This campaign setting merges the gritty, "used-future" industrialism of Hostile and the hard-science solar system of Orbital 2100 with the biological body-horror and over-the-top power of Bio-Booster Armor Guyver. This blog entry picks up from here on the blog.
In this universe, the "Creators" weren't just ancient aliens; they were the architects of humanity, and their laboratories are hidden in the asteroid belts and moons of our own solar system.
The Setting: "Project G-Force"
The year is 2115. Space is a cold, corporate-owned graveyard. While Orbital 2100 defines the political tension between Earth, Mars, and the Belt, Hostile provides the aesthetic: clunky CRT monitors, hydraulic-hissing airlocks, and expendable crews.
The Twist: The Cronos Corporation isn't just a pharmaceutical giant; it is a global shadow government that has discovered a "Relic" (a Creator spaceship) buried under the ice of Enceladus. They have begun mass-producing Zoanoids—genetically modified soldiers—to seize control of the Sol System’s resources.
1. The Guyver Unit (Bio-Booster Armor)
In the Cepheus Engine (the system used by Hostile), a Guyver unit is a "Game Changer." It is not a suit of armor; it is a symbiotic organism.
Mechanical Integration
When a character bonds with a Guyver Unit, their Universal Person Profile (UPP) is modified whenever the armor is active.
| Attribute | Bonus (Active) | Notes |
| Strength | +6 | Minimum 15 |
| Dexterity | +4 | Automatic "Evasion" skill at level 3 |
| Endurance | +6 | Minimum 15; provides Regeneration |
| Armor Value | 15 | Ignores standard small arms fire |
Key Guyver Abilities:
Sonic Buster: Deals 4D6 damage to all targets in a forward cone. Requires an END check.
High-Frequency Swords: Retractable blades that ignore 10 points of physical armor. Damage: 4D6.
Pressure Cannon: Gravity-based ranged attack. Damage: 6D6 (Long Range).
The Mega-Smasher: This is "Starship Scale" damage. It requires two rounds to charge and leaves the user "Exhausted" (-4 to all stats) for 1 hour. Damage: 2D6 x 10.
The Cost of the Unit: In the Hostile setting, the Guyver is a beacon. Using it alerts every Cronos sensor in the quadrant. The character is no longer "human" and will be hunted by "Processing Teams" and Bio-Beasts.
2. The Antagonists: Cronos & Zoanoids
Cronos replaces the standard corporate villains of Hostile. Their soldiers are "Zoanoids"—humans who can transform into monstrous bio-weapons.
Standard Zoanoid: Gregole Type
These are the heavy hitters used to police asteroid colonies.
STR: 14, DEX: 7, END: 12
Armor: 6 (Thick Hide)
Attack: Claws (2D6) or Heavy Slam (3D6)
Special: Can be "activated" by a chemical trigger or mental command from a Zoalord.
Hyper-Zoanoid: Team Zerebubuth
For high-level encounters, Cronos sends Hyper-Zoanoids. These possess integrated weaponry like biological thermal lasers (treat as Plasma Rifles) or chemical acid sprays.
3. Expanded Material: "The Relic Ship"
In the Orbital 2100 setting, players might discover a Creator Relic hidden in a Trojan Asteroid.
Atmosphere: 100% Oxygen (highly flammable).
Navigation: Controlled via "Remover" units (telepathic interfaces).
Bio-Vats: Players may find "inactive" Guyver units. However, activating one requires a Difficult (-2) Medic or Science check. Failure results in the unit consuming the host (Instant Death).
4. Campaign Hooks
Hook A: The Salvage Job (The Classic Hostile Start)
The players are a roughneck crew on a corporate freighter, the USCS Ishimura. They are sent to recover a "lost satellite" in the Saturnian rings. The satellite is actually a Unit-G transport pod. When the players bring it aboard, Cronos mercenaries board the ship to "sanitize" the witnesses. One player accidentally activates the unit.
Hook B: The Martian Resistance
On a terraformed Mars (Orbital 2100 style), Cronos is slowly replacing the colonial government with Zoanoids. The players are part of an underground resistance that has stolen a "Remover" device—the only thing that can strip a Guyver or Zoanoid of its power.
Hook C: Total Body Horror
A player character begins experiencing "glitches" in their cybernetics or health. They realize they were a Cronos test subject whose memories were wiped. They have a Guyver unit dormant in their sub-dermal layer, and it's starting to wake up because a Zoanoid is nearby.
5. Gear & Tech Comparison
| Item | Hostile/Orbital Tech | Guyver Bio-Tech Equivalent |
| Sensor | Motion Tracker (Battery dependent) | Head Beam/Orbs (360° awareness) |
| Weapon | Pulse Rifle (Kinetic/Limited) | Pressure Cannon (Infinite ammo) |
| Healing | Medkit (Slow/Requires Skill) | Regeneration (1D6 HP per round) |
| Travel | EVA Suit (Fragile) | Bio-Armor (Space-capable/Self-contained) |
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