It has wandered eternity from eons uncounted until summoned from the Outer Darkness. This green behemoth exists to wreck havoc on the creations of mankind. This being of horror & evil incarnate represents the last vestiges of a mercenary group of ancient aliens. Now long extinct after millions of years this green cybernetic entity is a long forgotten toy of destruction. Petty, greedy, & evil it only exists for one purpose the destruction of others!
Across time & space this green behemoth has served mad man, petty tyrants, the blackest of mages & wizards, & all the while pursuing its own hidden agenda of evil. This evil behemoth will destroy any work of mankind, coldly murder any man, & wreck any temple of any god. All if the price is right.
The Green Behemoth Of Destruction
Frequency: Unique
Across time & space this green behemoth has served mad man, petty tyrants, the blackest of mages & wizards, & all the while pursuing its own hidden agenda of evil. This evil behemoth will destroy any work of mankind, coldly murder any man, & wreck any temple of any god. All if the price is right.
The Green Behemoth Of Destruction
Frequency: Unique
No Appearing:1
Armor Class:4
Move: 12"
Hit Dice:10+1
% In Lair:5%
Treasure Type: D (Payment From Various Wasteland Warlords)
Dex:8
No Attacks:3
Damage/Attacks: 3-18 kick,1d8 claw, or Awesome Eye Beam 2d8 with a 50 yard radius
Special Defenses: Bullet Proof Along With Standard Construct Immunities,Magical saranite armor lasers & energy weapons do half damage.
Magic Resistance: 30% From Unique Upgrades
Intelligence: Highly Intelligent & very cunning
Alignment: Chaotic Evil
Alignment: Chaotic Evil
Size:L ( 30')
Psionic Abilities: Nil
Attack/Defense Modes: Nil
Experience: 7,000 experience points
The Green Behemoth has the following abilities as per constructs:
Experience: 7,000 experience points
The Green Behemoth has the following abilities as per constructs:
- Low-light vision up to 60 feet
- Darkvision out to 60 feet.
- Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).
- Immunity to poison, sleep effects, paralysis, stunning, disease, death effects, and necromancy effects.
- Not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain.
- Constructs do not eat, sleep, or breathe
The Green Behemoth is defended by magical saranite armor lasers & energy weapons do half damage. The horror has the strength of an ice giant. The cybernetic entity was summoned to Earth at the start of World War Two by Nazi Black Sun scientists & cultists. It demanded certain rare Earth elements, rich magnetic soil, & certain esoteric alchemical formulas prepared. It gave them the equations for weapons of ultimate destruction but these were too terrible for even the Black Sun. The monster went on a rampage across several military targets, & saw extensive action in the European theater. The behemoth was next seen in the deserts of New Mexico during the Atomic tests. Reappeared during the so called Atomic Incident & millions of years in the future during the final alignments of the Earth's sun & moon.
There are several constants about the Green Behemoth its unwavering hatred of mankind & near humankind. Its payment in rare treasures, certain rare Earth elements, rich magnetic soil, & certain esoteric alchemical formulas. It has the cold,cruel, intelligence of an evil child gifted with cosmic knowledge. The Green Behemoth can be summoned with forbidden spell of Cyber Monster Summoning from the damned book of Liber Infernal Mechanica
The Green Behemoth has several special abilities unique to it:
There are several constants about the Green Behemoth its unwavering hatred of mankind & near humankind. Its payment in rare treasures, certain rare Earth elements, rich magnetic soil, & certain esoteric alchemical formulas. It has the cold,cruel, intelligence of an evil child gifted with cosmic knowledge. The Green Behemoth can be summoned with forbidden spell of Cyber Monster Summoning from the damned book of Liber Infernal Mechanica
The Green Behemoth has several special abilities unique to it:
- Awesome Eye Beam of destruction that 2d8 with a 50 yard radius & range can even affect magical beings.
- Earth Shatter sonic blast - This elemental based sound ability will cause minor Earth tremors within a 40 yard radius of the cybernetic monster
- Scream of Ultimate Hatred - This sonic based attack will cause anyone who hears it to suffer the effects of a fear spell for 1d8 hours & there is a 60% chance of going deaf from ruptured ear drums. Saving throws vs devices will negate this attack
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