I've been quietly following Ryan Denison (coauthor of Mutant Future)'s Go Fund Me Support for Ryan campaign by Dan Proctor. First of all thanks to everyone who gave but I've been considering reviving and dealing with a new Mutant Future/Labyrinth Lord mash up game for awhile now. Because this is for such a good cause and all, I started thinking about putting some commentary behind the high quality products being offered in this bundle.
You can show your support for Ryan right over here
Now this is a fantastic cause to help a fellow OSR author and designer as well as gamer some love but there are some other reasons to get involved as well. The two bundles are a complete campaign set up's waiting to happen. Seriously hear me out here. Take a look at the level one material here for a moment, you get the complete run of Goblinoid Games Product listing straight out the gate.
Labyrinth Lord (PDF, soft and hard covers)
Advanced Edition Companion (PDF, soft and hard covers)
Original Edition Characters (PDF)
Realms of Crawling Chaos (PDF, soft cover)
Idol of the Orcs (PDF, staple bound)
Mutant Future (PDF, soft and hard covers)
Starships & Spacemen 2e (PDF and soft cover)
Wizards’ World (PDF)
One thing about Goblinoid games is the fact that their products dovetail and interact into one another with little issue. Labyrinth Lord & the Advanced Edition Companion helps to form a base fantasy system. Add in the Original Edition Characters then turn up the volume with The Realms of Crawling Chaos for that ever so sweet Lovecraftian vibe. Stir with a heaping helping of post apocalyptic goodness with Mutant Future then start the campaign off with playing Idol of The Orcs in the wasteland. You can bring the game into space with Star Ships and Spacemen second edition or use Wizard's World as an alternative fantasy setting. By unlocking the second tier of the bundle you get more campaign fodder.
I've run a ton of Mutant Future and Labyrinth Lord back to back and it works very well as long as the dungeon master is familiar with the systems and knows how to mate them together. The second tier of this charity bundle gives even more options for the table.
Barrel Rider Games
Class Compendium (PDF)
Faster Monkey Games
The Gyre (PDF)
Realm of the Technomancer (PDF)
James Mishler Games
JMG First Three Years Bundle (all of their products) (PDF)
Whisper & Venom (PDF)
The Savage AfterWorld
Deviant Database (PDF)
Deviant Database 2.0 (PDF)
One Year In The Savage AfterWorld (PDF)
Going Postal - Tech Bites (Microbots) (PDF)
Going Postal - Tech Bites (Vehicles) (PDF)
Table Scraps Issue 1 (PDF)
Table Scraps Issue 2 (PDF)
Table Scraps Issue 3 (PDF)
Table Scraps Issue 4 (PDF)
The Mines of Valdhum (for Labyrinth Lord) (PDF)
The Mines of Valdhum (for Fifth Edition) (PDF)
Campaigns in Cairnvarthi (campaign setting is system neutral, included adventure is for Fifth Edition) (PDF)
Manse on Murder Hill (PDF and soft cover)
Tranzar's Redoubt (PDF and soft cover)
Barrel Rider Games Class Compendium (PDF) is a must for any Labyrinth Lord dungeon masters by expanding the PC options and making more sense of the classes by giving a ton of new material and backing it up with a solid product. If you want to expand your wasteland material and give your players a hard time while having a ton of fun, The Gyre (PDF),Re-Energizers (PDF) & The Realm of the Technomancer from Faster Monkey games are going to help fill in lots of the loose ends of the campaign setting. James Mishler is a freaking genius when it comes to dealing with Goblinoid games and the JMG First Three Years Bundle (all of their products) is a must! Seriously this set of products is worth the price of admission and adds a ton to the material.Lesser Gnome's Whisper and Venom doesn't get enough table time but I'm going to change that soon.
Bringing the awesome in the monsters and the adventure encounters is The Savage AfterWorld's lines with the Deviant Database (PDF), the Deviant Database 2.0 (PDF) and all of the possible encounters for your hexes with One Year In The Savage AfterWorld (PDF). The Knotty-Works's Going Postal - Tech Bites (Microbots) (PDF) & Going Postal - Tech Bites (Vehicles) (PDF) is the perfect complement for the Savage Afterworld's Mutant Future goodness. I'm not kidding these are indispensable for rounding out your wasteland fun. But what your really going to want is to kick it up a notch with Table Scraps Issue 1 (PDF) which introduces the Radioactive Skeleton, the Rad Suit, the delicious and dangerous Fuzzwhat cactus, and a couple new weapons to boot.Table Scraps Issue 2 (PDF) fills in the gaps with new plants and a brand new faction by introducing the Grim Fringers, a savage biker gang that lives in the wastelands. The weapons in this issue are perfect for complimenting these mad bastards.
Table Scraps Issue 3 (PDF) is the one that I want to get back to because it introduces new rules for black powder weapons, a comprehensive list of black powder weapons and bombards for your post apocalyptic pirate ships. This one that compliments 'The Savage Afterworld's Thundarr' material and one I've used many, many times. Table Scraps Issue 4 (PDF) is another weapon issue and this time we've got house rules and several new pre-apocalyptic weapons including sonic blasters and chain saws!
Finally Taskboy Games The Manse on Murder Hill (PDF and soft cover) and Tranzar's Redoubt (PDF and soft cover) are easily converted over to certain strange and sinister parts of the wastelands! These are the perfect adventures to take a mixed party of mutants and adventurers through.