No Encountered: 3d6
Alignment: Chaotic
Size: Medium
Movement: 40 (swim 20)
Dexterity 8
Armor Class:3
Hit Dice: 7
No Attacks: 3 (claw/claw/ bite)
Damage 1d6/1d6/1d8
Saving Throw:13
Experience points: 810
Special: Surprizes on a 3 in 6 chance when dropping from a tree or hiding place in some dream haunted area.
1 in 6 chance of infecting victim with a dream rot tainted disease upon a successful hit unless the victim makes a save vs death (poison or disease) is made If a save fails the victim either dies in 1d8 days as they're body rots away from the local space time continuum or they are bed bound for a month with a nightmare fever and pain. The Creeping Eddie telepathically feeds upon this at a distance of twenty miles taking great delight in the victim's pain.
The Ctl-shagub are vermin of the lowest order & are found through out the various dream lands and wastelands of a number of back water worlds. There is a one in seven chance that a psychic or psionicist will sense the presence of these horrid humanoid like vermin within a 100 foot radius.This is because of the low level psionic negative vibrations the Creeping Eddies radiate. Creeping Eddies always travel in packs and use their numbers with careful tactics to lure prey into positions where they can pick them off one by one. Eddies tip-toe around loud cities, slipping into the rooms of sleeping children, whispering terrible truths that guarantee nightmares. Each day they will have 1d4 1st or 2nd level spells available to them or they will attack with twisted almost humanoid claws tipped with wicked nails. They're bite carries a blood borne dream rot tainted disease which causes the victim's flesh & existence to rot away. Eddies love this as they telepathically feed on the misery & taint of this. Each day an Eddie can cause fear as per the spell as it whispers and chants a horrid truth that shatters reality within a twenty foot radius of it. Eddies also love to neatly slice limbs off with their almost diamond hard elemental teeth.
Creeping Eddies can be summoned with a Monster Summoning spell or rite quite easily and appear within 1d6 rounds. They will taunt or insult their summoner with a curse like tirade of the most caustic ear splitting abuse. This is to cause the wizard to lose his or her composure. This telepathically feeds the Creeping Eddie making them stronger & causing stress to the summoning magus. If the black wizard takes this abuse and mockery then the Creeping Eddies will readily give up some of the most horrid black sorcery secrets imaginable. Creeping Eddies will have 1d8 minor or 1d4 major black magic secrets available to them when summoned. They love to draw black wizards deeper onto the path of damnation and black sorcery of the foulest type.
These vermin are often found on worlds that share some pathways with the dream lands and places of unreality such as Accursed Atlantis as well as places that dot the Outer Darkness. They travel with ease slipping between the cracks of various realities & love to plague adventurers with their unnerving presence. According to dire forbidden legends;"To perish in a dream that is visited by an Eddie means death in the real world and eternity spent in the twisted Dreamlands."
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