The game was fast, furious, & with an incredible amount of details.
Here's The Highlights
Character Deaths
Out of Ten Players Five Characters Bought It
- Explosive Decompression after failure to seal a breach on space suit due to missed dex roll.
- Decapitation by Metaluna Mutant Superior
- Death by Misadventure after caustic slime melts space suit
- Magic user blasted by beholder
- Destruction by antimatter in engineering
The seven levels of the Relic
- Level 1 Specimen level - The party found itself surrounded by thousands & thousands of men from Carcosa. There entire way down to the second level they found specimens from thousands of other worlds including animals, plants, etc. There was even a faux planet within the confines of the largest chamber
- The Environmental level - This was a vast alien jungle created by artificial machines & unknown technologies.. Here the party found the Phosphorescent Celestial. A being of decaying armor waist deep in jungle, decaying materials, & strange slimes oozing between the cracks of his armor. The slimes were 4 hit points each dealing 1d4 points of damage to anything that touched it. There was a tribe of blue humanoids worshiping the giant & another bunch of humaniods warring with them. The villages were ruled over by two females passing themselves off as gods.
- The Cryogenics level -Here were ruptured coolant tanks & thousands of weird bio containment vessels as well more slimes, no gravity, & weirder life forms. 5 hit points each & capable of eating a man within seconds. The party opened this level up to space & one of them tore his suit open missing his dex roll.
- Specimen storage & Genetics - Here were millions of miles of stored genetic samples from across the multiverse & an awakened serpent man as well as his cult numbering about 40 aliens each 4 hit dice or more. He was in the process of waking more of his kind when the party interrupted him.
- Celestial Stasis Chamber - This is where the ships crew was being held within psionic stasis. The party were surprised to find a colony of Metaluna mercenaries living here along with their creepy mutant retainers. The Metalunas were siphoning off the excess energy from the Celestials to power devices, store energy, & run a colony from them.
There were 3 rooms given over to the Metaluna mutants as breeding rooms.These being attended by 4 hit dice male Guardian mutants. One of the fighters attacked the mutants & was decapitated for his troubles.. The party opened fire on the Metalunas. They retreated to the next level - Psionic Engineering - There were hundreds of crystals used for energy storage & psionically powered. There were antimatter vessels here as well. One of which had a crack down its side. The two engineers of the party decided to repair this & take control of the ship on the party's behalf. They began the repairs until one of the players botched his roll with a containment vessel becoming engulfed by the antimatter just as the ship's force fields slammed home. The rest of the party left for level seven.
- The Main Drives - These systems were massive & epic in scale. The multidimensional drive systems were in mostly working order but the thing that struck the party was the group of Deviant turned to stone. There were devices & treasures they had left behind. Then the party met what had done the deed. A beholder from one of the upper levels was living in this section making forays up levels to feed. He nailed their elven magic user & took him apart bit by bit.
The party took what treasures they could, the computer data they had, & made it back to their ship minus five party members. The Celestials awakened & took control of their vessel. The departed Io & left as mysteriously as they had arrived with the 1st host!
The party made it out with 5 million credits worth of loot.
They will sleep for a year on their way back to their Earth.
Five Devices of The Deviants & Their Value
- Blaster Staff - 1d6 Damage 70 yard radius 5 shots 4000 credits
- Psionic scanner/recorder - +2 to intelligence & wisdom rolls when figuring out technology, scanning for lifeforms, & conditions of environments. 1000 credits
- Photox crystal amulet - stores 1d20 memories & experiences - Full 1 million credits for the data stored
- Cosmic Siphonic Prolotizer - Energy siphon holds 15 charges. Full - 2 million credits
- Claw of Decpetion - Destroys 5 cubic yards of organic & inorganic material instantly. 6 charges normally. 4 left. 6000 credits with 30% of replicating the technology
50% party killer--not bad. Sounds like another great adventure with a great set of influences.
ReplyDeleteThanks Trey! It was a blast & I'm waiting to hear back if these guys want to make this a regular thing. I really wanted to give the Mutant Future & Labyrinth Lord rules a work out...
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