Between the haze & the ripples of heat in the wasteland warriors, dreamers, poets, and wizards ride out from between worlds. These beings are from the dreamlands far alien wastelands of far off worlds; they come seeking employment and are often sell swords of the most dangerous aspect.
"Searchers after horror haunt strange, far places. For them are the catacombs of Ptolemais, and the carven mausolea of the nightmare countries. They climb to the moonlit towers of ruined Rhine castles, and falter down black cobwebbed steps beneath the scattered stones of forgotten cities in Asia. The haunted wood and the desolate mountain are their shrines, and they linger around the sinister monoliths on uninhabited islands. But the true epicure in the terrible, to whom a new thrill of unutterable ghastliness is the chief end and justification of existence, esteems most of all the ancient, lonely farmhouses of backwoods New England; for there the dark elements of strength, solitude, grotesqueness, and ignorance combine to form the perfection of the hideous."
"Searchers after horror haunt strange, far places. For them are the catacombs of Ptolemais, and the carven mausolea of the nightmare countries. They climb to the moonlit towers of ruined Rhine castles, and falter down black cobwebbed steps beneath the scattered stones of forgotten cities in Asia. The haunted wood and the desolate mountain are their shrines, and they linger around the sinister monoliths on uninhabited islands. But the true epicure in the terrible, to whom a new thrill of unutterable ghastliness is the chief end and justification of existence, esteems most of all the ancient, lonely farmhouses of backwoods New England; for there the dark elements of strength, solitude, grotesqueness, and ignorance combine to form the perfection of the hideous."
(“The Picture in the House”,
12 December 1920)
Often these beings bare the hideous marks and mutations of dream corruption having fought with many nightmares & creatures or demons of unreality. They will often have 1d6 weird or horrid mutations borne by lingering in strange veils beyond the ken of health minds. Those who have truck with these mercenaries & poets of the weird have a 30% chance of contracting a bit of the dream plague. A save vs spells may hold at bay this dream corruption for 1d8 months but the infection of it may return to warp the sanity or skin of its victims.
It moves me most
when slanting sunbeams glow On old farm buildings set against a hill, And paint with life the shapes which linger still From centuries less a dream than this we know. In that strange light I feel I am not far From the fixt mass whose sides the ages are.
(Fungi from Yuggoth: Continuity,
1929)
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