Monday, July 7, 2025

Thirteen Parsecs: Beyond the Solar Frontier Rpg By Jason Vey & The Arduin Grimoire rpg - Dungeon of the Doomguards

  So let's pick it right up with the player's PC's entering the dungeon and surrounded by literally hundreds and hundreds of Doomguards! This session picks right up from where we left off last session here. 



This dungeon belongs to the hated King in Yellow  & it's filled with bits of liquid and solid Chaos left off from the passing of the King. There are lots and lots of Doomguards whom are melted together. 
The Mi Go never made it inside the dungeon because the Doomguard would overwhelm any of the Lovecraftian aliens that made into the dungeon itself. Why?! Because there's a key to the Nexus gate above in the ancient alien city. The players are not happy about finding these weird alien suits of armor which seem like any moment they will come to life! 



Now way back in April 24 I wrote up an ecology on the  Bloody Arduin Rpg Monster Ecology of The DoomguardSo I'm sticking with this ecology for our version of the alien Doomguard. Already one of our player's PC's almost bought it and got to use the medi bay of the Bolthole! The ship's doctor got to work stabilizing & implanting some cybernetics on our Slicer/Rogue from last game. So it was two PC's down since discovering the dungeon. 




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