Wednesday, October 25, 2017

1d7 Random Forbidden Treasures of Atlantis Table For Your Old School Campaigns


The seas eons ago claimed the spires, buildings, cities of Atlantis but the Outer Void remembers her glories. Along the hidden winds & borea gulfs there are occult artifacts & relics tossed about on the waves of reality. These treasures sometimes surface in the world in dungeons & ruins for fools & adventurers to find. Their evil continues on in the realm of men to create mayhem on whatever world they surface.



Above its domes the gulfs accumulate.
Far up, the sea-gales blare their bitter screed:
But here the buried waters take no heed—
Deaf, and with welded lips pressed down by weight
Of the upper ocean. Dim, interminate,
In cities over-webbed with somber weed,
Where galleons crumble and the krakens breed,
The slow tide coils through sunken court and gate.
From out the ocean's phosphor-starry dome,
A ghostly light is dubitably shed
On altars of a goddess garlanded
With blossoms of some weird and hueless vine;
And, wingéd, fleet, through skies beneath the foam,
Like silent birds the sea-things dart and shine.
Atlantis By Clark Ashton Smith

1d7 Random Forbidden
Treasures of Atlantis Table
  1. The Blind Eye of the Kraken - This fist size whitish blue bauble contains the essence of a mad king wrapped up and warped by the magicks of a half forgotten sea demon. The 'jewel' resembles the curled up demonic remains of humanoid fish being with its features warped & wracked in pain. The thing allows one to cast contact Deep One three times per day and protects its owner from the magicks of the blessed of Dagon & Mother Hydra. The owner may breath under water as if on land and is immune to the pressures of the water so long as he holds the eye. The eye may also once per week cast a flesh to stone spell. But the eye also has a sinister side as the owner slowly changes into a demonic fish like caricature of themselves. They dream deeply of the 'song of Cthulhu' & the poems of Dagon as their flesh changes. Only a remove curse might work. 
  2. The Cross of Chonsuro - This strange warped coral cross is made from the limbs of a statue warped by the magicks of the land. The cross glows when an undead is within a 20 foot radius & it can rebuke undead three times per day. The cross is more of an  'X' and will be recognized as the mark for an incredibly powerful relic. 
  3. The Red Ball of Bail -This incricate ball of brass contains over 50 incantations & weird revelations. Once per week the ball with the owner's help the ball & owner could be carried into the spirit worlds. The ball enables the owner to survive in hard vacuum & other adverse conditions. The ball also whispers dire spells and incantation to the owner when they sleep.
  4.  The Ring of Raza - This ring once belonged to the witch queen Raza and enables its owner to pass for a witch for as long as they hold it. They gain utravision and dark vision as their eyes begin to see in the same spectrum as ghouls. The ring enables the owner to call 1d8 ghouls and speak with them. The owner can also polymorph into a ghoul once per week. These magick could make the owner into a ghoul of lesser standing by these necrotic energies. The owner may also once per week speak with the dead but there is a 5 percent chance that it might be a demon who answers the call. 
  5. Vessel of Cu - This vase is from Venus & enables its owner to commune with insects and lesser demons from that planet. The vase will telepathically allow one to take on the appearance of a demonic insect monster for 1d6 hours. They will have supernatural insight into the comings and goings of ancient insect ascended masters. 
  6. The Helm of The Blind Angel - This helm enables its owner to peer into nearby forbidden dimensions within a forty foot radius. These monsters will respect but try to kill the owner.
  7. A Mask of Hermes - This mask is formed from the bone of a Mastodon & the intricate carving model shows  the true place of humans in the real world . The mask reveals the true nature of people who gaze too far into The Outer Void. Once per week they can summon a Night Gaunt for occult advise.

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