" In Soldiers of Fortune, player characters are elite ex-soldiers turned mercenaries. They take on dangerous jobs that demand guts and creativity, from storming cartel compounds to slipping through enemy lines to sabotage a weapons cache. The game draws from the spirit of 1980s action shows, especially The A-Team, where a band of fugitives dodges the law while aiding the desperate. Just as in the inspirational show, fights leave bruises and knockouts, blasts toss foes aside, and clever tricks scatter threats without bloodshed. Characters bounce back from hits, ready for the next chase or brawl."
"Player characters have clear roles in Soldiers of Fortune: a leader who comes up with the plan, a pilot who gets them where they need to go, a mechanic who turns scrap into traps, a face who talks past guards and scrounges much-needed gear, a muscle who clears the way, and a scout who spots ambushes first. Missions might take them to small American towns, Mexican pueblos, or the Congo jungles, against varied foes such as corrupt sheriffs, mob enforcers, and guerrilla commanders. This is a full game that runs on MicroRed, a streamlined take on the Red system that strips away clutter for fast play: roll a d20, add skills and modifiers, and hit the target number. Adventures focus on high-stakes action, where a team pulls off the impossible, all while staying one step ahead of pursuit."Back in the 1970's way before the G.I. Joe figures came out there were a number of World War II and army men figure play sets. For me it was the Marx Guns of Navarro gotten from the Sears Christmas 1976 catalog. What does any of this have to do with Soldiers of Fortune Red by Miguel Ribeiro From the Red Room?! Well, kinda of everything really. Soldiers of Fortune Red is the role playing game equivalent of a Marx playset. What this game does is put out a great Red rpg that simulates playing A Team or Commando style TV style adventures. No one dies per say but does get hurt really badly. This game has the Mirco Red Rpg system down pat which is roll a d20, add skills and modifiers, and hit the target number. That's it. And from here Soldiers of Fortune Red takes the Micro Red System into a different directions with weapons, equipment, and more all geared around a 1970's & 80's rpg system package. I think a good chunk of this game has it's roots within the Grindhouse Red Rpg. But it's removed the adult bits and leaves a soldier of fortune rpg that has more in common with 'the classic G.I. Joe or A Team television show. 
What does this mean for whole cloth play!? It means that for a one shot or extended campaign play is fast, reliable, and well done. Myself and my players tried a fast one shot and we had everything up and running within about 15 minutes from PC generation to getting down to play. And for six dollars you get a complete and ready to go rpg! All in all I'm pretty damn happy to have
Soldiers of Fortune Red by Miguel Ribeiro From the Red Room on my shelf.
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