Eye of Elantra
Number Appearing: 1
Durability Points: 100
Move Speed: 2
Maneuverability: 3
Chance to Hit: 50% Molecular Absolution
These artifacts are left over from before the fall of the Elder Things. They are a quasi vortex of radius energy set within a zero point sum plan. These semi intelligent beings were summoned as living siege engines by their masters & many are still out in space moving, destroying, & eating whomever or whatever they come across. There are spells of forbidden knowledge that may summon these hellish creatures from space. There are also reportedly certain artifacts called eyes that may summon or control these beings.
Macro Horrors From Beyond
Number Appearing: 1d4
Durability Points: 200
Move Speed: 4
Maneuverability: 3
Chance to Hit: 10% Azure Wave Of Death
These incredible artifacts of a doomed world roam the cosmos as colonies of ecosystems linked together to travel the universe & planes. They are artifacts of doom however. These artifacts seek out space lanes & feed upon crews of ships that they destroy. They pass complete through a space craft with their Azure Wave Of Death which has a range of six hexes & will melt the most common ships hull to slag. The macro horrors then simply absorb the life force of any dying crew present. They have been known to seek out rich colonies as well.These creatures always travel in groups of 1d4 The knights of Nodens make a point of hunting these creatures when ever they can.
The Spear Of Annihilation
Number Appearing: Special
Durability Points: 100
Move Speed: 2
Maneuverability: 3
Chance to Hit: 20% Vorpal Field
Intelligence, deadly,& driven these are a few of the words used to describe these weapons of vengeance created by a long dead civilization of mollusks for use against the craft of the MI-Go. These craft roam the space lanes ripping through anything that crosses their path. They simply plunge through anything while invoking their vorpal fields. These craft reproduce themselves through planar regeneration. They hover between 2 prime material planes & vibrate sucking in material until they have assembled another of their kind! Those who manage to take down these craft will be in for a shock as the craft switches to its liquidation mode& transforms
into nothing more then nano toxic sludge.
Turquoise Battle Eyes
Number Appearing: Special
Durability Points: 200
Move Speed:3
Maneuverability: 2
Chance to Hit: 30% Polycosmic Zeta Wave
Created 100 million years in the future of Earth. These artifacts are the left over remains of battle stations that were crewed by human looking androids to be used in a war that has never come. These monsters have fallen back through time until they have reached this central point in space. Rendered quite insane by their journey these monsters attack anything they come in contact with. Their cargoes have never been awakened. There is speculation that there is only one eye & that all that have been encountered are merely alternative versions of the same craft. Each time one is destroyed another takes its place. The craft attacks with a concentrated Polycosmic Zeta Wave from its central mechanism that leaves most craft in its wake as dust.
Vampire Cloud of RELL
Number Appearing: Special
Durability Points: 300
Move Speed: 0
Maneuverability: 0
Chance to Hit: 30% Purification Attack
Created by a colony of Mi Go over 12 million years ago, these 2 light year long macro creatures aren't even intelligent at all. They are however perfect organisms that seek to create others of their kind. They do this by absorbing any ships within a 6 hex radius of themselves. The ships are broken down as they pass through the cloud. Those absorbed become a part of the cloud forever locked within the hellish prison of a biological nightmare. The cloud was programmed as a type of probe creature but has been abandoned by its mad creators after malfunctioning,
Solar Mass
Number Appearing: Special
Durability Points: 100
Move Speed: 0
Maneuverability: 0
Chance to Hit:10% Bi Optic Blast
These ancient colony energy beings have lost everything in their nebula home.This was during a vast interstellar war 3 billion years ago. Since then they have wandered the space ways destroying anyone & anything they come across. These menaces hate all lifeforms & attack with Bi Optic Blast that will turn anything it touches to ash. The Solar Mass will then absorb all matter present & expand itself. This sad, insane creature may be driven off with a concentrated form of telepathic attack by 1,000 or more psychics. Those caught within the outer fringes of the 6 hex blast must save versus poison or be blinded!
The Argon Destroyers
Number Appearing: 1d4
Durability Points: 100
Move Speed: 2
Maneuverability: 3
Chance to Hit: 20% Plasma Discharge
These incredible artifacts of a desiccated civilization roam the universe destroying, looting, & pillaging on a cosmic scale. These A.I. intelligences roam the universe at will creating havoc wherever they go. They will strip mine anything that they come across & generate a plasma wave of incredible destructive capacity 3 times per day. This wave of stellar star stuff of destroying power will reach 6 hexes melting anything caught within! They may be communicated with telepathically & bargained with but they are fickle & malevolent in the extreme. There is a 40% that they may not keep any bargains. Most sane individuals avoid them when possible!
Love 'em!
ReplyDeleteThanks Justin! There will be more to come! Stay Tuned!
ReplyDeleteA nice selection to expand upon the options available. It'd be fun to pit a Spear of Annihilation up against a Fungal Mega-Hulk! Is there any way to recover victims locked within the Vampire Cloud of Rell? that might be quite an adventure...for a properly equipped team of aethernauts...
ReplyDeleteGarrison thanks for the comment & the inspiration there will be more to come & I do mean more!
ReplyDeleteThanks Trey there will more to come!
ReplyDelete