"You were in The War. Things went wrong.
You and your comrades were charged with a crime you didn’t commit.
Now, you and your Team are back in The World and on the run.
You and your Team make your way in life the only way you know how… you are Shadowmercs."
"You served in The War at home, in the Concrete Jungle, protecting those who could not protect themselves.
But there is a Bigger World out there. The junk that is ruining lives comes from Out There.
If you want to stop it, and make Your World a better place, you need to take the fight to Them.
You and your Team have only your guts, your guns, and your mighty martial arts¦ you are Shadowmercs."
Shadowmercs -- A Shadowdark 1980's Action-Adventure Supplement For The Shadowdark rpg is the latest offering from James Mishler, & Jodi Moran-Mishler. Shadowmerc presents an alternative set of 1980's action & television rules. Yes these are cinematic Shadowdark rpg rules for running 80's action adventures for your players.
The PC's in Shadowmercs are taken outta of these TV show inspired influences:
Shadowmercs uses modified rules for Armor Class, Hit Points, Unconsciousness, Dying, and Healing, appropriate for the Action-Hero genre;
Modern backgrounds for modern Action Heroes, with an expanded cinematic Luck Token system;
Six new classes:
The Armsman, master of gun-fu and blazing bullets;
The Brawler, master of martial arts and weapon-katas;
The Driver, master of any vehicle that moves on land, sea, or air;
The Faceman, master of manipulating people to get what they want;
The Operator, master of plans and leadership who makes a team's luck;
The Scout, master of bushcraft and survival and lots and lots of weapons!
So Shadowmercs provides about fifty seven pages of Shadowdark rpg action rules style rules & this includes a ton of modern fire arms, equipment, adventure tables, and more. All centered around a cinematic take on the Shadowdark simplified engine.
The Shadowdark rpg of Shadowmercs looks like a great supplement. But it's not for me as a DM.
This isn't a slight on the Shadowdark role playing game. Let me explain. I'm a Castles & Crusades rpg fanatic and enjoy that system and Shadowmercs could easily be grafted into C&C but it's already got a cinematic system in Amazing Adventures reforged.
However, Shadowmercs fits a far more specialized niche with the A Team, James Bond, Superspy genre of Shadowdark rpg adventures.
Shadowmercs plugs into the 99% of the Shadowdark Rpg to turn it on it's ear and get deeply into the superspy and Pulpy genre of the fiction and television to present an alternative set of rules that works.