Saturday, October 20, 2012

1d40 Random Drugs & Materials From The DC Universe For Your Old School Space Opera Game




File:Kryptonite poisoning.jpg
Interior artwork from Action Comics Annual 10 (Mar 2007 DC Comics). Art by Art Adams, pencils and inks, Alex Sinclair, colors


Sometimes a DM needs a special compound or drug. The following was from my High Caliber & Mysticism campaign which used Mutant Future/ Labyrinth Lord as its base set in an alternative Marvel/DC universe.
DC simply seems to have many more weird treatments & drugs for it superheroes & mutants*  

1d40 Random Drugs From The D.C. Universe



1. Anabolus Serum

Dr. Anabolus created an experimental super soldier serum which he tested on a puppy donated by the U.S. Army K-9 corps. The formula transformed the puppy into Rex the Wonder Dog. Rex gained increased speed, strength, stamina, agility, and intelligence. Dr. Anabolus was killed by a Nazi spy shortly after, leaving Rex as the only proof of his formula's existence. First appears in Rex the Wonder Dog #1.

[edit]2.Anti-Lead Serum

Invented by Brainiac 5, this serum protected Daxamites from the effects of lead, which affects them like Kryptonite affects Superman. The serum also allowed Mon-El to keep his powers on worlds with a red sun.[2]

[edit]3.Apocritic

The mutagenic compound called Apocritic made from Starro DNA by Checkmate scientists. The drug allows special field operatives designated as Rooks to maintain a telepathic link at the risk of summoning Starro to Earth.[9]

[edit]4.Bio-Restorative Formula

A formula developed by Alec Holland to increase the growth of plants. When a bomb exploded in his lab, Holland was doused with the burning fluid and ran dying into the Louisiana bayou. The formula combined the consciousness of Alec Holland and the swamp plants to form Swamp Thing. Before the accident, Holland calculated that 300,000,000 gallons of the Bio-Restorative Formula could have turned adesert the size of California's Mojave into a fertile crop field. From Swamp Thing #1.[2]

[edit]5.Burnt Sienna

Chemical warfare agent developed during the Vietnam War. An allegory of Agent Orange, it was discontinued because it was felt to be too dangerous. It was later used by a local cult leader in Cambodia who discovered that it left those exposed open to suggestion. First appears in Captain Atom #47.[2]

[edit]6. Bzrk

Bzrk is a toxic mutagen manufactured on the planet Apokolips. Human users increase in size and strength until they spontaneously combust. First seen in Martian Manhunter v.2 #30 (May 2001).[10]

[edit]7.Chuckles

A recreational drug created and distributed by Maxie Zeus in Batman: Cacophony. Its key ingredient is a diluted form of The Joker toxin. Its sale causes a turf war between Zeus and the Joker.

[edit]8.Cortexin

A drug created by Dr. Michael Grant, that when spilled into the water supply, gave human intelligence to the animals who drank it. This intelligence was passed down to their descendants, resulting in the talking animals of Kamandi's time. First mentioned in Kamandi#16.[2]

[edit]9.Cosmic Carrots

When eaten by Roger Rodney Rabbit (Captain Carrot), they dramatically enhance his physical characteristics for roughly 24 hours, depending on his physical exertion. They grew in soil contaminated by a radioactive meteor fragment (Captain Carrot and his Amazing Zoo Crew #1)

[edit]10.Delirium

A mystical hallucinogen from India in powder form, which when inhaled “unleashes the demon that resides inside every man”. Prolonged use results in insanity. First appears in Hawkman #39.[2]

[edit]11.DMN

An addictive mutagen that transforms its users into pseudo-demons, the users becoming increasingly violent as they approach the end of their 'high'. Created by Lord Satanus in Adventures of Superman #534.[2]

[edit]12.Eucharist

An addictive enhancer drug made from the blood of the hero Endymion. Handed out by arch-villain Golgoth to his favored lieutenants. From Mark Waid and Barry Kitson's Empire #3.

[edit]13.Exo-gene

The Exo-gene (also exogene) is a toxic gene therapy treatment created by Lexcorp for the Everyman Project. Unlike the genetically inherited Metagene, the Exo-gene can grant superhuman powers to anyone tested and found compatible, but it can potentially cause massive organ failure six months later. The exo-gene can be disrupted by an electromagnetic pulse or deactivated completely by mechanical means. First appears in 52 #4, first announcement of the Everyman Project in 52 #8.

[edit]14.Fear Gas

A gaseous toxin invented by an unstable psychologist named Jonathan Crane (alias the Scarecrow). Fear Toxin causes its victims to experience their greatest fears and assorted phobias, and if taken in large enough doses it may have prolonged mutagenic properties. According to comments made by the Signalman in Justice League of America #1 (2006) it has also become a recreational drug for teenagers.

