"Alphatia, the most ancient empire, land of arcane and obscure secrets. It has grown for centuries and its might now overshadows the cauldron of civilization. Some say the Alphatians come from elsewhere, but no one knows for sure.
Beyond the scope of mortals broods an evil mastermind, still in darkness. Once a betrayed emperor of ancient Alphatia, now an entity of the Sphere of Entropy, he seeks revenge on the greatest empire and on the race of man. His plots brought a deathly fog on all of Norwold. Perhaps it will extend to the southern nations.
The matter is grave, so much that lords of the spheres have now to show their might. For them, it is time for mortals to intervene. Man defends his cause for him to earn divine favor.
A great armada has been raised and able commanders must be found. Prove your worth, and the eternal portals of the spheres may open for you.
For four to eight characters of levels 25-30."

M1 Into the Maelstrom isn't your typical BECMI Dungeons & Dragons adventure. Its a weird beast of an adventure owing more to Homer's The Odyssey then many other adventures. But there are some fantastic adventure ideas. Man, this is an adventure steeped in Mystara lore. Now Beatrice Heard, & Bruce A. Heard both come into this adventure leveling the country threats in spades. If your into Glantri and Alphatia then this is the module to get. Lots of info & background on these two Mystaran super powers. This all about large fare warfare & even with that in the forefront there's still some solid adventure to be had here. But the truth is that you as the DM are going to want the D&D Rules Cyclopedia to run this one. Why? Because many of the adventure idea & the rules to run them are refined in the Dungeons & Dragons Rules Cyclopedia. 
The threats, adventure ideas, encounter materials & Mystara background are all classic but to really run this one the D&D Rules Cyclopedia is needed. This is solid Mystara adventure goodness with PC's really dealing with the machinations of the gods, getting squeezed by countries & getting hosed by circumstances. Even with this being a high level adventure there's a real sense of the adventure playing with the party. Koryis (lawful god of peace), Vanya (neutral goddess of battle), and Alphaks (chaotic god of death) even score points during the adventure after each encounter. Did I happen to mention that their also the ones who set this hot mess ermm epic level quest on the party? This is a module with personality & Mystara style. The floating continents is worth the price of admission alone. There are so many great campaign ideas that some of these could be ported over to an air ship or Spelljammer campaign.

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