There are times when a certain aesthetic is called for the monsters in a game setting & for me bizarre is the norm not the exception. Yesterday/early this morning I wrote about my turn
of the of the century alternative Earth setting & system,an old
school OSR hybrid of Adventurer, Conqueror, King's Barbarians of Barbarian Conquerors of Kanahu mixed in with Troll Lord Games Amazing Adventures
firearms, modern equipment & more. The combination will be called
Renegade Heroes, Tyrannical Conquerors, & Wasteland Kings! I've been working on an Appendix 1800 - 1980's Science Romance list.
Well today my focus has been on my urban environment & dungeon adventure location New York City. I love the ACK's Lairs & Encounters books, but sometimes I going over to the classic D&D adventures has a certain something. Fortunately there's a pretty good thread on the ACK's forums for conversions.
What I'm looking for is a bit more pulpy & a bit more comic bookish in style & substance while simultaneously being very, very, dangerous. But an OSR resource that I can still plug in all of the classic OD&D resources into. Hmm fortunately a couple of years ago I grabbed Neoplastic Press's Teratic Tome
'But, but these are campaign ending monsters & nothing but nipple & penis horrors,' save your breath I've heard it all from certain corners of the pearl clutchers of the OSR & fifth edition Dungeons & Dragons dungeon masters. But the truth is that the Brine orc, gelatinous pyramid, & azure slime are exactly the sort of horrors that some pulp style vile villain would be cooking up in a New York lab.
The brine orc are perfect servants for the Deep Ones in the pulp make over of Dave J. Browne with Don Turnbull's UK1 The Sinister Secret of SaltmarshMaking an ACK's style Lairs & Encounters set up for these creatures from the Teratic Tome
ACK's Lairs & Encounters breaks down not only the background & detailed pseudo ecology of a given monster but then gives a detailed encounter suitable for any OSR retroclone gaming system but obviously geared toward the Adventurer Conqueror, King system. Given this approach its reasonable to assume a very detailed breakdown for a pulp adventure location using these same guidelines found in ACK's Lairs & Encounters. The ACK's system from Lairs & Encounters will give any pulp or super hero pause and then some.
This same sort of approach could be taken with Barbarian Conquerors of Kanahu where a very different occult approach is given to the Lovecraftian horrors of the other worldly setting of Kanahu.
The approach to these creatures of Chaos is similar to the level of lethality of the horrors found in the Teratic Tome
So why I'm I worried about using this style of monster placement within my alternative history New York City? Because the monsters often make the setting & while its true that this is a pulpy sort of gonzo campaign with weirdness drenching out of the pores of the campaign & a very strange twist on events of a post Martian Invasion America in 1904. There's some degree with which I'm juggling the campaign's elements around both OSR & classic OD&D ideals here.
What I'm looking for is a bit more pulpy & a bit more comic bookish in style & substance while simultaneously being very, very, dangerous. But an OSR resource that I can still plug in all of the classic OD&D resources into. Hmm fortunately a couple of years ago I grabbed Neoplastic Press's Teratic Tome
'But, but these are campaign ending monsters & nothing but nipple & penis horrors,' save your breath I've heard it all from certain corners of the pearl clutchers of the OSR & fifth edition Dungeons & Dragons dungeon masters. But the truth is that the Brine orc, gelatinous pyramid, & azure slime are exactly the sort of horrors that some pulp style vile villain would be cooking up in a New York lab.
The brine orc are perfect servants for the Deep Ones in the pulp make over of Dave J. Browne with Don Turnbull's UK1 The Sinister Secret of SaltmarshMaking an ACK's style Lairs & Encounters set up for these creatures from the Teratic Tome
ACK's Lairs & Encounters breaks down not only the background & detailed pseudo ecology of a given monster but then gives a detailed encounter suitable for any OSR retroclone gaming system but obviously geared toward the Adventurer Conqueror, King system. Given this approach its reasonable to assume a very detailed breakdown for a pulp adventure location using these same guidelines found in ACK's Lairs & Encounters. The ACK's system from Lairs & Encounters will give any pulp or super hero pause and then some.
This same sort of approach could be taken with Barbarian Conquerors of Kanahu where a very different occult approach is given to the Lovecraftian horrors of the other worldly setting of Kanahu.
The approach to these creatures of Chaos is similar to the level of lethality of the horrors found in the Teratic Tome
So why I'm I worried about using this style of monster placement within my alternative history New York City? Because the monsters often make the setting & while its true that this is a pulpy sort of gonzo campaign with weirdness drenching out of the pores of the campaign & a very strange twist on events of a post Martian Invasion America in 1904. There's some degree with which I'm juggling the campaign's elements around both OSR & classic OD&D ideals here.
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