So its two A.M. & I've just gotten back from putting my players through their paces within Tegel Manor. They almost came within a hair's breath of encountering 'puffy' the ghost beholder down in the secret dungeons of the manor.Some quick thinking on their part & they made their way through an alternate route through the manor.
The party went back up & into several of the corridors of the manor that were riddled with giant rat tunnels & their were rat masters. The adventurers didn't play games as flaming oil & crossbows were fired at the wererats. The adventurers have had plenty of experience with were rats in my games & having come to hate the lycanthropic menaces!
Having survived the giant rats & their masters, the PCs were subject to bleeding walls, ghostly guardians, disembodied voices that taunted & insulted them. Weird insect goblins that threw grenades at them from the side guest bed rooms & statues that watched & whispered their every move.
Finally they survived an arrow trap in a boom closet wist trying to access the hidden door in the wall. They then almost bought it from a statue that turned into a golden ooze that tried to dissolve the party. With several deft dice rolls they managed to get by the ooze & destroy it with a combination of wits & moxie.Little do they realize that there several monsters waiting them in the garden including several giant slugs!
They've managed to get away with several key items including the iron crown & some of the treasure as well. The iron crown holds the power of life & death over certain members of the Rump family.
The route back to town has been fraught with several terrible monsters & bandit activity. The PC's know this & have elected to return to the village & begin to figure out what some of the items that they've managed to recover are. Oh the whole I think that tonight's game session went very well.
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