Violence and adventure await your PC's in the marsh lands as your part ventures into the world of Stele of the Silver Thane By Greg Daley |
An ambitious sorcerer schemes to hold sway over a fragmented eastern marchlands. An adventure for 1st or 2nd level characters.
Alright I just ran across DFF33 Stele of the Silver Thane By Greg Daley over on Dragon's Foot, I had a feeling that new AD&D first edition module was out but the nice part about this module is that its geared for a first level party of adventurers in a marshland setting.
GRAB IT RIGHT HERE
The nice part of this module is that its been put together for first level characters with a scheming sorcerer and his amitions are grand. The PC's are going to find themselves in way over their heads and this module features a bit of everything some wilderness, a bit of dungeon crawling, and lots of opportunity to plug this module right within their own campaign worlds. Reading through this adventure I was reminded of my review of Quagmire!
There's plenty of opportunity to plug in and DYI Stele of the Silver Thane into your own campaigns, it contains everything you need to run it including random encounter tables, background, and more all in fifty six pages of old school goodness. The nice thing is the ecology and Gygaxian ideas are peppered throughout and the marshlands are pretty nicely fleshed out enabling a drop and go to be done into the back end of your own old school campaigns.
Stele of the Silver Thane By Greg Daley creates a sustainable atmosphere for adventuring in and can be added to or subtracted from with adventure elements as needed even though there is a viable plot structure and ideas within the adventure's bounds. This is an adventure with clear cut goals and solid backing for its monsters. This gives the DM all of the reasons he needs to expand on the ideas presented within Stele of the Silver Thane. This is part of the reason why I can actually see using Stele of the Silver Thane as a part of an Astonishing Swordsmen and Sorcerers of Hyperborea module where the adventure elements help to set up and expand upon vile villains motives. Parts of this adventure reminded me of Robert Howard's Cthulhu Mythos cycle of stories and that alone made me want to adapt it for a retroclone style system.
The artwork and maps are nicely done and can be used to flesh out some of the sword and sorcery aspects that give the DM quite a bit of latitude to work with. There are several swamplands within Russia and Romania that could be used if the DM wants to adapt this module for a Lamentations of the Flame Princess adventure or as a part of a Dark Albion campaign. There's more then enough to keep things very interesting and I personally think that this is a well worth downloading adventure for old school gaming.
There's plenty of opportunity to plug in and DYI Stele of the Silver Thane into your own campaigns, it contains everything you need to run it including random encounter tables, background, and more all in fifty six pages of old school goodness. The nice thing is the ecology and Gygaxian ideas are peppered throughout and the marshlands are pretty nicely fleshed out enabling a drop and go to be done into the back end of your own old school campaigns.
Stele of the Silver Thane By Greg Daley creates a sustainable atmosphere for adventuring in and can be added to or subtracted from with adventure elements as needed even though there is a viable plot structure and ideas within the adventure's bounds. This is an adventure with clear cut goals and solid backing for its monsters. This gives the DM all of the reasons he needs to expand on the ideas presented within Stele of the Silver Thane. This is part of the reason why I can actually see using Stele of the Silver Thane as a part of an Astonishing Swordsmen and Sorcerers of Hyperborea module where the adventure elements help to set up and expand upon vile villains motives. Parts of this adventure reminded me of Robert Howard's Cthulhu Mythos cycle of stories and that alone made me want to adapt it for a retroclone style system.
The artwork and maps are nicely done and can be used to flesh out some of the sword and sorcery aspects that give the DM quite a bit of latitude to work with. There are several swamplands within Russia and Romania that could be used if the DM wants to adapt this module for a Lamentations of the Flame Princess adventure or as a part of a Dark Albion campaign. There's more then enough to keep things very interesting and I personally think that this is a well worth downloading adventure for old school gaming.
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