"The Starship From Hell is a system-agonistic toolkit to be used at the table during sci-fi RPG sessions. With a handful of dice, generate a starship's type, category, name, nearby phenomena, reason for distress signal, dangerous cargo, and passengers or crew members with horrific secrets."
So over the coming weekend we're getting together with friends for a private mini Con that we do every year & there's not a lot of prep time between work and whatnot. So we've got a Hostile rpg one shot coming up that's got me behind the screen again. With the time factor working against me, off of the shelf came an old friend 'The Starship From Hell'. 'The Starship From Hell' is perfectly suited for a Hostile rpg or Independant Games Earth sector oneshot and works very well as a mission generator to create one shot adventures. The encounters in the 'The Starship From Hell' may have to be tailored back a bit to conform to 2d6 style games to be a bit less lethal or not. It's going to depend upon what the DM wants to do with their campaigns.
So why the Earth Sector rpg?! Because of the nature of the Earth sector's corporate structure which could easily take advantage of the 'The Starship From Hell' random 'Sci fi horror' tropes. The edge of the unknown frontier just like a Space Western film from the Eighties works very well as an anaology for the historical Old West feel of the Earth Sector rpg. And the unknown blackness of space works with it's hyperspacial horrors coming into the corporate spaces of Hostile. Generate your missions and then go right to play as the campaign unfolds from a roll of the dice time and again.
And this same methodology could be used with Cepheus Deluxe easily and without a problem at all. Roll up a mission with the 'The Starship From Hell'. And off you & your players go with a fully realized campaign.
The Starship From Hell could be used as the basis for a Sword of Cepheus rpg campaign easily as a space craft introduces weird radiations, monsters,etc. to an interstellar colony stuck in the Dark Ages tech levels.
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