GRAB IT RIGHT
This is
another great adventure to put on the table, Beneath The Towen gets the
groove of old school AD&D 1st edition adventure or for OSRIC. The
adventure pits the PC's right in the sights of 'Dark Forces'.
threatening the world of Song. It contains everything you need to run a
mini campaign in the old school world introduced in 'Where the Fallen
Jarls Sleep'. John Turcotte creates this world with abandoned in this
module. Though it can easily be adapted to any retroclone campaign
system. Everything is laid out for the players in the introduction.
"This module is the second in the Her Dark
Majesty series, the first being Where the Fallen
Jarls Sleep. It is not necessary to play the first
module to run this adventure; each installment
may be played independently of the others if
the DM chooses. If your players have already
completed Jarls, then their characters are
already considered heroes of the Land of
Song. Yngvar approaches them again to seek
out the source of this growing menace.
The Clans are indeed threatened. Kirsi, the
most powerful of Her Dark Majesty’s servants to
escape the wrath of the Clans, has retaken
Black Towen. Already, she is rallying evil forces
beneath the banner of her mistress. The heroes
must strike a blow against the dark host before
it can muster against the already weakened
clans.
The party should be between 6 and 8 in
number. If there are fewer or more player
characters, the DM must adjust the encounters
contained herein accordingly. The Jarl can
outfit the adventurers with whatever
reasonable and necessary provisions they may
need for the journey"
The plot builds upon itself as each encounter is played out by the PC's and it echoes many early adventures from the heyday of AD&D. But this time its got gritty sword and sorcery undercurrent to the adventure's action. The tag line even reads like something out of the early 80's Dungeon Hobby shop catalog.
The PC's will be facing murderous humanoid tribes, new monsters, plenty of dungeon crawling action and danger at every turn. Did I mention strange horrific elements playing in the background.
The plot builds upon itself as each encounter is played out by the PC's and it echoes many early adventures from the heyday of AD&D. But this time its got gritty sword and sorcery undercurrent to the adventure's action. The tag line even reads like something out of the early 80's Dungeon Hobby shop catalog.
The PC's will be facing murderous humanoid tribes, new monsters, plenty of dungeon crawling action and danger at every turn. Did I mention strange horrific elements playing in the background.
Once again evil threatens The Land Of Song and heroes must be found. An adventure for characters of level 4-6.
This is a
product of the early OSR from 2005,but that being said some adventures
are timeless and tap on that sword & sorcery vein. Even with the
various demi races in the background,this adventure taps all the right
buttons with its encounters and monsters. Beneath Black Towen is a very
nice piece of old school build up and gives a nice pacing to itself and
is a solid installment in the Jarl saga. This isn't a bad little entry
into the Dragon's foot free adventures line.
With the right group of players this adventure can be used to both introduce the World of Song and as a stepping stone for a Dragon Foot style of AD&D or OSRIC campaign adventures for your players. Or it can be used independently as a part of your own world and easily adapted as a puzzle piece of fortune and glory.
With the right group of players this adventure can be used to both introduce the World of Song and as a stepping stone for a Dragon Foot style of AD&D or OSRIC campaign adventures for your players. Or it can be used independently as a part of your own world and easily adapted as a puzzle piece of fortune and glory.
Using
Beneath Black Towen
& Where the Fallen Jarls Sleep
For Your Old School Campaigns
Beneath Black Towen
& Where the Fallen Jarls Sleep
For Your Old School Campaigns
Beneath
Black Towen is a full on dungeon romp and crawl that hits the high notes
of a stepping stone adventure with new monsters, adventure
elements,spells,and all of the trimmings for either a convention set up
or as part of a one shot adventure.
But really this isn't the only possibilities with this adventure. The PC's can easily be used as part of a back handed whip around by introducing the elements of 'Where the Fallen Jarls Sleep ' to the party. Keep some extra PC's on hand because there is a bit of that deadly ultra violence in this one as well.
But really this isn't the only possibilities with this adventure. The PC's can easily be used as part of a back handed whip around by introducing the elements of 'Where the Fallen Jarls Sleep ' to the party. Keep some extra PC's on hand because there is a bit of that deadly ultra violence in this one as well.
Dark
forces threaten everything that the PC's hold dear,the perfect motivator
for the heroes to get involved in the world of Song. Even though
Beneath Black Towen can played as a stand alone. I believe that the
module gains a completely different depth of campaign substance with the
addition of Where the Fallen
Jarls Sleep. These two adventures can be used to simulate a Dark Albion or Astonishing Swordsmen & Sorcerers of Hyperborea campaign. The almost 'Game of Thrones' level of succession, intrigue, dungeon crawling, and adventure elements add just the right amount of nastiness to push the players & their PC's.
Where the Fallen Jarls Sleep is one part dungeon crawl and two part source pack for the World of Song. It also contains a whole bunch of world elements of Song. There's whole pack of trouble heading your PC's way. And that's what this adventure does,it stacks the odds against the player characters and expects to not simply kill the monsters and collect the treasure but act as heroes inside of a sword and sorcery adventure. The adventure pulls deeply from the pulp traditions of sword and sorcery but with a gritty high fantasy asthetic so often found in AD&D. Grab both of them for something a bit different and these modules are solid free material,perfect for an evening's entertainment as well as more.
Where the Fallen Jarls Sleep is one part dungeon crawl and two part source pack for the World of Song. It also contains a whole bunch of world elements of Song. There's whole pack of trouble heading your PC's way. And that's what this adventure does,it stacks the odds against the player characters and expects to not simply kill the monsters and collect the treasure but act as heroes inside of a sword and sorcery adventure. The adventure pulls deeply from the pulp traditions of sword and sorcery but with a gritty high fantasy asthetic so often found in AD&D. Grab both of them for something a bit different and these modules are solid free material,perfect for an evening's entertainment as well as more.
GRAB IT RIGHT
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