Saturday, December 20, 2025

2d6 Bio Booster Armor Guyver For The Hostile Rpg & Orbital 2100 Rpg Part I

 This campaign setting merges the gritty, "used-future" industrialism of Hostile and the hard-science solar system of Orbital 2100 with the biological body-horror and over-the-top power of Bio-Booster Armor Guyver. This blog entry picks up from here on the blog. 



In this universe, the "Creators" weren't just ancient aliens; they were the architects of humanity, and their laboratories are hidden in the asteroid belts and moons of our own solar system.


The Setting: "Project G-Force"

The year is 2115. Space is a cold, corporate-owned graveyard. While Orbital 2100 defines the political tension between Earth, Mars, and the Belt, Hostile provides the aesthetic: clunky CRT monitors, hydraulic-hissing airlocks, and expendable crews.

The Twist: The Cronos Corporation isn't just a pharmaceutical giant; it is a global shadow government that has discovered a "Relic" (a Creator spaceship) buried under the ice of Enceladus. They have begun mass-producing Zoanoids—genetically modified soldiers—to seize control of the Sol System’s resources.


1. The Guyver Unit (Bio-Booster Armor)

In the Cepheus Engine (the system used by Hostile), a Guyver unit is a "Game Changer." It is not a suit of armor; it is a symbiotic organism.

Mechanical Integration

When a character bonds with a Guyver Unit, their Universal Person Profile (UPP) is modified whenever the armor is active.

AttributeBonus (Active)Notes
Strength+6Minimum 15
Dexterity+4Automatic "Evasion" skill at level 3
Endurance+6Minimum 15; provides Regeneration
Armor Value15Ignores standard small arms fire

Key Guyver Abilities:

  • Sonic Buster: Deals 4D6 damage to all targets in a forward cone. Requires an END check.

  • High-Frequency Swords: Retractable blades that ignore 10 points of physical armor. Damage: 4D6.

  • Pressure Cannon: Gravity-based ranged attack. Damage: 6D6 (Long Range).

  • The Mega-Smasher: This is "Starship Scale" damage. It requires two rounds to charge and leaves the user "Exhausted" (-4 to all stats) for 1 hour. Damage: 2D6 x 10.

The Cost of the Unit: In the Hostile setting, the Guyver is a beacon. Using it alerts every Cronos sensor in the quadrant. The character is no longer "human" and will be hunted by "Processing Teams" and Bio-Beasts.


2. The Antagonists: Cronos & Zoanoids

Cronos replaces the standard corporate villains of Hostile. Their soldiers are "Zoanoids"—humans who can transform into monstrous bio-weapons.

Standard Zoanoid: Gregole Type

These are the heavy hitters used to police asteroid colonies.

  • STR: 14, DEX: 7, END: 12

  • Armor: 6 (Thick Hide)

  • Attack: Claws (2D6) or Heavy Slam (3D6)

  • Special: Can be "activated" by a chemical trigger or mental command from a Zoalord.

Hyper-Zoanoid: Team Zerebubuth

For high-level encounters, Cronos sends Hyper-Zoanoids. These possess integrated weaponry like biological thermal lasers (treat as Plasma Rifles) or chemical acid sprays.


3. Expanded Material: "The Relic Ship"

In the Orbital 2100 setting, players might discover a Creator Relic hidden in a Trojan Asteroid.

  • Atmosphere: 100% Oxygen (highly flammable).

  • Navigation: Controlled via "Remover" units (telepathic interfaces).

  • Bio-Vats: Players may find "inactive" Guyver units. However, activating one requires a Difficult (-2) Medic or Science check. Failure results in the unit consuming the host (Instant Death).


4. Campaign Hooks

Hook A: The Salvage Job (The Classic Hostile Start)

The players are a roughneck crew on a corporate freighter, the USCS Ishimura. They are sent to recover a "lost satellite" in the Saturnian rings. The satellite is actually a Unit-G transport pod. When the players bring it aboard, Cronos mercenaries board the ship to "sanitize" the witnesses. One player accidentally activates the unit.

Hook B: The Martian Resistance

On a terraformed Mars (Orbital 2100 style), Cronos is slowly replacing the colonial government with Zoanoids. The players are part of an underground resistance that has stolen a "Remover" device—the only thing that can strip a Guyver or Zoanoid of its power.

Hook C: Total Body Horror

A player character begins experiencing "glitches" in their cybernetics or health. They realize they were a Cronos test subject whose memories were wiped. They have a Guyver unit dormant in their sub-dermal layer, and it's starting to wake up because a Zoanoid is nearby.


5. Gear & Tech Comparison

ItemHostile/Orbital TechGuyver Bio-Tech Equivalent
SensorMotion Tracker (Battery dependent)Head Beam/Orbs (360° awareness)
WeaponPulse Rifle (Kinetic/Limited)Pressure Cannon (Infinite ammo)
HealingMedkit (Slow/Requires Skill)Regeneration (1D6 HP per round)
TravelEVA Suit (Fragile)Bio-Armor (Space-capable/Self-contained)

No comments:

Post a Comment

Note: Only a member of this blog may post a comment.