Friday, June 4, 2021

Monster, Monster: Vampires By Ed Fedory, Andrew Pavlides, Steve Miller From NUELOW Games

" Few monsters are as popular or versatile as the vampire. It’s popularity and presence in the public mind has grown ever larger in every artistic genre from fiction and poetry, to movies and comics, and to roleplaying games."


"They can be physically hideous, or they can be as beautiful as angels. They can be soulless monsters, or they can victims of a curse they wish to be liberated from. When it comes to vampires, only your imagination limits you, because the genre standards for them are fluid and many. Some might even say there are no standards for how to properly portray a vampire in fiction"

Monster, Monster: Vampires By Ed Fedory, Andrew Pavlides, Steve Miller From  NUELOW Games clocks in at forty pages for Fifth edition Dungeons & Dragons. But actually Monster, Monster: Vampires has the usual  NUELOW Games Skywald publishing monster comic book story. This is followed by several different types of vampires in monster camps such as this lovely; 
"Feral Vampire Medium undead, Chaotic Evil Armor Class 17 (natural armor, shield) Hit Points 97 (13d8 +39) Speed 30 ft. Str 20 (+5) Dex 16 (+3) Con 16 (+3) Int 12 (+1) Wis 16 (+3) Cha 12 (+1) Saving Throws Strength+8, Wis+6 Skills Intimidation +6, perception+6, stealth+6, survival+6 Damage Resistances necrotic; bludgeoning, piercing, and slashing from non-magical weapons Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned, stunned Senses Darkvision 120’, passive Perception 16 Languages Common Challenge 8 (3900 xp)" 
There are some really well written individual species of undead here that are just waiting to suck the life out of even a modern group of adventurers. This makes this exceptionally perfect for Amazing Adventures fifth edition

And while there's vampires actually in AA, these variants allow the DM to present quite a bit of variety & a bit of mystery for example this lovely ripe for creation or conversion into an NPC; "Demonic Vampire Medium undead, Chaotic Evil Armor Class 17 (natural armor, shield) Hit Points 97 (13d8 +39) Speed 30 ft. Str 20 (+5) Dex 16 (+3) Con 16 (+3) Int 12 (+1) Wis 16 (+3) Cha 12 (+1) Saving Throws Strength+8, Wis+6 Skills Intimidation +6, Perception +6, Stealth +6, Survival +6 Damage Resistances necrotic; bludgeoning, piercing, and slashing from non magical weapons Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned, stunned Senses Darkvision 120’, passive Perception 16 Languages Common Challenge 8 (3900 xp)" 

And thus we get even more vampire varieties but its the set up, proper monster ecology, & we even get some NPC's to throw into your fifth edition games. But these are perfectly complicated enough to add into a modernish Pulp game. Take for example Black Anne please! She's perfectly suited for a modern game; "For decades, Black Anne and her cult of witches terrorized remote northern islands. While coven members came and went—claimed by old age, sacrifice to the dark powers they drew power from, or the weapons of righteous adventurers, Anne avoided death’s icy grip. She was a favored servant of a god of ultimate evil, and she maintained her your through evil rites that involved bathing in the blood of children." 
And we get more loveliness as time goes on. Is this new or wholly innovative?! No but that's not the point here.  Monster, Monster: Vampires is perfect for the DM with no time that wants to inject a good dose of vampire blood into their own home campaigns.
 
 



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