYRMIDON (9): The intestines of several warriors woven together and animated by a wraith. This is a perfect monster to throw into a game of Lamentations of the Flame Princess. This book brings fifty five monster seeds to the table and then keeps things going with solid hooks and leads inside the dark underbelly of the  Handlist of Horrors. This basically means that players are going to have a hard time identifying the weirder monsters. But even the weird ones are variations of many old school stand by's but done in such a way as to keep things fresh.
 Tome Eight: Handlist of Horrors  is a great book to use as a monster fill gap for unexpected encounters during a game when PC's wander into places that might provide them with weird adventure encounters. These places might include wasteland ruins in games such as Mutant Future or even the upcoming Mutant Crawl Classics. Because of the universal nature of Swords & Wizardry this popular retroclone's abilities as a platform are going to be tested.  Tome Eight: Handlist of Horrors is there to fill the gap. There's enough adventure and monster fodder to keep the DM going for years to come.
Four out of five for originality and utility for adventure construction.

Saturday, July 2, 2016

Review & Commentary On Black Box Books -- Tome Seven: Goetics and Gnostics From Ivanhoe Unbound For Your Old School Campaigns

There was a time back n '08 when I first got into OSR titles that DYI Dungeons & Dragons was the main reason. Basically it means being selective about what parts & pieces your going to use at your table & as a part of the system that your going to be running. For many this is OD&D or Swords & Wizardry. Black Box Books has produced some very interesting pdfs for old school style retroclones and now we've got another offering from them. Tome Seven: Goetics and Gnostics offers up some very dangerous bits of NPC or player classes culled from the warped mind of Kirt Dankmyer.
There is plenty of off beat stuff in here for ninety five sense, you get the GOETIC MAGE which is basically a mage able to cast spells, wear armor, & cast spells. How does this PC class do this? Well he or she sort of takes a very dangerous infernal or Lovecraftian short cut;"A Goetic Mage uses a dangerous shortcut to arcane power. By invoking various gods and spirits in a very particular way, a Goetic Mage uses divine and demonic power to achieve personal ends. A Goetic Mage is exactly the same as a Cleric, except in seven respects. First, a Goetic Mage is not dedicated to any faith, instead “praying” to a variety of entities, often to force other entities (like Qlippothic demons) to provide them with spells.Second, instead of using the Cleric spell list, a Goetic Mage uses the Magic User spell list and can only use Magic User scrolls. Third, the Prime Attribute for a Goetic Mage is Intelligence. Fourth, a Goetic Mage cannot establish a temple. Fifth, only a Chaotic Goetic Mage can turn undead, using the alternate rule for Chaotic clerics. Sixth, Goetic Magi can never return from death by  any means, not even the most divine magic. Finally, whenever the Goetic Mage prepares spells, casts a spell, or turns the undead, there is a chance that something goes wrong and a Qlippothic Demon worms its way into reality, materializing next to and attacking the Mage. The demon appears 1d6 combat rounds after the action that accidentally summoned it."
They remind me of some hedge wizard/priest types I've seen over the years in a number of games and they can work very well if the campaign calls for it. These mages might be perfect additions into a game of Lamentations of the Flame Princess or as minor cult priest for The Astonishing Swordsmen and Sorcerers of Hyperborea rpg.


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But the really interesting priest class is the GNOSTIC PRIEST,who is able to do a few very interesting wrinkles  & crazy tricks up their robed sleeves;"A Gnostic Priest uses mundane ritual (arcane magic) to
divine ends. It is a more difficult path than being a Cleric, but it is another way to directly experience the divine.
A Gnostic Priest is exactly the same as a Magic User, except in eight respects. First, instead of using the Magic User spell list, a Gnostic Priest uses the Cleric spell list, though spells are still recorded in a spellbook, a sort of formulaic prayer-book. Second, they may copy clerical scrolls (only) into their book, but can use both Cleric and Magic User scrolls. Third, every time a Gnostic Priest gains a level, they may add a spell to their book of a level they can currently cast. Fourth, a Gnostic Priest cannot progress past 10th level.Fifth, the Prime Attribute for a Gnostic Priest is Wisdom. Sixth, a Gnostic Priest has a percentage chance to resist any hostile divine magic equal -- 3 -- to 3% times their current level. Seventh, a Gnostic Priest may found a temple, exactly like a Cleric. Finally, Lawful Gnostic Priests (only) can turn a Qlippothic Demon like a Cleric would turn an undead being of equivalent hit dice"
Both of these classes can be used for OD&D and this product really does meet the criteria that it sets forth in the blurb. The work here is clever, condensed, and very interesting as well as entertaining. Can I see that the author knows what makes some clever bits and pieces that can easily be used with any number of retroclone systems. But the real heart & soul here is the "RANDOM TABLES TO PRODUCE OVER 288,000 DIFFERENT QLIPPOTHIC DEMONS" What exactly are these entities? Well, according to wiki;"The Qliphoth/Qlippoth/Qelippot or Kelipot (Heb. קְלִיפּוֹת, the different English spellings are used in the alternative Cabalistic traditions[1] of Hermetic Qabalah and Jewish Kabbalah respectively), literally "Peels", "Shells" or "Husks" (from singular: קְלִיפָה Qliphah/Kelipah "Husk"),[2] are the representation of evil or impure spiritual forces in Jewish mysticism, the polar opposites of the holy Sephirot.[3] The realm of evil is also termed "Sitra Achra/Ahra" (Aramaic סטרא אחרא, the "Other Side" opposite holiness) in Kabbalah texts."  These unclean and weird spirits are tied intimiately with both character classes and these tables could be used to churn out some pretty horrorific unclean spirits which is perfect for any weird or horror themed OSR game? But are they worth it? I think so and best of all the material here in  Goetics and Gnostics is open game content; "This product uses the OPEN GAME LICENSE Version 1.0a (see attached document and/or http://www.wizards.com/d20/files/OGLv1.0a.rtf )
DESIGNATION OF PRODUCT IDENTITY: The names Black Box BookTM and Ivanhoe UnboundTM, including the Ivanhoe Unbound logo, when used in any
context, are product identity, copyright 2015 by Kirt A. Dankmyer. All other artwork is in the public domain. All text that does not directly affect the game rules
for the creatures and classes contained in this document are product identity.
DESIGNATION OF OPEN GAME CONTENT: All game rule text and tables, with the exception of material specifically excluded in the declaration of
product identity, is open game content. Please give up-front credit where it is due, including conforming to the Swords & Wizardry Compatibility-Statement
License (http://www.d20swsrd.com/swords-and-wizardry-srd/legal-information)"
This is really important to me as an OSR hobby author & designer, because I actually like & will be using this material in the future for an upcoming publication. However could  Goetics and Gnostics be used with a product or setting such as Dark Albion? Yes it could be used as a fill gap until Cults & Chaos hits the wild in July or it could be used to represent a foreign wizard or mage if the DM is using OD&D or Swords &Wizardry for a gritty game such as Dark Albion. Basically  Goetics and Gnostics is a set of tools with a very wide range of applications. If you want demons and unclean spirits fast for a game tonight or something different for that class guy whose always got to play something weird or different this might be the pdf for you. Much of the material here is short & too the point but that's fine because it allows the dungeon master & the players to fill in the background as needed.
All I want to see is from  Ivanhoe Unbound   is a collected best of  Black Box Books with a print option so I don't have to keep flipping through pdf after pdf.
Four out of five.