Tuesday, October 14, 2014

Review and Commentary on 'The Pay What You Want' 100 Oddities for a Creepy Old House From Skirmisher Publishing On Your Old School Campaign


Grab it right over 
HERE

 Just the perfect 'thing' to go with the earlier posted random encounter table, this is great little piece of work by the Skirmisher Publishing group. This piece adds a nasty haunted cherry right on top of your old school horror game or a post apocalyptic adventure. This eight page piece of horror fueled nastiness is a great system neutral piece of work that you could add right into your own campaign right now.
 From the Drivethru blurb: 
Welcome to the first in a new line of game-related products from Skirmisher Publishing LLC and d-Infinity Online — Oddities!
Oddities are the little touches that fill up the corners of lives. In our own mundane world, they might be limited to old, chewed pencils, unused key-fobs, or a half-finished decorative spoon collection awaiting the Grand Canyon and Mount Rushmore. In the worlds of our imagination, however, they can be so much more. What oddities might be found in the halls, on the walls, or occupying the shelves of a Creepy Old House? Let’s find out ...
Oddities are intended to aid GM creativity, turning possibly bland areas or gaming episodes into something more. The goal of this publication and those to follow is to make things more fun and to take your imagination in directions it might not otherwise have gone.


This wonderful little bundle of strangeness adds a whole other little dimension to your old school horror campaigns. Because this is a system neutral product it means that its a perfect little addition to your old school horror game from Call of Cthulhu to an OD&D style Gothic adventures. This little product hits a few high spots to add another dimension to your games. Add in a bit of ghostly or esoteric item mayhem  fun right now. 
This means that its also perfect addition for those grind house blood dripping haunted house adventure locations in both post apocalyptic or modern style campaigns. There's lots of possibilities to get the PC's into the deep end of adventures with this one by pitching their curiosity and sense of the strangeness. Not bad for a brand new supplement for your old school campaigns. 

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