[edit]15.Gingold

A special formula made from a rare tropical fruit called Gingo, that grants the Elongated Man (Ralph Dibny), and Stretch from Hero Hotline their unique stretching abilities; Gingo is also used in Gingold brand cola. It was revealed in Invasion! #3 that it is a metagenereaction to Gingold that grants Ralph Dibny his stretching powers, and ordinary humans will not develop stretching powers after using Gingold. (Although, in the pages of 52, Ralph successfully used it on an unconscious demon, tying up its then-rubbery body.) Normal humans are supposedly highly allergic to the concentrated form of Gingo used by Dibny. Gingold is also used in the Pseudoderm material from which the Question's mask is made.[2]

[edit]16.Hairballs

Introduced in the pages of Hawkworld, a drug that slowly transforms its users into feral werebeasts. The more they use, the more feral and out of control they become, as demonstrated by FerAlyse and other denizens of Chicago's Netherworld. It was introduced inHawkworld #30.[2]

[edit]17.Ilium 349

Ilium 349 is a special rare earth element like Kryptonite, which was found only in the Pre-Crisis version of the bottle city of Kandor. Ilium 349 was discovered by renegade Kandorian scientist Zak-Kul who used it to create a device which could be used to either shrink or enlarge a person or city.[11]

[edit]18.Ivo's Immortality Serum

The unstable Professor Ivo perfected an immortality serum that made him immortal, and indestructible, but horribly disfigured his body and made him even more mentally unstable.[12]

[edit]19.KT-28's (Katies)

KT-28s, or Katies, are a fictitional psychoactive drug in Watchmen. Later on in the novel, Dr Manhattan states that he can synthesize limitless amounts of lithium which would lead to advances in technology. Lithium is also used as a drug in psychiatric treatment and the term KT-28, which sounds more like an official pharmaceutical name, implies a legitimate drug which has somehow found its way onto the streets.[13]

[edit]20.Krotan

Drug from Thanagar that allows a person to shapeshift. It only works once on a human, but a Thanagarian can change their shape an unlimited amount of times. It is highly addictive and prolonged users become incapable of retaining a cohesive shape if not given the drug regularly. Used and trafficked to Earth by the Thanagarian criminal Byth. Introduced in the pages of Hawkworld.[2] Pre-Crisis, Krotan was the name of a scientist who invented a similar drug called the Changeling Pill.

[edit]21.Lazarus Pit

The various chemicals native to Lazarus Pits have demonstrated the ability to resurrect the dead; upon resurrection the subjects exhibit temporary dementia. The substance that fills each pit was originally a chemical blend of unknown composition, until Kobra recreated their unique chemical composition. Ra's al Ghul and Kobra each had their own secret network of Lazarus Pits, and because of their necessity to the Earth's survival, Batman also created a Lazarus Pit in the Batcave.

[edit]22.Miraclo

Miraclo is the drug that gave Hourman (Rex Tyler) his powers. The powers lasted only one hour. Furthermore, the drug also proved to be addictive.[2]

[edit]23.Profem

A powerful mutagen used by Sean Erin to induce a sex-change, changing him from male to the female Shvaugn Erin, for the express purposes of attracting Element Lad. First appears in Legion of Super Heroes #31.[2]

[edit]24.Sauncha

The spinach like foodstuff from which Captain Strong gained his powers.[14][15]

[edit]24.Serum X

An injectable mutagen that transformed water-breathing Atlanteans into air breathers. From Aquaman #35.[2]

[edit]25.Sharp

A drug that apparently regulates and slows down the accelerated metabolism of super-speedsters in the DC Universe. Unlike most speedsters, Eliza Harmon (Trajectory of Infinity Inc.) was unable to slow her highly accelerated perceptions of the world around her and so turned to the drug. First used in the pages of 52 #17.

[edit]26.Soul

Soul is a street drug from Gotham City created by "Doctor Death". It has one of two effects on a person, it either enhances their best qualities or bring out their worst qualities. It is apparently produced from rendered corpses.[2]

[edit]27.Speed Juice

Unlike the Flash, Johnny Quick from the Crime Syndicate of Amerika receives his powers by injecting himself with an enhancer drug called "Speed Juice". Whether Speed Juice has any relationship to Velocity 9 is unknown at this time.

[edit]28.Steroid A39

A medication originally developed to treat the rare medical condition xenoderma pigmentosum, it later surfaces as an addictive street drug that turns its habitual users into mindless super-strong zombies. This drug mixed with alcohol and adrenaline was responsible for Dr. Pieter Cross gaining the ability to see in the dark. He used this ability to become the new Doctor Mid-Nite. From the Doctor Mid-Nite mini-series.[2]

[edit]29.Super-Plastic Liquid

After being accidentally drunk, the super-plastic mutagen granted Chuck Taine "super bouncing powers" as Bouncing Boy, a member of the Legion of Super-Heroes. From Action Comics #301.

