Once again I'm late to the adventuring party but thanks to the generous support of one of my patrons I was gifted a copy of Goodman Games Original Adventures Reincarnated series 2 The Isle of Dread. This is the second installment, republishes the original Isle of Dread, along side a complete 5e update with added material to expand the island into a complete mini-campaign setting. And this is where things get very interesting for me as a dungeon master. I started reading through this module & I kept thinking about Clark Ashton Smith's Zothique & classic OSR Astonishing Swordsmen & Sorcerers of Hyperborea.
But why there's a mini campaign set right within Goodman Games Original Adventures Reincarnated series 2 The Isle of Dread? Well that's really the key here. The idea is that the island itself is dimenionally unstable. Its a part of the plane of Water & it exists in Zothique at the same time. How can I justify this? Well in a letter to L. Sprague de Camp, Clark Ashton Smith explains his origins of Zothique; "Clark Ashton Smith himself described the Zothique cycle in a letter to L. Sprague de Camp, dated November 3, 1953:
Darrell Schweitzer suggests the idea of writing about a far future land may have come from William Hope Hodgson's novel The Night Land, noting that Smith was an admirer of Hodgson's work.[2] However this theory was conclusively disproves by Scott Conner’s "Dust and Atoms: The Influence of William Hope Hodgson on Clark Ashton Smith" in Sargasso#2 (2016), the scholarly journal devoted to Hodgson."
Now even though Hodgson far future theory was disproven by Scott Conner’s "Dust and Atoms: The Influence of William Hope Hodgson on Clark Ashton Smith" in Sargasso#2 (2016) we're going to go with it for campaign OSR completeness sake. This means that my Amazing Adventures! rpg heroes could in effect end up stuck within the Goodman Games Original Adventures Reincarnated series 2 The Isle of Dread. Even though legendary designers Zeb Cook and Tom Moldvay X1 Isle of Dread was included in the D&D Expert Set there's still room for more expansion by including the material from the Vaults of Pandius the Free Threshold Issue 3: The Sea of Dread & Issue 4: The Sea of Dread material but a lot of adaption is required here for the far future world of Zothique.
It doesn't take a genius to see that using the free D20 Zothique book would fit right into an OSR campaign plan to adapt X3 Isle of Dread into the world Zothique. CAS Zothique becomes in effect one of the titular 'lost worlds' of my campaigns. A place of castaways & prehistoric horror. The monsters of the Amazing Adventures! Manual of Monsters fit right into the background of such a campaign to expand upon the existing Isle of Dread material.
But how does all of this fit in together especially with Astonishing Swordmen & Sorcerers of Hyperborea?! What roll does the serpent people play?! Tune in tomorrow true Pulp believers!
Now even though Hodgson far future theory was disproven by Scott Conner’s "Dust and Atoms: The Influence of William Hope Hodgson on Clark Ashton Smith" in Sargasso#2 (2016) we're going to go with it for campaign OSR completeness sake. This means that my Amazing Adventures! rpg heroes could in effect end up stuck within the Goodman Games Original Adventures Reincarnated series 2 The Isle of Dread. Even though legendary designers Zeb Cook and Tom Moldvay X1 Isle of Dread was included in the D&D Expert Set there's still room for more expansion by including the material from the Vaults of Pandius the Free Threshold Issue 3: The Sea of Dread & Issue 4: The Sea of Dread material but a lot of adaption is required here for the far future world of Zothique.
It doesn't take a genius to see that using the free D20 Zothique book would fit right into an OSR campaign plan to adapt X3 Isle of Dread into the world Zothique. CAS Zothique becomes in effect one of the titular 'lost worlds' of my campaigns. A place of castaways & prehistoric horror. The monsters of the Amazing Adventures! Manual of Monsters fit right into the background of such a campaign to expand upon the existing Isle of Dread material.
But how does all of this fit in together especially with Astonishing Swordmen & Sorcerers of Hyperborea?! What roll does the serpent people play?! Tune in tomorrow true Pulp believers!
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