Steaming fens of haunted Lovecraftian monsters, weird tribes of colored humanoids out for your PC's hearts, ancient other dimensional gates, and the Cthlhu mythos? Yeah today we take a look at the Jungles of the K'naanothoa
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There are those OSR & Rpg settings that are instantly polizering & none more so Carcosa Jungles of the K'naanothoa is an add on adventure to the new Advanced Dungeons & Dragons Carcosa setting. The JUNGLES OF THE K'NAANOTHOA is a combination of a Lovecraftian jungle hex crawl with all of the Carcosa trimmings.
The original Jungles of K'Naanothoa artwork by artikid is quite striking for a singular piece of iconic artwork for the module. K'Naanothoa is situated right below
The Lovecraft circle of writers & mythos has been a part of the game for a very long time. This has created a mixed bag of mythos material but it doesn't seem to hinder the game at all. Many folks love to mix & match the fantasy of D&D with the Cthulhu mythos. What does this have to do with Jungles of the K'naanothoa
- Gone are the weird damage mechanics & odd psionics this is a pure Advanced Dungeons & Dragons Mythos setting with Carcosa acting as the center.
- We get usable adventure locations with oceans, swamps, and a wide range of hexes perfect for crawling through.
- Tons of hex crawl locations that can be used and fleshed out later for their own adventures as the DM sees fit.
I also think that Dungeon of Sign's Carcosans and Setting Thoughts on Carcosa are also still valid to the setting as well perhaps even more so. But what about Jungles of K'naanothoa? Is it worth the money to get from Lulu? In a word yes I do think it is a good hex crawl which links back nicely to both the Barrens of Carcosa module & The Yuthlugathap Swamps Jungles of K'naanothoa offers a bit of everything from monster infested swamp lands full of degenerate tribes of flesh eating humanoids to dark isles of alien lairs of forgotten horrors. All of which has the look and feel of Carcosa in spades. Four out of five for the Jungles of K'naanothoa.
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