Chronos: The Temporal Tyrant
The Clock Work Cabal works for Chronos The Temporal Tyrant whose been ravaging and pillaging alternative timelines for ages.
I. Basic Concept
Chronos is a genius inventor and former temporal physicist from a highly advanced, slightly alternate future (perhaps 2077 or 2150) where Steampunk aesthetic and technology continued to evolve. He isn't from the Victorian era but has traveled back to it, seeing it as the "Pivotal Era"—the point where modern history is most malleable and easiest to dominate.
The Goal: To subtly or overtly alter history to install himself as the absolute, immortal emperor of a vast, anachronistic, and technologically supreme Victorian future.
II. Motivation and Personality
| Aspect | Description |
| Motivation | The Quest for Perfection/Order: Chronos believes history is a messy, inefficient chaos. He sees himself as a superior intellect destined to be the prime mover of all human events, establishing a timeline of perfect, mechanical order under his rule. |
| Personality | Arrogant, Clinical, and Grandiloquent: He speaks with a precise, almost clinical cadence, often dropping references to obscure future events or timelines. He is utterly convinced of his own brilliance and will lecture his enemies on the futility of their current time stream before defeating them. |
| Flaw/Secret | His temporal machinery is unstable. Prolonged or complex jumps cause him brief but painful temporal dissonance (like an echo of a different life/timeline), making him occasionally manic, unpredictable, or temporarily fixated on a minor historical detail that doesn't belong to his current reality. |
III. Technology and Powers
Chronos relies entirely on his self-designed, clockwork-powered Steampunk tech.
A. The Chronarium Suit
This is his personalized battle armor and temporal engine.
Aesthetic: Ornate, heavy brass and polished copper armor, covered in exposed, whirring gears, ticking counters, vacuum tubes, and glowing coils. He wears a heavy, bronze-rimmed visor that obscures his face.
Abilities:
Temporal Shielding: Protects him from most contemporary weaponry (bullets, knives, etc.).
Gears of War: Integrated brass knuckles and elbow/knee spikes for devastating melee attacks.
Mini-Chronometer Drive: Allows for short, tactical jumps: phasing through walls, blinking (teleporting) short distances, or entering "Bullet Time" (moving extremely fast while the world seems slowed).
B. The Retrospective Ray (Weapon)
A heavy, shoulder-mounted cannon attached by steam lines to his suit.
Effect: This weapon is designed to manipulate the local time of an object or person.
Attack Mode (Rapid Aging): The target's armor or clothing rapidly rusts, decays, or disintegrates, weakening it. If used on a person, it causes extreme exhaustion or debilitating joint pain.
Defensive Mode (Rewind): He can briefly reverse the damage done to his suit or un-fire a bullet aimed at him, making it shoot back towards the original point of origin (but less accurately).
Chronos: The Temporal Tyrant using the standard attributes and format for the Victorious RPG.
As a primary, world-altering villain, Chronos should be given stats that reflect his incredible intellect, powerful technological suit, and dangerous nature, placing him well above the capabilities of most Player Characters.
Chronos: The Temporal Tyrant (Major Villain)
| Attribute | Prime Score | Modifier (Mod) | Rationale |
| Strength (Str) | 18 | +4 | The Chronarium Suit grants him enhanced, superhuman strength. |
| Intelligence (Int) | 24 | +7 | He is a "genius inventor" and "temporal physicist" from the future. |
| Wisdom (Wis) | 14 | +2 | He is strategically sound but arrogant and subject to Temporal Dissonance. |
| Constitution (Con) | 20 | +5 | His suit provides a massive boost to physical resilience and stamina. |
| Dexterity (Dex) | 16 | +3 | The suit is fast and precise, allowing for quick targeting and movement. |
| Charisma (Cha) | 10 | +0 | He is arrogant, clinical, and has no interest in charming others—only commanding them. |
Combat Statistics
Hit Points (HP): 60 (or 5x the average PC HP to reflect his heavy armor and importance)
Armour Class (AC): 18 (Heavy Brass Chronarium Suit)
Initiative: +5 (Dex Mod + 2 from high-tech calculations/reaction boosters)
Move: 30 ft. (or 40 ft. when using a tactical Blink)
Actions Per Round: 2
Skills and Equipment
| Skill | Rank | Attribute Used | Total Bonus |
| Science (Temporal Physics) | 5 | Int | +12 |
| Mechanics (Clockwork/Steam) | 4 | Int | +11 |
| Melee (Gears of War) | 3 | Str | +7 |
| Ranged (Retrospective Ray) | 3 | Dex | +6 |
| Prevent Harm (Suit Defense) | 3 | Con | +8 |
Supernatural Powers (The Chronarium Suit)
Temporal Blink (Movement): Once per round, Chronos can spend a movement action to instantly teleport up to 40 ft. He can use this to disengage, bypass obstacles, or gain an advantageous position.
Retrospective Ray (Ranged Attack):
Damage: 3d6 + 5 (Corrosive/Kinetic Damage)
Effect (Aging): Successful hits can also impose a Shortcoming on a target's armor or primary weapon (e.g., Rusting, Misaligned Gears) until repaired, reducing its effectiveness by 1-3 points.
Temporal Shielding (Defense): Chronos has Damage Reduction (DR) 3 against all non-Supernatural, non-Melee attacks (i.e., Victorian bullets, black powder blasts, etc., are absorbed by the thick armor).
Shortcomings
Arrogant: Chronos will frequently lecture or monologue during combat, granting PCs a chance for a free action or a minor maneuver if they succeed on a Sensibility + Insight check (Target 15).
Temporal Dissonance (The Flaw): If he takes a significant hit of damage (10+ HP in one action), he must succeed on a Wisdom + Endure check (Target 15) or suffer a momentary Confused condition as the timeline 'echoes' overwhelm him.
