Thursday, June 18, 2015

The Althuran Race For Your Old School Campaigns

The Althurans are a Deep One offshoot race that staged an abortive invasion of Earth, in the early Twenty Third century. Earth barely escaped these near human horrors from beyond dealing one of the more serious blows to the planet in its history. Since this military action almost ended in disaster for the Earth, Alturans have remained one of the most hated enemies of the human race for centuries.  The Althurans have a technological level similar to Earth and her colony worlds. They use atomic rockets, energy weapons, Esper and telepathic machines and their infamous hypno gas weapons in addition they have a strong tradition in the ancient  twisted magicks of the Cthulhu Mythos. 
Most often encountered in the role of mercenary forces and interstellar espionage agents for hire. They take great delight in slaughtering and murdering humans  when they encounter them. They're infamous atomic rockets are often used in daring dare devil space pirate raids on planet side colonies and communities. 

Frequency: Common 
No Appearing: 1d8
Armor Class:5 
Hit Dice:5 
% In Lair: 20% 
Treasure Type:B with a 60% of a major super science relic or artifact 
No of Attacks 3 or 1 
Damage/Attack:1-3,1-3, 2-5 or by weapon 
Special Attacks: Hypno gas wand 
Special Defense: See Below 
Magic Resistance:Standard 
Intelligence: Average 
Alignment: Chaotic Evil 
Psionic Ability: Nil 
Attack/Defense Modes: Nil 

 The Althuran race  most often strike near open space lanes and try to pick wealthy seeing travelers to rob. They love to take slaves and prisoners for ransom money and extra cash. They take their victims using hyno gas gun, weapons that cause the victim to make save vs weapon or become paralysised  as well as under the effects of a suggestion spell. Althurans rely on Esper artificial intelligence to detect any rich worlds or ships for these mad bastard pirates. This is a race that often seems to show up in areas rich with trade and operates along major shipping routes.
For every three war ships of the the  Althuran Race there will be one will with a 3rd level war shaman or pirate lord capable of great violence and depravity. They typically use plasm based tech ray guns, these rays do 5-8 points of damage with a range of about 70 feet and hit's like a freight train. These mad deep one hybrids worship a wide variety of dangerous and disgusting gods of space and the Outer Darkness, but their missions of piracy and murder put them right in the cross hairs of other races. 

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