Near the state of what was once Utah are the glass deserts around what was once Salt Lake, places hit by high yield entropic weaponry and that are shunned by all right thinking peoples mutant and pure strains alike.
The desert around these areas is filled with molten glass and weird stone like structures. These are the territory of one of the most vicious creatures of the wastelands. The Strigori are confined to these places of molten glass and ruins. Many will not even venture into sight of these ruins because they are considered bad luck.
The PC's are approached by an agent of Arch Foundation. A small rather nervous mutant of some small statue whose abilities seem to be telepathic in nature. He explains that he represents the Arch Foundation which has been studying the vampires for the past one hundred years.
Recently a small exploration team was sent in and has not been heard from in a week. He's willing to hire the party to search the ruins for some answers.
The pay is high, the risk is great, and the need is desperate. The Arch Foundation are a group of super scientists who have been studying certain ruins nearby from what was Salt Lake now called Crystal Lake.
A weird tapestry of woven crystal ruins melted into a riot of glass, encased bones, carbon shadows, and the crazy quilt of ruins. The Arch has turned up evidence that points to the ruins as purposely being hit by Enptropy weapons on purpose. The reason was that the Strigori were running roughshod through the streets and that the infection was spreading into nearby towns and cities. The government unleashed weapons of mass destruction in an effort to contain the disease.
It is rumored that the Arch has both a super science cure to the Strigori vampirism infection and condition. They are willing to offer between 1d4 artifacts for the adventure.
It is rumored that the Arch has both a super science cure to the Strigori vampirism infection and condition. They are willing to offer between 1d4 artifacts for the adventure.
They're efforts were partially successful. The PC's are met by Hank Delaus, part of a tribe of mutants known as the Wretched. A group of mutants whose body chemistry is so high yield and toxic that they are immune to the depredations of the vampires.These mutants have between 1d8 physical mutations and while immune to radiation, poison, and disease. These poor mutants only live four years. They have had dealings with the vampires in the past and it is rumored serve them as well. They travel by mutant driven wagon train out to the Utah ruins. It will take several weeks to reach Crystal Lake. The Wretched will leave the party on the outskirts and leave as quickly as possible they will not stay no matter the promises of the PC's.
On the molten glass outskirts of the city, the PC's will find the missing APC exploration vehicle belonging to the Arch Foundation crew. The APC is a complete wreck with the interior having been gutted by fire. There are between 1d10 random finds scattered around the area. A further search of the APC will turn up a small portable self powered refrigeration unit. Within this small trash can sized unit are twenty three separate vials of Strigori serum. This serum when injected into a PC and subject to a special ray treatment available within a super science laboratory is capable of arresting the infection. It will take an additional 500 gold pieces worth of treatments to cure the Strigori infection.
As soon as the sun goes down there will be between 1d20 Strigori vampires swarming the area looking for fresh blood and victims.
1d10 Random Finds Around The APC table
- A small bio scanner with a ton of gore on it. The thing still works and contains a wide variety of data about the vampires. Worth 200 gold pieces to the right person.
- A small selection of gold wedding rings strung together with what appears to be a long string of twine. This is in fact dried intestine. Worth 200 gold to the right person.
- A complete set of diaries detailing the expedition, these are priceless to the Arch Foundation. They are also highly speculative with regards to the vampires.
- Holo projector showing the interior make up of the vampires, the data indicates that these vampires are still mutating.
- A complete set of reports on the monsters including diagrams, data, and more. Worth about 1000 gold pieces
- A set of ancient reports from the local hospital about the out break . There is speculation about the nature of the disease, the parasites, and more. Includes colour photos and more. 600 gold pieces.
- A set of weird sculptures made from the bones of three someones. These pieces are complex well designed and very disturbing.
- A blood stained bloody stake with lots of gore on it. This might come in covered in gore. The blood is fresh on the end.
- A map of the area showing all of the recent activity going on over the course of the week. There is evidence that the are several artifact caches near by as well.
- A set of genetic tools, artifacts, etc all rolled into a nice neat little bundle that contains several vials blood from the monsters. Worth 1000 gold pieces because of the rarity of these samples.
Vampire, Strigori
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No. Enc: 1d8
Alignment: Chaotic
Movement: 120' (40')
AC: 6
HD: 7
Attacks: 3 (2 punches, 1 tongue and special, see below)
Damage: 1d4 / 1d4 / 2d6 and infection (see below)
Save: L9
Morale: 10
Hoard Class: None
Mutations: Aberrant form (natural weapon - prehensile tongue), albino, bizarre appearance (no ears, no reproductive organs, eye color change), dietary requirement change (blood), epidermal susceptibility (UV radiation), genetic replication, regeneration.
Source: The Strain Trilogy by Guillermo Del Toro (2009)
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