Tuesday, October 3, 2023

Running B10 'Night's Dark Terror' By Jim Bambra, Graeme Morris, and Phil Gallagher. With Castles & Crusades For a Mini Campaign

 "Barely one day's march from Kelven, the uncharted tracts of the Dymrak forest conceal horrors enough to freeze the blood of civilized folk. Those who have ventured there tell how death comes quick to the unwary - for the woods at night are far worse than any dungeon."


"But you are adventurers, veterans of many battles, and the call of the will is strong. Will you answer the call, or are you afraid of the dark terrors of the night?" 

We were discussing how to follow up a killer line up adventure compilition like B1-9 and the classic B10 Night's Dark Terrror is an immediate follow up especially for a campaign set on Mystara using Castles & Crusades. According to B10's Wiki entry; "Night's Dark Terror is an adventure imodule for the Dungeons & Dragons (D&Dfantasy role-playing game written by British game designers Jim BambraGraeme Morris, and Phil Gallagher. Published in Nineteen Eight Five. "  This blog entry follows up closely on last night's here.  The PC's are exploring Mystara having survived to reach 3rd or 4th level going from the Grand Duchy of Karameikos into the more chaotic lands. This adventure takes place after dealing with the machinations of the Caves of Chaos from B2 Keep on the Borderlands shorter version in B1-9. B10 centers itself on the Wilderness. And it has a very unique take on Slavic style lands of  the Grand Duchy of Karameikos into the more chaotic lands. According to the B10 Wiki entry; "The PCs explore more than 20,000 square miles (52,000 km2) of wilderness, with eighteen locations, including multiple smaller dungeons, a riverside village, and a frontier town". Making B10 Night's Dark Terror truly a wilderness mini campaign. 

































What makes B10 outstanding is the fact that it not only bridges the hump between Basic and Expert. Night's Dark Terror also serves as a gate way into designing better related Wilderness adventures. And I've got to agree with the rpg game  critic Ken Rolston..Ken Rolston's concerns are valid; "Ken Rolston reviewed D&D module B10 Night's Dark Terror in brief for Dragon magazine No. 124 (August 1987).[3] Rolston called Night's Dark Terror "the best-illustrated and best-designed module I've ever seen—and the adventure and campaign material is every bit as remarkable as the graphic presentation."  And what makes B10 such a great module is the jackhammer like aspect to it's encounters and the fact that the modules makes such a great ripper of an adventure. This makes the module perfect for Castles and Crusades.  Powerful encounters, solid interactions, and a rip roaring adventure plot make B10 Night's Dark Terror an excellent follow up to B1-9 'Insearch of Adventure'! have some extra PC's ready to go! 

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