Taking a que from the Red Room, I decided to check out the newest version of the Belle Eqoque micro Red Version. According to the wiki entry; "The Belle Epoque (French pronunciation: [bɛlepɔk]) (French for 'The Beautiful Era') was a period of French and European history that began after the end of the Franco-Prussian War in 1871 and continued until the outbreak of World War I in 1914." And it's a great era to game in especially with the new Micro Red rpg engine.
So after a brief comic book style introduction and explanation of the era, the background, and deep background on the French perspective. We jump right into character creation which is simple and easy to use. And we're already in the deep end of adventuring in the era. Gone are the Beyond, the explanations, the factional weirdness, and more unnecessary fluff. What we have is a more lean and mean Belle Eqoque.
This is an era wrought with mad scientists, detectives, and secret societies! Factions & secret back alley wars are fought by Parisian gangs while the rich live out idealistic fantasy land parties. Occult factions vie for control of a supernatural that is fraught with powers capable of warping and damning your PC's soul. There's also an expansion of the Alchemy rules that's very welcome.
The Franco Prussian war is very much in the background as the specter of World War I with the occult gearing up for the war's genocide. The Belle Eqoque is perfect for the adventuring party whose open to adventure in the ranks of the rich one day and the bowels of the Parisian underworld the next. This is what makes this rpg so good. The variance of adventure or campaign moves. This makes Belle Epogue very flexible as a Victorian style rpg system especially the 'Red Micro ' rpg system.
The Micro Red rpg system is fast, flexible and reliable as a DM allowing the game to flow fast and free. This makes campaign prep and creation very easy. I think that the micro Red rpg's that the Red Room have been doing have been very well done and easy to play.
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