The Staff of the Zarsarhu -The Key of the the Telekinon
This item is created from the very sub qauntum strata of the Telekinon fields where there weird esoteric particles responsible for Telekinis occur. The human and near human mind is capable of shifting through trillions of Telekinon strings that make up the fine micro sub atomic particles of the local time space continuum. The resulting Telekinons are responsible are for creating the various telekinesis effects that interact with grivatons. Objects within the range of the psychic mind are are able to be manipulated with easy by even the most wild or untrained psychic.
There are those who strive for something more. Created by the mad genius Dr. Trey who specialized in the esoteric and forbidden sciences of the mind. This object allows a psychic to act as a channel for the telekinons within the folds of the universe around them. This enables a psychic to extend their senses into the very strata around them. Gravity fields, planar disturbances, psychic energy residues, and much more are open to the senses of the psychic while in contact with the key.
The Staff of the Zarsarhu -The Key of the the Telekinon For Terminal Space
The keys are rare objects forged by several alien races within the macroverse. The Dreamweavers of Alpha 42 are one such race. These multi limbed psychic geniuses delicately trillions of strings of Telekinons into keys. The process takes decades. The result is an object that enables a magus of 3rd level or better to access telekinesis in ways that seem to defy planar physics. The mage is able to drive star ships with the very power of their mind. The mage may move a star ship 1d20 light years per week while holding a staff. The staff gives access to sensing Gravity fields, planar disturbances, psychic energy residues, black holes and many other navigational hazards with a successful wisdom check. It also gives minor telekinesis abilities. Each day the mage may move 1d100 pounds of weight within a 20 yard radius of them 2 times per day.
For Stars Without Number The Staff of the Zarsarhu -The Key of the the Telekinon are a psri tech item manufactured before
The Stroke. They enable a psychic to "see" the breaches within telekinetic fields within the material universe with a successful Navigation skill check and the staff gives access to sensing Gravity fields, planar disturbances, psychic energy residues, black holes and many other navigational hazards with a successful wisdom check. The staff does this by giving the third eye of the psychic a clear lens into the sub atomic particle movements.
The staff also gives access to 1st level telekinis abilities of a psychic.
Mutant Future And Star Ships and Space Men Second Edition
This incredible artifact of preholocaust technology is one of the very first artifacts given to mankind before the atomic holocaust by alien benefactors from beyond the stars. The staff grants access to the mutation telekinesis. It is only when mankind has taken to the stars again that he rediscovers the lost secrets of manufacturing these incredible items. Once per day with a successful wisdom check a mage is able to drive star ships with the very power of their mind. The mage may move a star ship 1d20 light years per week while holding a staff. The staff gives access to sensing Gravity fields, planar disturbances, psychic energy residues, black holes and many other navigational hazards with a successful wisdom check. It also gives minor telekinesis abilities. Using a staff more then three times per day may tax the mind of a mutant or psychic. The mutant may have make a save vs wands or be stunned by a Telekinon wave of particles.
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