"The adventure takes place in the north of Havenland, near to the
Scrottish borders by the Kelderwater lake (see Hex M09 of The Haven
Isles map).
Ebeneezer Garbett, a local farmer from the mushroom-filled valley
village of Otterdale, returned to the hamlet with tales of riches he had
found. Now, no-one has seen him since, and he villagers are becoming
ill with a strange fungal infection."
Set within the Midderlands Behind The Wall by John Large is an adventure with Scrottish fungi weirdness happening around the party as they run into legacy of the ruins of an ancient Goman fortification recently. And this is a well put together but deadly adventure centered around the events of the farm stead of Ebeneezer Garbett & his ill dealings with the Mullach Dubh. This fungi is a mould that grows on the dead, absorbing their memories and re-animating their bodies into a terrible half-life. But this isn't a simple face down the zombie hordes adventure.
Instead this is a thinking man's adventure where the player's PC's are going to be dealing with the slightly off kilter weirdness of the Goman empire of the Midderlands. And some of the horrors of the alien invasion like take over of the Mullach Dubh.
The layout & artwork are top notch & the cartography is of course up to Monkey Blood Design standards.
"This adventure is intended for low level play and can be scaled up or down accordingly. It should work best with 4× Level 1-4 player characters." Now according to the read through I had this is a fairly low level adventure but you should have four or more players with PC's from the Midderlands. The adventure Behind The Wall by John Large is very hex location based & has a solid quality about it.
If you like the Midderlands then you're going to love Behind The Wall by John Large. It has that same White Dwarf magazine old school quality about it. The humor is right center point but this is still a take down aspect to it that will slaughter your PCs. This is a really flexible & customizable for your own old school or OSR games especially Swords & Wizardry.
Really comes down to the random tables & ideas scattered through out the product & it makes good use of them. Behind The Wall by John Large retains the charm & deadliness of the Midderlands line.
Played wrong & Behind The Wall by John Large will slaughter PC's without remorse & not even give the party a second glance. This is a solidly done adventure that does what it sets out to do. The events in the villages of Behind The Wall will challenge & possibly kill a novice group of players. But will vex even the most jaded experienced gamers. Highly recommended.
Set within the Midderlands Behind The Wall by John Large is an adventure with Scrottish fungi weirdness happening around the party as they run into legacy of the ruins of an ancient Goman fortification recently. And this is a well put together but deadly adventure centered around the events of the farm stead of Ebeneezer Garbett & his ill dealings with the Mullach Dubh. This fungi is a mould that grows on the dead, absorbing their memories and re-animating their bodies into a terrible half-life. But this isn't a simple face down the zombie hordes adventure.
Instead this is a thinking man's adventure where the player's PC's are going to be dealing with the slightly off kilter weirdness of the Goman empire of the Midderlands. And some of the horrors of the alien invasion like take over of the Mullach Dubh.
The layout & artwork are top notch & the cartography is of course up to Monkey Blood Design standards.
"This adventure is intended for low level play and can be scaled up or down accordingly. It should work best with 4× Level 1-4 player characters." Now according to the read through I had this is a fairly low level adventure but you should have four or more players with PC's from the Midderlands. The adventure Behind The Wall by John Large is very hex location based & has a solid quality about it.
If you like the Midderlands then you're going to love Behind The Wall by John Large. It has that same White Dwarf magazine old school quality about it. The humor is right center point but this is still a take down aspect to it that will slaughter your PCs. This is a really flexible & customizable for your own old school or OSR games especially Swords & Wizardry.
Played wrong & Behind The Wall by John Large will slaughter PC's without remorse & not even give the party a second glance. This is a solidly done adventure that does what it sets out to do. The events in the villages of Behind The Wall will challenge & possibly kill a novice group of players. But will vex even the most jaded experienced gamers. Highly recommended.
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