Thursday, April 2, 2020

Cha'alt/Godbound Campaign Notes - The Thirteen Realms & S1-4 Realms of Horror by Gary Gygax, & Lawrence Schick.

So over the last two days I've been refining campaign notes, writing up NPC's, & going over the timeline events of my Cha'alt/Godbound campaign. Fleshing out bits & pieces of the world plus cannibalizing several years of other OSR campaign notes. Several monster species are being pulled out of the AD&D  Monster Manual, the Creature Catalog,etc.



The PC's were god bound heroes summoned to this Earth & things have been getting steadily nastier as time goes on. The war rages on but the Lovcraftian gods of Cha'alt are starting to stir & grow restless. The lamia queens of Cha'alt have begun to move across the desert landscape with their caravans bringing with them the corruption & horror of their influence.


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The Cha'alt wave rages across the world & the thirteen realms are starting to replace their normal dimensional Earth counter parts. The thirteen  realms are starting to move into their place shifting Earth normality away. These thirteen  realms are as follows : 

  1. Europe - Wasteland ruins ruled over by barbarian warlords and the occasional Nazi wizard. Some pockets of weird technology created by said wizards. OD&D monsters and mutants roam through through this landscape. 
  2. Greenland and Iceland  - Realm of Dark Elven warriors/wizards among the volcanoes and green rolling hills. Drawn from Scandinavian mythology and cheesy fantasy movies. Greenland is the seat of the Hyperborean empire on Earth. 
  3. The UK - Gothic Sunset a world of Gothic horror & violence. Monsters of classic horror stalk the landscape. 
  4. USSR - The Shattered  Realms - Barbarian warlords,wizards, green skin humanoid tribes all drawn from Grind House Fantasy 80's movies. 
  5. Canada - "The Inner Earth Invades" Realm - Paleo terror tears through the ruins of Canadian cities while Sasquatch mutants roam the wilderness. Some pockets of high inner Earth tech! 
  6. United States -  A. East Coast - This Is Lovecraft country  - This is the pulp realm of New England. B. The West Coast -  A "Road Nomads style world" think 80's television like Airwolf, The Highway man, etc. with lots of Post Apocalyptic goodness! Here Cha'alt's desert nature has taken dire hold. 
  7. Mexico and South America - Lovecraftian Technological Nightmare realms - Forbidden gods, weird cults, and mythological nightmares 
  8. China and India - Zombie Realms - Filled with Dark Magic, forbidden rites, and ancient wizards! This realm of zombie horror is one of the most dangerous. 
  9. Australia - Dinoverse - A world where the dinosaurs evolved into humanoid forms. 80's and 90's technology with humanoid dinosaurs and awesomeness 
  10. Japan and Indonesia - The Ancient Space Gods Return Realm - Where the ancient gods of space and time have returned to terrorize mankind! The rule of the saucer has begun 
  11. Africa- The Realms of Interzone - The Realms of Naked Lunch and Pulp Africa 
  12. Antarctica  - The "At The Mountains of Madness" Realms - Lovecraftian masters return to claim what is rightfully theirs. 
  13. Glanauaethan - The Fallen Utopia - A realm of shattered high technology and decadence, this reality of survivors, mutant tribes, androids, and former space travelers  are strangers in a strange land. Drawn from countless PD science fictional movies . This group of rag tag survivors has come from an alternative Earth where a cosmic plague has ravaged most of humanity. This group of time traveling refugees uses its know of a possible future to recruit adventurers from across the realms to advance its own mysterious and some would say twisted agenda.
So basically the realms are going to connect up with various night roads that lead into some of these realms. Amid  this dimensional shifting I was thinking of running S1-4 Realms of Horror by  Gary Gygax, &  Lawrence Schick S1-4 Realms of Horror  is a super module collection that came out way back in Eight Seven. S1-4 Realms of Horror collects & connects  Tomb of Horrors, White Plume Mountain, Expedition to the Barrier Peaks, and The Lost Caverns of Tsojcanth as one gigantic campaign


We are talking literal years of game play here to even get this loose campaign off the ground. Cha'alt keeps on using its influence on my brain as a sort of weird quisi Gamma World/Rifts rpg influence.

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