[edit]30.Tar

Addictive and illegal street drug that causes rapid physical mutation and grants the user limited super strength.[2]

[edit]31.Velocity 9

A highly addictive drug that grants temporary super speed, but speeds up the body's metabolism leading to dehydration, severe exhaustion, psychosis and what looks like rapid aging, but is actually the body feeding off itself to a super accelerated degree. Within a very short time of regularly using, after the user would shoot up, which would physically invigorate their bodies for an undetermined amount of time, as the drug wore off, they would begin to wither to an emaciated state within hours. Upon using again, they would quickly revert to their normal size and strength, quickly taking the opportunity to find more money to feed their habits. Most addicts became temporary super-criminals using their super-speed to steal to get money for more Velocity-9, repeating this cycle over and over again until they damaged their body to a sometimes fatal degree. While the formula mimicked the same aura that protected the Flashes against friction and other factors associated with traveling at super-speed, it did not completely protect against the shock traveling at such a speed would have on the body. Many former addicts became invalids afterwards with organ failure and permanent warping of their bones from the constant stress and micro-fractures from their running. One of the first addicts to confront the Flash was a friend of his whose mind had been twisted from using to such a degree that he became Flash's short lived arch enemy, even going as far as to don a costume and terrorizing his loved ones and friends. Once captured and clean of the drug, he spent months in physical rehabilitation to try and fight the crippling effects the drug had on his body, with the Flash checking up on him periodically after they reconciled their friendship. The original formula, developed by Edward Clariss, had no such side effects, but the effects were only temporary.[2] It was the subsequent impure version of the formula that would become the street drug that, for a time, plagued the speedsters. Later Deathstroke was able to fashion a particular variant of Velocity 9 devoid of any ill-effects, for Inertia's use.[16] While this version does not have any debilitating effects on the body, it is not known whether it still has the same addictive qualities. If Inertia is the only known example of using this new formula, then the way he reacts to not having a supply of it may very well confirm its addictiveness.

[edit]32.Velocity 10

A derivative of Velocity 9, this drug also granted its users super speed but with a different consequence: It caused different parts of the body to metabolize at different rates.[2]