Tactics and Roleplaying Notes
Opening Move: Chronos uses his superior Intelligence and Science skill to analyze the PCs' powers, announcing their impending downfall with arrogant clarity.
Combat Focus: He uses Temporal Blink to reposition and target the weakest or most technologically dangerous PC first, seeking to neutralize them quickly with the Retrospective Ray's aging effect.
Use of Minions: He should not be encountered alone! He is a Mastermind villain and should be accompanied by 3-5 Anachronaut clockwork drones (use the stats for a high-end Mook/Low-level Thug, but give them a high AC to reflect their brass chassis).
Escape: If reduced to 15 HP or less, he will use his remaining actions to trigger a final Temporal Blink jump, leaving behind a confusing Temporal Anomaly (a loud future echo or a small explosion) as a distraction to cover his escape.
C. Temporal Anomalies
When Chronos is heavily pressed or attempts a large historical change, he can unintentionally summon Temporal Anomalies into the present:
Anachronauts: Automated, brass-and-steam clockwork drones/foot soldiers from his own timeline. They are tough but easily confused by non-linear thinking.
Echoes of the Future: Distorted, ghostly visions (e.g., a Zeppelin dropping a gas bomb, a flashing neon sign, or the sound of a jet engine) that temporarily cause mass panic, confusion, or fear in the locals.
The Anachronaut minions
Anachronaut (Mook / Clockwork Drone)
The Anachronaut is a roughly man-sized automaton constructed of thick, polished brass plates and heavy iron gears, powered by internal steam pressure and a glowing, unstable temporal capacitor in its chest. They are faceless, emotionless, and move with a stiff, powerful gait.
I. Basic Statistics (Per Minion)
| Attribute | Prime Score | Modifier (Mod) | Rationale |
| Strength (Str) | 16 | +3 | Powerful hydraulic/steam pistons grant them superior lifting and striking force. |
| Intelligence (Int) | 8 | -1 | Drones are programmed and obey commands literally; they cannot strategize or adapt. |
| Wisdom (Wis) | 10 | +0 | They are immune to fear and psychological attacks. |
| Constitution (Con) | 18 | +4 | Constructed of durable metal; they are resistant to physical harm. |
| Dexterity (Dex) | 12 | +1 | Their movements are stiff but precise and dedicated to the task. |
| Charisma (Cha) | 4 | -3 | They are terrifying, inhuman metal machines. |
Combat Statistics
Hit Points (HP): 15–20 (Durable, but can be taken down quickly by focused attacks)
Armour Class (AC): 16 (Heavy Brass Plating)
Initiative: +1 (Dex Mod)
Move: 20 ft. (Slow and deliberate)
Actions Per Round: 1
Skills and Equipment
| Skill | Rank | Attribute Used | Total Bonus |
| Melee (Crushing Strike) | 2 | Str | +5 |
| Ranged (Steam Bolt) | 1 | Dex | +2 |
| Prevent Harm (Armor) | 2 | Con | +6 |
Combat Abilities and Traits
Crushing Strike (Melee): The Anachronaut uses its heavy brass fists in a direct, piston-driven punch.
Damage: 1d6 + 3 (Bludgeoning/Kinetic)
Steam Bolt (Ranged): The drone projects a concentrated burst of super-heated steam or kinetic energy from a nozzle in its arm.
Damage: 1d4 + 1 (Fire/Scalding Damage, Range 30 ft.)
Clockwork Fortitude (Damage Reduction): Their heavy plating gives them Damage Reduction (DR) 1 against all Kinetic damage (Victorian bullets, unarmed punches, etc.). They are much less resistant to heat, electricity, or supernatural effects.
Robotic Nature (Immunities): Anachronauts are immune to conditions that affect living creatures, including:
Poison, Disease, Fear, Psychic Attacks, Exhaustion, and effects that require a Constitution save against non-physical ailments.
However, they are vulnerable to effects targeting machinery (e.g., electrical blasts or high-impact, armor-piercing damage).
Mook Rule: If the Victorious system uses a "Mook Rule" (where multiple minions are defeated by one successful attack), treat 3-5 Anachronauts as a single, combined target for area-of-effect attacks.
Minion Tactics
Shield Chronos: The primary objective of the Anachronauts is to form a rigid, metallic wall between the PCs and Chronos: The Temporal Tyrant. They will occupy melee heroes to prevent them from reaching their master.
Target Priority: They will prioritize attacking any PC who attempts to flank Chronos or use a ranged attack on him, using their Steam Bolt to create a momentary screen of scalding vapor.
Literal Obedience: Exploit their low Intelligence. A clever PC might trick an Anachronaut into guarding an empty doorway or following a decoy if given a simple, direct command by someone who sounds like authority (a high Charisma or Intimidation check).
IV. Plot Hooks and Scheme Examples
The Royal Patent Raid: Chronos is attempting to steal the original patent designs for a key Victorian invention (e.g., Tesla's AC motor, the Maxim gun, or the first computer) and modify them in the past to ensure his ancestors receive the credit and wealth, thus funding his future operations.
The Temporal Displacement: He has established a base (perhaps an abandoned factory or a hidden sub-level beneath the British Museum) where he is ripping objects from other time periods (e.g., Bronze Age warriors, WWII tanks, or Renaissance art) and holding them hostage, threatening to permanently insert them into the 1890s timeline unless his demands are met.
The Clockwork Coup: Chronos plans to replace a key historical figure (e.g., the Prime Minister, Queen Victoria's advisor, or a major military general) with a near-perfect Clockwork Replica in order to manipulate a decision that will lead to a disastrous world war that benefits his future state.
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