Thursday, May 17, 2018

Night of the Bastards - Actual Pulp Era Campaign Event Eight

Strange lights have been seen over one of the richest neighborhoods in Long Island, strange rumors abound of the weird creatures roaming local mansion grounds, & there are whispers of the missing Count Turck is somehow involved!?

Last night's game got a bit more complicated as the player's PC's stumbled into the Long Island mansion/facility of Desmond Turck. Already outside the manor house was a Little Green Bastards abductor saucer? This game picked up right after the pitched game of last week's familial betrayal & almost coup in New York?!

The PC's used the tractor beam on their sky ship to disable to the saucer but there was no resistance. They boarded the ship & found the pilot hard wired into the ship & a cryo tube aboard the ship along with piles of precious metals, jewels, etc. But no crew aboard?!
Any crew was scattered by the sky ship weaponry of the PC?! Scientific instruments were dropped and the crew made for the mansion.



Inside a running battle with a few guards here & there happened but mostly the party mopped up any crew that was present. But except for a few guards here & there a room by room search has turned up nothing?!
That was until they came to one of the side rooms where a series of large scorch marks on the hard wooden Oak floors & wall showed LGB's glyphs of occult power showed that a dimensional gate had been opened & then shut. All of the furniture in the room had been abruptly ruined & then pushed to one side of the room?!  The PC's came across a black glowing brick of a device under the pile of ruined furniture. Seething with esoteric power the device seemed like a threat waiting to happen to the party?! 


Artwork copyrighted & trademarked to Dark Wizard Games

Desmond Turck has shacked up with a despicable group of trans space mercenaries?! The Little Green Bastards view themselves as the only real inheritors of the Grey's technological greatness. Hidden in the room are papers that point a possible alliance between Desmond Turck & Thomas Edison?! Edison's  Arkcon Electric industrial laboratory in New York State were key in analyzing the 1898 War of the Worlds war machines. His historic taking of Mars later that same year was also key to establishing permanent early colonies on the still wild & untamed planet.
Arkcon Electric has in the past had several shady dealings with military & alien technologies in the past but to actually invite full blown industrial espionage and worse makes this a very dicey situation. Is all of this connected with  the secret work of Guglielmo Marconi,[1] Nikola Tesla, Harry Grindell Matthews, Edwin R. Scott, and Graichen?!


Dark Wizard Games Secret Machines of the Star Spawn adventure was key in designing some of the elements in last night's game adventure. It played rather well with Adventurer, Conqueror, King's Barbarian Conquerors of Kanahu! The fact is that the pulpness of the campaign is really going well and I can't wait to incorporate more of these elements in my retro pulp Renegade Heroes, Tyrannical Conquerors, & Wasteland Kings game!

Many of these sources come down to the fact that Adventurer,Conqueror, King is as much an OSR tool kit as it as retroclone rpg system. Many of these games echo with the Appendix N goodness of original Dungeons & Dragon's pulpy origins.


Adventurer, Conqueror, King's Barbarian Conquerors of Kanahu
has exactly the sort of feel that works as OSR tool kit with other OSR & more classic old school resources. 


But what does all of this have to do with the looming June 22 deadline?! Don't forget to tune into the next exciting part of our cliff hanger serial!

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