Bringing the 1960s Hanna-Barbera icon into a 2d6-based supers system requires capturing his blend of cosmic authority and "silver age" gadgetry.
In the 1960s, Space Ghost wasn't the talk-show host we know today; he was a stoic intergalactic peacekeeper with a power set defined by his Power Bands.
Space Ghost (1960s Version)
Core Stats (Typical 2d6 Scale)
Might: +1 (Fit, but relies on tech)
Agility: +1 (Experienced pilot and combatant)
Brains: +1 (Tactical leader)
Will: +2 (Unshakable justice)
The Power Bands (Primary Gear)
The Power Bands are versatile, multi-function energy projectors. In a 2d6 system, these function as Tags or Move Modifiers.
Force Beams: Standard ranged attack. Choose a damage type: Heat, Cold, Kinetic, or Electrical.
Energy Shield: Roll +Will to create a barrier against incoming projectiles or environmental hazards.
Stun Ray: A non-lethal option that immobilizes targets in a yellow energy field.
Invisibility Button: Located on the band or his belt. Spend a "Power Charge" to become completely undetectable to the naked eye.
The Inviso-Belt
Space Ghost's signature tactical advantage.
Invisibility: When active, enemies take a -2 penalty to hit Space Ghost.
Intangibility: Space Ghost can vibrate his molecules to pass through solid objects, though this often drains his Power Bands quickly.
Signature Moves
| Move Name | Requirement | Effect |
| "Inviso-Power, Activate!" | Roll +Agility | On a 10+, you vanish and reposition perfectly. On a 7-9, you are invisible but leave a trace (sound/shadow). |
| Power Band Barrage | Roll +Will | You cycle through three different beam types in one burst. Deal massive damage to a single target or clear a room of "mooks." |
| Intergalactic Authority | Passive | When dealing with space pirates or planetary villains, you take +1 forward to social rolls involving intimidation or leadership. |
Weaknesses & Complications
Power Depletion: His bands have a finite charge. On a Snake Eyes (1,1) result during a combat roll, his bands short out and require 1d6 rounds to reboot.
The Twins (Jan & Jace): Space Ghost often has to split his focus to rescue his teenage sidekicks or Blip the monkey.
Rigid Morality: He follows the Intergalactic Code. He cannot take a life and must prioritize the safety of innocents over the capture of a villain.
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