" “Every violation of truth is not only a sort of suicide in the liar, but is a stab at the health of human society.” ― Ralph Waldo Emerson
As long as there have been people, there have been secrets. And as long as there have been secrets, there have been those whose mission is to discover those secrets. Espionage is the practice of gaining information without the consent — or preferably knowledge — of the information’s owner. Thanks to popular media, intelligence agents (also known as operatives or spies) are presented as dashing, resourceful, hypercharged superheroes, capable of breathtaking feats of derring-do and seduction in the pursuit of information or larger-than-life villains. In reality, the life of an agent is rarely one of guns, tuxedos and car chases; most real-life spies report that the tradecraft (the practices and tools of espionage) is actually one of patience, lots of talking to various people, and above all not being noticed.
Now 2D6 players can operate in the shadowy world of intelligence gathering and espionage. "
What can you do in twenty one pages of a 2d6 espionage rpg of spies, super spies, and then the folks in the trenches?! You can learn that you can't trust anything or believe the world around you. There are times when you can't trust anyone or anything and this is the basis for the Violation of Truth: 2D6 Adventure in a World of Spies and Secrets by Michael Brown. There is one PC type in Violation and that is agent. There is a salad bar of PC options with career paths, character choices, skills, and more all a part of the world of the spies in the trenches in the Violation of Truth: 2D6 Adventure in a World of Spies and Secrets.
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