"The year: 1994. From out of space comes a runaway planet, hurtling between the Earth and the Moon, unleashing cosmic destruction! Man's civilization is cast in ruin!"
"Two thousand years later, Earth is reborn...
A strange new world rises from the old: a world of savagery, super science, and sorcery. But one man bursts his bonds to fight for justice! With his companions Ookla the Mok and Princess Ariel, he pits his strength, his courage, and his fabulous Sunsword against the forces of evil.
He is Thundarr, the Barbarian!"
It's been a long while since the Thundarr Thursdays on the Savage Afterworld blog were a thing. The OSR was much better place in 2011 but that's water under the game table. The World of Thundarr Barbarian sourcebook is still available on the right hand side of the Savage Afterworld blog here.
The World of Thundarr Barbarian sourcebook has been an essential part of many a Gamma World 1st & 2nd edition campaign. There's quite a bit that this sourcebook has to offer & the Mutant Future Wiki entry sums it up quite nicely; "For years, Thundarr the Barbarian was an iconic figure with many Gamma World fans, and continues with a number of Mutant Future fans (the recent discovery of the Kamandi comics is also becoming a major influence with fans). The mix of Conan-styled sword & sorcery, with campy retro sci-fi really appealed to such fans. Currently, in the role-playing community, this style of genre is called "Kitchen Sink" gaming."
One of the most interesting things about the Thundarr The Barbarian cartoon was the ability of kids to see their own regions of the United States featured from Hollywood to such iconic places such as Nasa launch head quarters in Florida. All of these had a part to play on the Ruby Spears creation. And this was the same with first edition Gamma World especially in the iconic Gamma World article in issue #75 of Dragon magazine, 'Mutants, Men?, & Machines' By Roger E. Moore.
Issue #75 of Dragon magazine, 'Mutants, Men?, & Machines' By Roger E. Moore featured the Cybernetter & it's an excellent monster to follow up on the hijinks of the Legion of Gold classic first edition Gamma World module;
"CYBER-NETTER NO. APPEARING: 1 ARMOR CLASS: 1 MOVE: 18 HIT DICE: 20d6 (100 hit points) % IN LAIR: Nil ATTACKS: See below TYPE: Robot POWER SOURCES: Nuclear plant SENSORS: Standard, infrared, ultraviolet at 2 kilometers CONTROL: Only by a specific permanent cybernetic installation Adventurers in the Great Lakes region of North America have reported a new, apparently post-holocaust robot type that is occasionally found as far as 200 kilometers from Lake Superior's shorelines"
"CYBER-NETTER NO. APPEARING: 1 ARMOR CLASS: 1 MOVE: 18 HIT DICE: 20d6 (100 hit points) % IN LAIR: Nil ATTACKS: See below TYPE: Robot POWER SOURCES: Nuclear plant SENSORS: Standard, infrared, ultraviolet at 2 kilometers CONTROL: Only by a specific permanent cybernetic installation Adventurers in the Great Lakes region of North America have reported a new, apparently post-holocaust robot type that is occasionally found as far as 200 kilometers from Lake Superior's shorelines"
We're thinking of following up the events of Legion of Gold with a bunch of cybernetters taking victims around the Great Lakes regions of North America. And there's a deeper base & think tank within the in land ocean itself built before the time of the Apocalypse. And now events with the Wizards have set into motion more cybernetic horrors unleashed across the lands of Gamma Terra.
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