Wednesday, August 14, 2019

1d20 Mysterious Sword & Sorcery Background Trait Table For Your Old School Games

I saw a city in a lonely land:
Foursquare, it fronted upon gulfs of fire;
Behind, the night of Erebus hung entire;
And deserts gloomed or glimmered on each hand.
The City of the Titans  (1915) 
by Clark Ashton Smith



Lo did the heavens shake & mysterious hellish forces were unleashed beyond the Boreas winds. The very gods themselves perished in battles beyond the ken of human knowledge. They're blood was left on the battle field & incredibly it seeped upon the earth imbuing men with dangerous & mysterious destinies. Here is a 1d20 table to add a bit of the mythological and mysterious to your PC's. 



1d20 Mysterious Sword &
Sorcery Background Trait Table
  1.  You're father was cursed by an Ice Giant & now certain magical metals break in your possession after 1d10 months. You can not be killed by this metal but you can be very badly wounded & made to wish you were dead. It will take 1d6 months longer to heal from injuries caused by this mysterious and mystical metal. 
  2. You have the gift of magic after a demon looked in from the black winds of Hell upon your mother bathing in the mystic stream near her home village. Every new moon you can speak with the spirits of the dead. Relatives & close family friends may seek you out for favors & jobs they couldn't complete in life. 
  3. Your half brother is of the clan of mystics and seers; you are not blessed with his sight but only his reputation. Many seek you out for your gifts even though you don't have them. Mundane and legendary events are attributed to you even though you don't have them or do you? 
  4. You are the great grandson or daughter of a legendary hero and your not aware of the staggering reputation that you must live up to. 
  5. There is a piece of a mysterious manuscript tattooed onto your soul. 
  6. Ancient dark gods urinated near the water supply of your village; you have 1d6 strange mutations waiting to bloom as soon as you go into battle against demonic or Lovecraftian forces. 
  7. Ancient fairies have designs on your destiny and life. May you live in interesting times. 
  8. You are related to an evil and despotic ruler of a far off land who knows you as his little cousin. You are forever in his shadow. 
  9. Your reputation belongs to another who does great and heroic deed but you are constantly reaping his rewards without having ever met this person. 
  10. You have six fingers on your life hand & a mysterious ring of silver grafted onto the flesh. None knows what this means. 
  11. The mystic sight has changed your eyes to the colour violet and at other times these eyes appear in colours know man was meant to see. 
  12. Ancient gods dwell in your blood line and your destiny is to do great deeds or die like a dog in an ancient sacrifice. 
  13. There is no great destiny for you, your grand parent was deranged & insane he or she wanted so badly for you to have a great quest or legend behind your blood. There is not, you are ordinary but have grown up hearing great tales of relatives that don't exist or do they?? 
  14. You have a mysterious sigil on your back. Orcs automatically don't like the way you smell but won't tell you why? 
  15.  Your grand father or grand mother was very virile and there are blood kin and relatives all across the land. You can count on help with a 20% chance of some blooded NPC just over the horizon. There is a 60% chance of a warrior or minor wizard with a blood feud with your family or clan. 
  16. Magic flows in your veins but your a clod and steel loves to cut you when it gets the chance -1 on Charisma for the number of scars that cover you. That being said many of the opposite sex love scars so you might find a partner or lover with a weird fascination of them. 
  17. You have a tongue of Loki & your words are weird, twisted, & can get you in trouble 20% of the time. But you also have the lore of the mythological & local legends seem to come to you almost through the ether. 
  18. You have several weird scars and marks on your hands, the riddle of steel responses to you. Gain +1 on all sword strikes. Magic twists in your hands as well watch well which spells you use or the magic will twist away from you. 
  19. You have a evil mirror like twin out in the world that constantly causes trouble and as part of your destiny you must stop them. They are cunning, devious, and very dangerous. 
  20. Marked by the gods you are a true child of the gods & heroes; great things are expected of you. Clerics and seers know the aura that cloaks you as you go into the world. 

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  & Dark Corner Productions Inc.

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