[edit]33.Venom

Venom is a potently addictive strength-enhancing super-steroid. According to JSA Classified #17 (November 2006), Venom is potent variant based on the Miraclo formula developed at Bannerman Pharmaceuticals, the drug company formerly owned by Rex Tyler, the original Hourman although it does not have the same 60 minute limitation as Miraclo. The drug, usually injected in a constant supply into the base of the neck would instantly transform someone into a hulking mass of unbridled physical strength. Bane's apparatus included a special "boost" button to give him a jolt of Venom when needed. However, as the drug wore off or when the user was cut off from its constant supply, their body would rapidly return to its original state or sometimes even weaker, at which point the user would suffer from massive, debilitating withdrawal, usually accompanied by terrible, frightening hallucinations. The first appearance of the drug was a five-part story arc, Batman: Venom,[17] in Legends of the Dark Knight issues 16-20. Batman became addicted to the drug while searching for a way to cope for his physical limitations and imperfections. Eventually he locked himself in the Batcave for a month with only the essential food and water he would need for that time frame, to "detox" himself. When his suppliers ordered him to killCommissioner Gordon to halt Gordon's investigation into their activities and he actually contemplated doing so, he realized how dependant on the drug he had become. Later, it resurfaced as the power source for Bane, who used it to overpower and cripple Batman by breaking his back over his knee in the Knightfall story arc. A version of it, spiked with a metabolizing form of kryptonite was used by President Lex Luthor in the first "Superman/Batman" story arc, prompting Batman to speculate that Luthor's use of Venom may be responsible for his recent, more "outlandish" schemes, such as attempting to accuse Superman of being responsible for a kryptonite meteorite the size of Texas heading for Earth.
In the Batman Beyond universe, steroid patches known as "Slappers" contained small doses of impact-release Venom. They were mainly used as performance enhancers in competitive sports, although the use of multiple patches at once could produce Bane-like combat abilities. However, if extensively used, the Slappers would eventually cripple the user as a side effect, pushing them to the point where they would have trouble coping without it. This was shown in Bane's fate at this time, with Bane having become so reliant on Venom that he is now a weak, frail figure who needs Venom just to exist.
In the Burton/Schumacher film series, Venom is engineered by Pamela Isley (Poison Ivy) to be injected into plants for the power to defend themselves like animals. Her Wayne Enterprises coworker Dr. Woodrue steals samples of base Venom and reengineers it with steroids and toxins to create a super soldier army of which Bane is the prototype. Venom appears to have the same physical reaction after injection, but leaves the user mindless and insensate. Venom is also part of Isley's transformation into Poison Ivy. Woodrue calls Venom his "super soldier serum," invoking the name of the formula used to create Captain America in a similar fashion in the Marvel Universe.
In the video game, Batman: Arkham Asylum, a Dr. Penny Young, an Arkham doctor, manufactures a more powerful form of Venom codenamed "Titan," under the orders of Jack White, AKA the Joker, believing that Titan's strength-enhancing properties could be used to help patients better cope with the physical treatment they would have to endure during their therapy. Bane is later unwillingly reinjected with Venom (since, at this point he had beaten his addiction to the drug and considered it to be a crutch and a handicap only used by the weak) by Joker to kill Batman. The Joker later reveals that he plans to use the upgraded "Titan" drug to help his army conquer Gotham City. After Batman defeats Joker's thugs and his Titan-fueled lackeys, Joker tries to shoot Commissioner Gordon with a Titan dart, but Batman takes the dart, using a Titan antidote he had developed earlier on himself even after Joker injects himself with Titan, preferring to fight his own way rather than allowing the Joker to provoke him into using his methods. Titan-Joker nearly kills Batman in his advanced form, but is later electric shocked and returns to normal. The final cutscene shows BaneKiller Croc, orScarecrow gaining possession of a crate full of Titan.
Titan resurfaces in the sequel, Batman: Arkham City, where it is again used by Bane- as well as samples of Titan being discovered in various locations in the asylum-, although its most significant role is through the toll it has already exacted on the Joker's body from his overdose back at the asylum. The consequences of his overdose provide the Joker's motivation for his various actions in the sequel, the Joker seeking to escape his imminent death due to the blood poisoning caused by the serum, going so far as to infect Batman with the serum and send his blood to other hospitals in Gotham so that Batman will be forced to help him develop a cure to save the innocents infected with the disease.
In the series Young Justice, Santa Prisca, the birthplace of Venom, is depicted as the single largest manufacturer of the drug, but suddenly it began hoarding it, Batman sent the Young Justice team in to find out why. Eventually it's revealed that the Cult of Kobra has begun hoarding the Venom in order to develop a Venom/Blockbuster-hybrid drug, the resulting combination creating a permanent transformation combining the strength of both transformations. By the end of the episode Santa Prisca is destroyed along with the Venom manufacturing plant and the hybrid formula. Sportsmaster however is able to deliver a single vial of the formula to the Light, a shadow organization, from which they will be able to reverse engineer more.

[edit]34.Vitamin 2X

Created by pharmacist Dr. Franz, this experimental vitamin is what gave the original Blue Beetle his powers.[2]

[edit]35.X-24

Roy Lincoln swallowed an experimental explosive capsule rather than let it fall into the hands of enemy agents. This caused a transformation that led to him becoming the Human Bomb.[2]

[edit]36.Xium

A mutagenic rare earth element discovered by the Golden Age Lex Luthor which can transform any normal animal or person into a superhuman. First seen in Action Comics v.1 #257, Nov 1959.[18]

[edit]37.Z Formula

Used by the villain Mr. Who to increase in size and gain "the strength of ten gorillas" in order to fight Doctor Fate. From More Fun Comics #73.[2][19]

38.   
Red Kryptonite
Pre-Crisis red kryptonite was created from a "flock" of green kryptonite which passed through a (red-hued) "strange cosmic cloud," some of which arrived on Earth.[16] In this continuity, each piece of red Kryptonite causes a different effect on Superman when he comes into contact with it. However, red kryptonite effects usually last for only 24 hours. Any given piece of red kryptonite could usually affect Superman only once. Effects included hallucinations, changing form, paralysis and, when combined with green kryptonite radiation, even the growing of a third eye at the back of Superman's head, which caused him to disguise the true effect by pretending that the kryptonite caused him to compulsively wear hats at all times.
39. Gold KryptonitePre-Crisis, it permanently removes superpowers from Kryptonians, by destroying the ability of Kryptonian cells to process solar energy.

40.
White Kryptonite
Pre-Crisis, it permanently removes superpowers from Kryptonians, by destroying the ability of Kryptonian cells to process solar energy.

* Please remember that many of these various drugs have unforeseen side effects & when using these a PC should be under the care of a trained DMing professional. The writers of this blog are in no way responsible for the long term side effects of these substances which may include  random mutation, alignment shifts, death, dismemberment or worse.
The writers of this blog are in no way trying to challenge DC comics or any of  its trademarks. This blog entry & table are written under the terms of parody & are for entertainment purposes only. Have fun, stay safe, & remember you are the weapon! 

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