"Citizens of North America!" "It is your right to live free of fear! It is your right to choose your future! Do not support the evil work of an illegal government!" "The end of the Terror is at hand. Humans and mutants alike are rising up against the criminal agents who have usurped the rightful positions and duties of our government. Now is the time to strike! Only guns can free mankind!" "The Canadian Resistance Army is your ally. Strike down the Sentinels! It can be done!" --by order of Nick Fury, commander, Canadian Resistant Army It's no longer a game."
" It's not a fight for survival. It's not even hitting back at those who have hurt you. Now, it's all-out war. You have the chance to go from hunted mutant to leader of the revolution. Are you up to the challenge? How does the future end? Here is your chance to shape the world in the image you want. This adventure presents the end of a nightmare future, the fourth in the MX series of giant robotic mutant hunters versus super-powered resistance fighters. Can you prevail over the forces of tyranny and evil? Can you face the Flames of Doom?" This blog entry picks right up from our coverage of MX3 Reap The Whirlwind.
Flames of Doom MX4 By David 'Zeb' Cook is the fourth module in the series and the one where things got seriously weird for our group during the early Nineties. Flames of Doom appeared in Eighty Seven and acts as a bookend for the Nightmares of Future Past series. Make no mistake events, things, and sentinels are desparate. According to the Flames of Doom Wiki entry which has an adventure plot break down; " In the adventure, Mystique has become aware of the player characters, and sends the Sentinels to kill them. If this fails, Mystique meets the characters in disguise, and sets up an ambush. If this fails, Mystique offers a cease-fire in order to safeguard civilian lives if the characters will join her cause. If the characters reject her cease-fire, she declares all-out war."
And this also means that the PC's are in the crosshairs and the sentinels as well as the Resistence.Even if the Resistence wins there's going to be decades of rebuilding of the world. And this means years of playablility & we went for another two years of actual Marvel Super Heroes Rpg Advanced play.
David 'Zeb' Cook keeps his writing tight and the world building high with lots and lots of details on the Canandian Resistence, the Sentinel control zones, and more. Attitudes & reviews towards this module go mostly postive; " In The Complete Guide to Role-Playing Games, Rick Swan called the Marvel Super Heroes game "a smooth introduction to role-playing for fans of the comics, and as such it's an qualified success." Swan went on to highly recommend Flames of Doom and the other adventures in the Future in Flames series, noting they "feature a future Earth where super-powered mutants are hunted down and imprisoned in camps." However, Swan warned that this adventure was not for the faint-hearted but rather for "ambitious players."" We did a Hell of a lot with the Nightmares of Future Past series of modules from preventing the release of Sentinel Prime in the past, too taking out pockets of Human Supremecy cells, and taking out desparate mutant Resistence revenge weapons.
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