Friday, December 25, 2015

A Very Alpha Blue Rpg Christmas Adventure Encounter - Santa Clause ReConquers The Martians

This adventure picks up five years after the events of Santa Claus Conquers the Martians. Those unfamiliar with the plot of the cult classic film goes something like this according to Wiki;"
The story involves the people of Mars, including Momar ("Mom Martian") and Kimar ("King Martian"). They're worried that their children Girmar ("Girl Martian") and Bomar ("Boy Martian") are watching too much Earth television, most notably station KID-TV's interview with Santa Claus in his workshop at the North Pole. Consulting the ancient 800-year-old Martian sage Chochem (a Yiddish word meaning "genius"), they are advised that the children of Mars are growing distracted due to the society's overly rigid structure; from infancy, all their education is fed into their brains through machines and they are not allowed individuality or freedom of thought.
Chochem notes that he had seen this coming "for centuries", and says the only way to help the children is to allow them their freedom and be allowed to have fun. To do this, they need a Santa Claus figure, like on Earth. Leaving the Chochem's cave, the Martian leaders decide to abduct Santa Claus from Earth and bring him to Mars. As the Martians could not distinguish between all the fake Santas, they kidnapped two children to find the real one. Once this is accomplished, one Martian, Voldar, who strongly disagrees with the idea, repeatedly tries to kill Santa Claus along with the two kidnapped Earth children. He believes that Santa is corrupting the children of Mars and turning them away from Mars' original glory.
When they arrive on Mars, Santa and the children build a factory to make toys for the children. However, Voldar and his assistants, Stobo and Shim, sabotage the factory and change the programming so that it makes the toys incorrectly. Meanwhile, Dropo, Kimar's assistant, has taken a great liking to Santa Claus and Christmas, puts on one of Santa's spare suits and starts acting like Santa Claus. He goes to the toy factory to make toys, but Voldar mistakes him for Santa and kidnaps him.


When Santa and the children come back to the factory to make more toys, they discover the machines have been tampered with. Voldar and Stobo come back to the factory to make a deal with Kimar, but when they see the real Santa Claus they realize that their plan has been foiled. Dropo, held hostage in a cave, tricks his guard Shim and escapes. Kimar then arrests Voldar, Stobo and Shim. Santa notices Dropo acts like him, and says that Dropo would make a good Martian Santa. Kimar agrees to let Dropo be the Martian Santa Claus and sends Santa and the children back to Earth."


This adventure picks up the action five years on!  After the events of Santa Clause Conquers The Martians, Dropo was made the Martian Santa Claus. Unfortunately Voldar and his forces have escaped from the Martian penal colony on Phobos and want to off both Dropo and Santa Claus once again. He might just succeed this time as well.
Voldar the slippy bastard will try to escape the clutches of the PC's

The action picks up with the PC's relaxing in one of the many lounges aboard Alpha Blue after a hard week and a series of adventures. The PC's are out of money and luck having blown their treasure  wad on facilitator love and gambling and perhaps a bauble and some nifty equipment from one of the many pawn shops aboard the station. Other space scum before them have liquidated their hauls, equipment and weapons. Players should roll on one of the random equipment tables in Alpha Blue. As they contemplate the party's next move they encounter the ancient 800-year-old Martian sage Chochem whose come Alpha Blue looking for noble wizards warriors from far off worlds. Instead he's encountered your lot instead. You'll have to do, he has a cache of super science artifacts to offer as a reward worth about 30,000 gold pieces or at least 15,000 gold pieces. Chochem has a scroll of interstellar teleport without error back to the surface of Mars.


Meanwhile back on Mars, Voldar has recruited a number of outlaw Green Martians part of the Anti Christmas cult that has cropped up among the warrior clans. These bastards hate the fact that the holiday disrupts the war practice and the usual bloodletting among the youth of Mars. Depending upon the party's size most of the fighters will be of 3rd level fighters and warriors armed with sonic ray guns capable of doing 2d6 points of damage at a range of a thirty foot range. These weapons have at least six charges. Many of these space scum are of the Chaotic outlook and won't hesitate to murder anyone who gets in their way.


Voldar has the Martian Santa Claus stashed away in some ancient Martian ruins protected by some robotic guardians. These are some of the most loyal followers and flunkies the PC's will meet. They are of low intelligence and are part of the Robotic RUR 1401 union local. They're very dangerous because their incredibly strong and very single minded.
Martian Robotic units HD 10 (45hp); AC 7 [12]; Atk Pencer  (3d10); Move 8; Save 5; AL N; CL/XP 14/2600; Special: Immune to slashing  weapons, immune to most spells. Electrical systems vulnerable to water.


Dropo is being held in the lowest point of the former power station, his cell's energy bars are powered by an atomic radium cell. There are 1d6 random relics and tools scattered around the place. Dropo knows that Santa is being held in a bunker about two days ride from these ruins. He's a seventh level cleric of Santa Claus who belongs to a more Orthodox group of Santa believers. He knows Voldar's diabolic plan which involves a mind altering thought projector to beam his message of hate across the surface of Mars to the children! This will turn them against the spirit of the Christmas holiday! To add insult to injury the mind altering technology was stolen from the Alpha Blue facility.


  The bunker where Santa Claus is being held is heavy modified and has several of Voldar's minor Martian artifacts. As soon as Santa is released he will wish to return to the North Pole of Earth to save Christmas on both worlds. The bunker will be protected by 1d10 Martian fungus men armed with short swords, radium pistols which do 2d6  points of damage with each shot which has a twenty foot range and six charges. The average Martian fungus man has a level of three and are fighter types.  Santa Clause and Dropo will want to deliver presents AS soon as it can. The Children of Mars will be thrilled to have both their Santa back and the real one freed.



Note that most of the stats have been  generically done for a retro clone or AD&D style game, Alpha Blue can easily handle the conversions for all of the retroclone system stats. The PC's can return to Alpha Blue for arranging to sell those rare Martian relics that they happened to recover. Prices should be 3 times below market value though because of the fluctuating prices of the credit market. Dungeon Masters should be quite familiar with the public domain cult classic of Santa Claus Conquers the Martians.


It should also be noted that Alpha Blue is available for a hard copy for fifteen dollars from Amazon   and a fourteen dollar pdf
Should the PC's save Santa and Dropo the Martian Santa, the fat judgmental bastard will claim all of the credit should be his. After all it was only those PC's! Alpha Blue's facilities await and they can teleport back to the station for some much needed R & R.

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