So one of the OSR rpg systems that I've been recently going back into is Cities Without Number. There are a couple of reasons for this. The Cyberpunk rpg tools are incredible & even the free version has some incredible random tables to it.

Cities Without Number has some incredible resources & according to some of the reviews such as JC from March 10th 2024; 'The switch from classes to edges is very true to the genre, since cyberpunk criminals have always needed to be poly-skilled for any game to be fun and feel right.
'There's flavor / culture bits in here I never expected to love as much as I do. Crawford knows how to dig into a genre to find the mindsets that would actually emerge and be prevalent in such a world. Corporate genders?!? It's amazing.
It's a simple OSR-derived system that almost anybody can pick up. It's also got enough crunch for crunch-lovers to dig deep into for a good while, and it's open and easily moddable such that more crunch can be added as desired.
Currently running a Shadowrun campaign in this. So glad there's a system that I can use for it now, since Shadowrun's own system has always been so unworkable.' And I've got to agree on the Shadowrun theme of the game. There's more then enough here to run at least three Shadowrun style game campaigns. The fact that the DM or the players can customize their own cybernetics & put their own spin on these implants is awesome.
The matrix style netrunning is rules are better within Stars Without Number in my humble opinion. The net running rules within SWN are a bit clearer. This isn't to say that CWN isn't 100% legit brilliant in 99.9 of it's execution.
I think that for building a Cyberpunk style campaign Cities Without Number can't be beat. The fact that you get a full on city setting to play with means that the adventure locations are not going to get out of hand. Nor are you going to run out of places to send your operatives. The city is the perfect size to get a one shot or an on going campaign up and running.
But what I'm going to do is turn the usual CWN city setting into an interstellar colony. Yes, I realize that this isn't original but it's often a lot of fun to mix the SWN/CWN adventure elements into a coherent campaign. More to come!
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