So as you know from the last session last week I'm deeply engrained with DM Steve's Tainted Greyhawk campaign where we're treading on the outer edges of the vampire queen's domain. We finished off the last of the zombie bandits from last game. This wasn't an easy fight to say the least. But then we came across the bandit king's lair during the daylight hours. And the bastard was a vampire and that lair was guarded by giant rats and giant bats.
We're playing a variation of Hanging Coffins of The Vampire Queen. Which is fantastic module available from Dark Wizard Games here. Back to the band king vampire, there was no way that we were going to let this thing keep existing but it was going to be a slog to get to him. We were conserving our mages and so forth. So it was down to dirty tricks and two caskets of burning oil down the enterance of the cavern lair.
The free willed intelligent zombies are part of the vampire queen's mercenary forces and have been one of the hazards that we've run into twice now. This part time we were ready. There were passive dangers from the bandit king's lair including dart traps, pit traps, green slime (always a crowd pleaser), and rot grub pits. All passive defenses. And then there were the numerous giant rats, and bats to contend with not to mention the unintelligent zombies and two intelligent ghoul body guards. We had to think our way past everything. And we had to do it by sunset with all of the traps designed to slow us down. And finally we got to the stone coffin and it was a false set up with an intellgent slime monster. And here's where the wizard's fire ball spell came in truly handy.
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