It's not rocket Science to set up a balanced Osr campaign using Troll Lord Games Castles & Crusades with Amazing Adventures role playing games. We set the Swords & Sorcery portions of our C&C games within the Inner Earth. The Amazing Adventures portion of our campaign happening on the surface world.
The post World War II of 1952 is a seething boiling world of international paranoia, turmoil, & a rising factions at each others throats. This Earth is a kettle boiling with the Pulp powers of the inner Earth manipulating the leaders of the surface world. This sets the stage for war with the inner Earth down the line. A war that will drag on till the 70s & drag the world into the future Fuel Crisis.
The inner world is mostly Castles & Crusades fantasy setting with magick and psionics among the reality of the local populations. Modern weapons and technology does work however there are areas with lots of 'magnetic pollution' which takes out technology from the surface world.

The inner Earth is full on Sword & Sorcery in our campaign and it has the full Edgar Rice Burrough's At The Earth's Core treatment. The inner Earth's inhabitants are the source for our psionic characters and NPC's. Amazing Adventures has a good solid psionic & magick powers selection. These mix highly easily with Castles & Crusades rpg this gives the players and DM's more latitude with their adventures and campaigns.

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