"What a freak show! Keep your post-apocalyptic game players on the edge of their seats with 173 all new creatures from Abhorra to Ziagota. Your players are gonna ask “Now what the hell is that!?” Welcome to the much anticipated Mutant Bestiary One! Have your Mutant Epoch players seen it all? Looking for more than the 104 monsters found in the hub rules book? Well this richly illustrated tome is the answer. Dive in and get ready to throw some surprises their way! This is the seventh book in the Mutant Epoch role-playing game line, using the Outland System game mechanic. Of course, any GM can easily convert the stat blocks of these critters to another system. This collection of nasty freaks, from the blood mole to the earth shaking mobilamortus tree, will to challenge and intrigue excavators of low to high ranks."
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Saturday, November 16, 2024
OSR Review & Commentary On Mutant Bestiary One: 173 New Creatures for The Mutant Epoch RPG By William McAusland
Mutant Bestiary One: 173 New Creatures for The Mutant Epoch RPG is a complete pack of a bestiary. Mutant Bestiary One has creatures to challenge every type of excavator and adventurer within it's pages. And it happens to be one of my favorite mutant manuals to use for the Mutant Epoch rpg. Why because of the sheer volume and variety of mutant peoples, monsters and creatures within it's pages.
According to an Amazon reviewer from December 2014; "William McAusland is genius*, and one man writing/drawing army when it comes to RPGs. Most games have a handful of creatures that are out of the ordinary that you didn't see coming. The Mutant Bestiary One is chock full of them, and also includes a lot of generic classics. The author isn't afraid to just stat the more generic creatures and give them a short description, while lavishing the more unique beings/beasts with full write ups. (While carnivorous squirrels definitely need stats they don't need a long write up.)" These creatures are for mature readers/players because of the fact that slavery, and sexual exploitation are a part of this supplement. Because these species see mankind as an exploitable resource. Ninety percent of the entries on these mutant monsters have random tables to randomize the mutations on these monsters. This makes the mutant monsters of Mutant Bestiary One that much more of a threat.
Mutant Bestiary One fits right into the groove of the Mutant Epoch rpg seemlessly. There's plenty of rpg tools that allow the mutant monsters of Mutant Bestiary One to be inserted into your TME adventures easily.
What this means is the range of TME mutant monsters are greatly expanded from the regular TME rule book. Adventures can easily be constructed around the mutant monsters within Mutant Bestiary One. Some of these monsters will challenge even the most jaded and experienced TME players.
There's a certain' seen it all' mindset that comes to the post apocalyptic rpg genre that Mutant Bestiary One can cure. Be aware that many of the Mutant Bestiary One mutant monsters are 'party enders'.
Mutant Bestiary One is a well written & well designed supplement. The number of times I've used this book is numerous including for other OSR post apocalpytic rpg's. That's the utility of the Mutant Bestiary One supplement for post apocalpytic rpg gaming.
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