" Rising from the sea to a height of nearly one hundred feet, the Giant's Stairs lie several hundred yards out from the harbor. The massive collection of basalt pillars does indeed resemble a huge staircase when silhouetted against the eastern sky. At most times it is nothing more than a rocky island, but once every seven years on the seventh night of the seventh month two of the fifteen planes intersect here and at gate is opened that allows passage into another plane where dwells a hiddeous giant. If any have ventured through this gate, none have returned to tell of it..."
I really don't want to spoilt the back story of 'The Giant's Stairs' but there's enough here where the DM could with a bit of work actually use this adventure with the Stormbringer rpg with little issue. And in point of fact this is how I would use 'Giant's Stairs'. The PC's are a part of a Corum, Young Kingdom, or Hawkmoon or mixed party of adventurers who experience the dream or nightmare about the child and are transported to the worlds of the five planes. And they have to save the child and during the course of events of' 'The Giant's Stairs' the party finds itself emeshed in the world of Corum.
At only thirteen pages 'The Giant's Stairs' doesn't over stay it's welcome.
The Giant's Stair presents a woven Celtic mythology into the world of Corum. And the PC's are going to have the chance to play the heroes. And also gain the possible aire of the gods of Chaos. And during the events get themselves deeply into the events surrounding the Five Planes. 'The Giant's Stairs' is going to be very alien to the Stormbringer or Dungeons & Dragons players. Seriously Corum's world is vastly alien and weird in all of the right ways. Grab a copy and down load it for your Stormbringer or even your Runequest third edition group of players. We used 'The Giants Stairs' to get the players into the world of Corum and the five planes. The player's PC's ended up playing through most of '02 through the world of the Five planes. In the end we used the
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