|"In order to defeat a great evil that haunts the land, or to fend off invading armies, or a similar task of heroes, the characters have to find the Ring of Esur the Red." |
All of the ingredients are there for a good solid little evening's adventure crawl, nice dungeon crawl, plenty of DIY Dungeons & Dragons style customization for the dungeon master and its easily placed within your hex crawl or point crawl style Sword & Sorcery setting.
The whole premise of this adventure, including all the specific details, fit perfectly with the established background of the adventure location.
Because of how its set up & its keyed for Labyrinth Lord its an easy fit into Hyperborea especially within the Keltic homelands. This dungeon delve location can be used to fill in some lost king from before the Green Death. A king whose existence was obliterated all reference in the oral tradition making this location something only whispered about in certain forgotten tomes. One of the things that makes this one page adventure so deadly are the traps & tricks of the dungeon itself.
This is one of those dungeons that's easy to port over to your favorite retroclone and still have a return with players. PC's are in a lot of trouble if they don't think their way out of this dungeon, its not all force & violence. There's a good deal of thought that has to be exercised in certain areas.
Dyson Logos did a really nice job with this dungeon, its easy to use, quick to place, and nicely set up for an evening's entertainment.
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