Here are several random encounters that I've recently used with X4 Master of the Desert Nomads to help pad out some of the random wandering wilderness desert encounters. Many of these were quick and easy to deal with vignettes that helped to set the stage until the PC's made it to the Abbey and to help set the stage for the Astonishing Swordsmen and Sorcerers of Hyperborea vibe I was going for during play.
1d6 Random Deep Desert Encounters Table
1d6 Random Deep Desert Encounters Table
- 1d8 displaced clan of desert nomads whose village was burnt to the ground, they are fleeing away from the devastation of the humanoid forces and are willing to trade water for food and information. They are quite suspicious of outsiders but are willing to give the benefit of the doubt. They are led by a 6th level shaman as their head man and have three 2nd level fighters among their party.
- A spice trader caravan of 1d10 merchants who will be very flighty with their humanoid caravan guards. These 2nd level fighters are armed with short bows and are on camel back. The caravan is lead by a 5th level fighter who is also a prince of a local desert clan, he is spying on the forces of the Master and may trade water and food for information.
- A group of 1d6 desert noblemen on an errant for their master, they seek a certain cursed oasis for a plant that grows their but they are very cautious with the Master's forces in the area. They will agree to travel with you for their is strength in numbers. They are actually 3rd level thieves and will slit the throats of adventurers in the night to steal all they have an sell the information to the Master's forces.
- A wizard's party winds its way among the dunes, he is fleeing from the Master's forces and is willing to trade information for small services. He has 1d8 2nd level warriors with him on camel back and armed with swords, short bows, arrows and shields. He has map to a nearby small set of ruins near an oasis for five hundred gold pieces that he is willing to trade for and for a 3,000 gold pieces will cast a cure light wounds for the injured.
- A sand priest of a nearby tribe wanders the wastes searching for enlightenment and insight into recent events by communing with the gods and spirits of the wastes. He is looking for information and numbers about the Master's forces. He is actually a master spy for a nearby kingdom and is willing to trade silver and gold or a map for information. He knows the terrain and local legends quite well.
- A family of traveling performers of half human stock is fleeing in the wake of a nearby oasis settlement being burnt to the ground. They are very flighty and panic stricken, they have with them a 3rd level desert fighter who has sword, bow and arrows, and a shield. They have a 400 gold piece diamond that they stole from a temple to help them start a new life in a nearby kingdom. They also have 140 gold pieces that they will be willing to pay for the PC's to provide them with an escort to said kingdom.
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