After the cult retreated deeply into the Yellowstone wilderness our group of heroes gave chase! Last night's game session had the player's confront the local Yellowstone hero Firecrow who had to save the heroes from three dogmen medicine men/skinwalkers. These things had inflict damage spells ready and laid hands on the heroes causing all kinds of havoc. They were howling and violence to the player's PC's. Rick was playing Firecrow and the character has music based powers.
He was able to shut down the gate that the villains were using. And the player's PC's mopped up the demons that were guarding the gates. This session picks right up from Sept. 11's session.
A blog about sewing machine repairs,but mainly my hobbies which include old school role playing games, science fiction,films, horror, and general geekery. Sit down and stay a spell.
Sunday, September 21, 2025
Manifestation of the Yellow Stone Horror - A Mini Campaign Idea Using The Victorious Rpg & Wreched Eqoque Part Four
Two of the cultists have abilities that were granted by the demons that were summoned. The park serves as a demonic prison for some prehistoric horror that's been imprisoned for eons. The two nameless cultists who were granted powers tried to escape only to be captured by Sir Christopher The Brave the resident knight from some other Authurian timeline.
Sir Christopher held the two cultists while Lightmaster blasted Brian Howland. Howland is the head of the cult and infused deeply with demonic power.
This represented the last of the demonic cult, and we turned all of the cultists as well as Brian Howland over to the authorities. The cult was imprisoned and arrested as they posed a clear and present danger to the local towns. Our party of adventurers regrouped at the Yellowstone hotel. And we ended here.
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment
Note: Only a member of this blog may post a comment.