The only problem that I'm currently seeing is that there are 17 days left to get this one off the ground. The Indie Go Go site for this is Here
The concept is very old school. Yeah I'm a dyed in the wool Stars Without Numbers guy but really can we have too many options on the table for this style of gaming? Here's some of the highlights of this system:
Set in a galaxy left almost stripped of sentient life by an ancient and horrific plague, in Hulks and Horrors players take on the role of troubleshooters and private explorers called "surveyors," contracted to explore distant worlds, and given full license to kill and loot whatever they find there. Players in H&H will encounter a host of dangerous foes, from plague horrors, to indigenous beasts, to rogue surveyor crews.
Hulks and Horrors takes its inspiration from the classic science fiction and fantasy roleplaying games of the 70s and 80s, particularly the works of Gygax, Moldvay, and Ward, as well as the pulp science fiction of comics, TV and film, and artistic works from the likes of Rodney Matthews and Roger Dean, and magazines like Heavy Metal and 2000AD.
The H&H Core Set rulebook offers the following features:
•Rules for 7 character classes up to level 6: Pilot, Scientist, Soldier, Psyker, and the alien Hovering Squid, Omega Reticulan, and Bearman.
•An extensive equipment list covering a range of science-fiction weapons and armors.
•A simple combat system designed for easy and quick resolution, with surprise and morale rules, so that fights need not play out to the death
•Easy to use stat-based non-combat resolution system that forgoes the need for long skill lists
•Extensive but easy-to-learn rules for building your own custom starships, and a simple abstract system for handling spaceship combat.
•Optional rules for using grids and miniatures for both space and ground combat
•Rules and tables for generating whole sectors of space, and the systems within them, to provide easy backdrop for your campaigns.
•Random map generation rules for a variety of dungeon environments common in the galaxy
•Rules for generating all manner of ancient weapons and armor and other valuable loot to be found in the ruins of lost civilizations
•An extensive monster section, detailing a number of monstrous creatures as well as guidlines for DMs to create their own
•Sections for roleplaying and DM advice
•Old-school inspired rules that are easy to convert to other editions of the world's most famous fantasy roleplaying game
|Omega Reticulan, by Evan Palmer|
|Hovering Squid, by Evan Palmer|
I'm not interested in number crunching as a Dungeon Master but interested in keeping my games fun, my players entertained & having fun.
This looks like a blast & deserves to be funded.